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12609 Views 48 Replies Latest reply: Sep 19, 2012 6:32 AM by mdm123456789 RSS
mdm123456789 Apprentice 863 posts since
Jun 22, 2012
Currently Being Moderated

Aug 11, 2012 8:59 AM

Weapons have never been Overpowered

I don't understand so hopefully there will be some good responses on this. Out of ALL the people in the CoD comunity, why is it that most cry about a weapon being OP? I mean, can't we have SOME realism within this game? All weapons do not and are not supposed to do the same damage and have the same ROF as the others. I read all the time how people think a gun should be nerfed because it's peoples favorite and is being used to much or how it's just simply OP, I don't think that if the actual Military kept incountering enemies with mounted .50 cal machine guns would stop in mid war, throw their hands up in the form of a "T" and scream "time out" so they can complain about to many enimies using those guns, then rally together to get them nerfed. I call bullsh*t and if these people who think they are so good at this game are infact as good as they say, then they will stop crying and beat their enemy by adapting and/or using their "skill" they claim to have. BF3 was a good game until weapons started to get nerfed beyond uselessness, thanks to these people I speak of. Does this game have it's own flaws? Hell yes it does. So we need to stop complaining about "the gun that killed you" and ban together to get this lag crap and match making fixed.

  • rlbl Master 6,051 posts since
    Sep 8, 2011
    Currently Being Moderated
    Aug 11, 2012 10:07 AM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    for the most you are correct.. it never ceases to amaze me that there always seems to be the "next overpowered gun". It  makes no sense.

     

    However... there have been some guns in the COD series that were out of whack and made no sense to be able to do what they could do

     

    (MW2 model 1887 akimbos come to mind)

     

    Anyone can argue the use of the term "overpowered", but sometimes some guns have been outside of the class range of their intent (BO Famas comes to mind: An Assault rifle with high mobility, decent damage of an AR and the ROF of an SMG)

     

    Again.. not saying they are "Overpowered"

     

    Just saying.

  • Eye_Gore Apprentice 591 posts since
    Aug 3, 2012
    Currently Being Moderated
    Aug 11, 2012 10:15 AM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    I think the thing is there is always going to be that "go to gun". No matter what, and when alot of people start using it because maybe it kills in a couple less bullets than another, it becomes OP.

     

    I will agree about the 1887 in MW2 that was a bit out of hand. When people start dying alot by the same weapons from different people, people start thinking, "well there must be something wrong with that gun", and complain.

  • Nomoredeathstreaks Novice 196 posts since
    Jul 31, 2012
    Currently Being Moderated
    Aug 11, 2012 10:27 AM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    The problem is that some people misuse the term "OP" when talking about something they think is annoying/cheap. What OP means is that something is overall more effective then most of its rivals.

     

    I don't see how you could say that W@W's MP40, MW2's UMP/ACR, BO's FAMAS, and MW3's pre-patch FMG9 akimbo were not more effective then their competeing guns. And when we say they are more effective then their rivals, thats exactly what OP means.

     

    To understand what guns are OP you need to know their stats and see how they outclass other weapons.

      • kylet345 Expert 1,128 posts since
        Jul 26, 2011
        Currently Being Moderated
        Sep 18, 2012 8:35 PM (in response to mdm123456789)
        Re: Weapons have never been Overpowered

        mdm123456789 wrote:

         

        Dude, you are gonna have weapons that are more powerful than others. And to say it's "cheap" or "unfair" is cheap, childish and stupid. I know what "OP" means so thanks for that failed attempt of the definition. And to say that in order to understand the meaning of OP I need to check out the stats of the weapons to compare and figure out which ones are OP is wrong. Once again, NO WEAPONS ARE THE SAME. If that was the case, I could take my little .22 cal rifle dear hunting instead of my 30/30 and do the same damage. Sounds pretty stupid doesn't it?

        Oh goody, another butthole to roast. This guy is right in almost every way possible. If you don't know the stats of a weapon, then please explain to me how you'll know when a gun outclasses another?

  • illstplaya2live Expert 2,580 posts since
    Sep 21, 2011
    Currently Being Moderated
    Aug 11, 2012 12:39 PM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    It's just that people are stupid and have no skill in the game, so try need to blame something in the game for their bad score. There hasn't been one gun overpowered in any cod. There are just overused weapons, that's all. I don't care if I get killed by fmg9 (which rarely happens anyway) because skill will always beat any gun.

      • Eye_Gore Apprentice 591 posts since
        Aug 3, 2012
        Currently Being Moderated
        Aug 11, 2012 12:56 PM (in response to mdm123456789)
        Re: Weapons have never been Overpowered

        Leave skill out of this. I hate it when people say it takes skill, or he has skill. Its a video game, no skill required. A monkey could push buttons, and he could prestige in this game without a single kill. More like who has the better connection over the other guy. I play games where people are shooting me before coming around corners, atleast thats what it looks like to me, but in reality I was already around the corner. I have also been on the other endo of that, shooting a guy and killing him, and he yells out how did he shoot me before I came around the corner.

         

        All guns have differernt attributes, they most likely put them in game so that they weren't the same. If all guns were the same then why have so many, just put one in and have fun. But would that be fun? No of course not, so they put in variety, after all variety is the spice of life.

         

        No matter what is done, people will always say something is OP, even though it may not be. I got killed by it so its OP. Thats what as happened to this game.

    • FreeRunner43 Novice 156 posts since
      Jul 27, 2012
      Currently Being Moderated
      Aug 13, 2012 10:01 PM (in response to illstplaya2live)
      Re: Weapons have never been Overpowered

      Very well said mate

  • GonchiJ Newbie 95 posts since
    Jun 19, 2012
    Currently Being Moderated
    Aug 11, 2012 1:54 PM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    This thread is boring, and you don't even know what OP means, so I'll briefly explain:

     

    OP stands for overpowered. This means one piece of equipment is better than the other in their same category, or related categories. If a gun is OP, it doesn't mean if has to be nerfedor taken out of the game, its just an easy way to kill and people find it annoying. For example, I encounter someone face to face with my MP5 against their PP90M1 and obviously I get killed instantly; or I encounter someone with a PP90M1 when I'm using a shotgun and he doesn't die in one hit (shotgun range), he turns around and 0.1 seconds later you're about to press Square on your controller. A submachine gun shouldn't kill almost as fast as a shotgun. The PP90M1 with rapid fire is a really overpowered weapon to use, as its close to impossible to lose if you keep your gunfights in CQC. The PP90M1 makes using the UMP45, MP5, P90 and PM9 a bit pointless if  you're going for high scores and such. A P90 with rapid fire and no kick has a lot of recoil, and the PP90M! with rapid fire has controllable recoil (plus its rate of fire is increased to the max).

     

    Another example: Why would you use sniper rifles if the MK14 can shoot just as good and kill in 2 bullets? The MK14 has a base damage of 75. the RSASS and Dragunov both have 70. A assault rifle, that is much easier to use, has less recoil and 'Rapid fire' is one of its attachments.. has more damage than some Sniper Rifles? All of this plus a one bullet kill if its a headshot. I have been killed countless times by hipfired headshots with the MK14. The worst part is, its meant to be a weapon to use in long distances but you can easily kill people in CQC if using quickdraw. Its a weapon no one would want to encounter against an enemy running specialist as you wouldn't stand a chance.

    • ots_dj3nvy Apprentice 1,432 posts since
      Aug 16, 2011
      Currently Being Moderated
      Aug 11, 2012 5:46 PM (in response to GonchiJ)
      Re: Weapons have never been Overpowered

      Oh my god! Lol the USP 45 is overpowered! .......... Serious nothing is op in this game, the guns are actually pretty balanced out. The only issue that makes It seem that guns are OP is the lag compensation software they are using that isn't fully tweaked to fit to everyone's connection.

    • kylet345 Expert 1,128 posts since
      Jul 26, 2011
      Currently Being Moderated
      Aug 12, 2012 2:04 PM (in response to GonchiJ)
      Re: Weapons have never been Overpowered

      Let me point out some things that are wrong here:

      GonchiJ wrote:

       

      The PP90M1 makes using the UMP45, MP5, P90 and PM9 a bit pointless if  you're going for high scores and such. A P90 with rapid fire and no kick has a lot of recoil, and the PP90M! with rapid fire has controllable recoil (plus its rate of fire is increased to the max).

      Every SMG has a role (with a somewhat exception of the MP5). The UMP.45 has the longest effective range, the P90 has the biggest magazine and reserve ammo size, and the PM-9 has the highest rate of fire. The P90 with Rapid Fire may have more viewkick, but the PP90M1 has more gunkick (not the actual recoil, just the gun model moving while firing, but can be removed with the thermal scope. *NOTE* It's not the same thing as visual recoil). The P90 overall has less recoil than the PP90M1 though.

      GonchiJ wrote:

       

      Another example: Why would you use sniper rifles if the MK14 can shoot just as good and kill in 2 bullets? The MK14 has a base damage of 75. the RSASS and Dragunov both have 70. A assault rifle, that is much easier to use, has less recoil and 'Rapid fire' is one of its attachments.. has more damage than some Sniper Rifles? All of this plus a one bullet kill if its a headshot. I have been killed countless times by hipfired headshots with the MK14. The worst part is, its meant to be a weapon to use in long distances but you can easily kill people in CQC if using quickdraw. Its a weapon no one would want to encounter against an enemy running specialist as you wouldn't stand a chance.

      I can get at what you're saying here. The MK14 is a high damage long range weapon, and can get a two hit kill up to 49 meters (max. range is 50 meters). However, the MK14 has damage drop, and a slower rate of fire (even with rapid fire on). It can also be a victim of 'capping'. This is where the trigger locks up when firing too fast on a semi-automatic. The RSASS and Dragunov have no damage drop, substantially lower recoil when prone, and the highest fire cap in the game. All three also have similar reload times

       

      The point I'm getting at here is that there are obviously weapons that will outclass other weapons in certain situations. The PP90M1 will obviously outclass the UMP.45 at close range, but at mid range, where the PP90M1 will be a 6 shot kill and the UMP.45 a 3 or 4 shot kill, the UMP.45 will always win. Same for the PP90 vs the PM-9. The PM-9 will ,without a doubt, absolutely wreck the PP90 in close range, especially with rapid fire and the recent buff effects. The P90 will beat the PP90 in mid range fights due to lower recoil and better damage at range. The Dragunov will beat the MK14 at longer ranges due to higher damage. Same for the RSASS. Let me just comment about you're PP90 vs Shotgun argument for second. You should never compare two different types of weaponry.

  • creaper21 Master 3,549 posts since
    Sep 4, 2011
    Currently Being Moderated
    Aug 11, 2012 5:55 PM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    mdm123456789 wrote:

     

    Out of ALL the people in the CoD comunity, why is it that most cry about a weapon being OP?

    Because we want balance. Is that a bad thing?

     

     

    mdm123456789 wrote:

     

    I mean, can't we have SOME realism within this game? All weapons do not and are not supposed to do the same damage and have the same ROF as the others.

    No, realism doesn't matter when it comes to balancing a game. For a game developer, balance should come first and only then do you think about realism(if at all).

    And weapons DO NOT have to have the same rate of fire/damage/range or anything else to be balanced. High rate of fire and low recoil should mean less damage. Another gun with high damage should have  medium-high recoil and medium-fast rate of fire. Not the same. But balanced. Not too hard to understand.

     

     

    mdm123456789 wrote:

     

    I call bullsh*t and if these people who think they are so good at this game are infact as good as they say, then they will stop crying and beat their enemy by adapting and/or using their "skill" they claim to have. BF3 was a good game until weapons started to get nerfed beyond uselessness, thanks to these people I speak of. 

    No. Nerfing/buffing weapons is a good thing. Did you wanted Frag round Shotguns to stay like they used to be in BF3? Please, if you say yes, you should not be talking about balance at all. Weapons aren't nerfed to be useless. They're nerfed to be balanced along with all of the other weapons.

     

     

    mdm123456789 wrote:

     

    So we need to stop complaining about "the gun that killed you" and ban together to get this lag crap and match making fixed.

    The lag will NOT be fixed. So I'd rather them fix something that will actually effect our experience.

  • monkeylord Expert 1,618 posts since
    Jan 20, 2012
    Currently Being Moderated
    Aug 12, 2012 9:05 AM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    Yeah I think there should always be the guns that are really strong and easy to get to grips with for when you first start and then have a sliding scale where they get steadly worse so as you improve at the game you can keep the challange high and game fresh just by switching up your guns.

  • vileself Master 4,866 posts since
    May 23, 2011
    Currently Being Moderated
    Aug 12, 2012 7:19 PM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    I agree with the point you're making but the thread title is untrue. The fact is there are overpowered weapons and they make the game unbalanced. Since there is a ranking system in the game and there are worldwide leaderboards that are "supposed" to showcase who is the best in the world then there must be a fair and balanced environment to play in. If many of the guns are weaker than other guns then they become pointless to use because your chances of performing well and winning are cut down drastically. If only half of the guns in the game are worth using then whats the point of the other half? Thats why strong weapons are asked to be nerfed and weak weapons are asked to be buffed. It keeps everything on a level playing field. All weapons should be better in certain ways and for the most part each one is, but there are certain weapons that are better in more ways and those weapons just make the game too easy and inevetably unfair for everyone. Sure good players can use the crappy guns and still do well, but its when the good players use the awesome guns and completely dominate the match thats what makes the guns overpowered. No one should be able to run around and dominate everyone just because they have an ACR or MP7, its merely unfair to people who wish to choose a different gun.

  • vims1990 Master 7,516 posts since
    Aug 13, 2011
    Currently Being Moderated
    Aug 12, 2012 8:29 PM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    So a secondary weapon that does 40 damage, a fire rate over 1000 RPM & equipped with Akimbo & Steady Aim which increases it's accuracy is balanced?    

     

    By now, you should know I'm speaking about the Akimbo FMG 9's.

     

    I'm curious.

     

    How many kills do you have using say the pre-buff PM-9 or the MP5 compared to say the MP7?

    How many kills you had with the pre-buff M16 or AK-47 compared to the ACR/Type 95?

    Lastly how many kills you have with the pre-nerf Striker compared to the AA-12?

    • ae_gs Novice 341 posts since
      Sep 18, 2011
      Currently Being Moderated
      Aug 12, 2012 10:25 PM (in response to vims1990)
      Re: Weapons have never been Overpowered

      There are several overpowered guns.  I have every gun gold, so I know how every gun works.  I have a 2+ kdr with every primary except the model at a 1.9 with 70%+ of kills before the shotgun patch and the riot shield with a negative kdr, only used it for challenges.  Anyone who says there are no overpowered guns has not used the worst guns in the game enough.  I have a lot of good games with terrible guns, but some games they are just terrible and it is like they shoot out spitballs.

  • konigstiger Calculating status... 10 posts since
    Jul 30, 2012
    Currently Being Moderated
    Aug 12, 2012 10:26 PM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    Alright I have explained this befoe. Weapons are not usually overpowered except the dual models of christmas time and the MP40 of waw; however weapons in this game are VERY POORLY balanced! Here are some facts you can't fight on the Mp7

     

    - Large magazine size of 40 compared to other SMG's with 30, except the p90 with 50.

    - Best iron sights in my oppinion out of every gun in the game.

    - I believe lowest recoil in the entire game out of automatic weapons.

    - 3 bullets to kill same as all the other automatic weapons.

    - High rate of fire of around 900

    - Long range of fire thanks to no recoil

     

    So while you may not think that weapons are OP you're right; nevertheless, if anyone says weapons are balanced in this game they are dead wrong. Sure they have 60 some odd weapons, but only 10 of those are logical to take. One can not argue that fact either so.... Sure someone may like a certain gun, but I am speaking logically 80% of the guns are pointless to take.

  • Bettis123 Apprentice 400 posts since
    Dec 22, 2011
    Currently Being Moderated
    Aug 12, 2012 10:40 PM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    Nothing is over powered, everything is over balanced. This game is connection based, so you could run around with a ksg and moab while half a lobby is using acr's or p90's while shooting you.

  • xPsYcHo Novice 166 posts since
    Aug 13, 2012
    Currently Being Moderated
    Aug 13, 2012 9:58 PM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    I think this game is lacking a real dose of realism. In real life, if you spammed the barret 50 cal like I see people do, you break your neck. That being said, this is an arcade shooter, and doesn't need every gun to be "real" or "balanced" I prefer the m16 over the type95, I have a 3.2 kd using the m16 even before the patch. My most used and highest KD SMG is the UMP, and my best Sniper rifle is the RSASS. Yet I still have good stats and enjoy myself. It is all down to personal preference in this game. Every gun is not supposed to be a laser like the ACR or have the damage of the MK14. The reason people complain about guns being "underpowered" is because they got outskilled by a better player. If I am playing against a 5 year old who has no idea what he is doing, I would win every gunfight no matter what gun I am using. If you're a better player, you will eventually get a killstreak. especially in mw3, where the spawns are so situational, you can't say that a gun the fault of your death. If someone spawns behind you, it doesn't matter what gun you're using, you're gonna die.

  • WolfRidge Expert 1,009 posts since
    Oct 11, 2011
    Currently Being Moderated
    Sep 18, 2012 6:41 AM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    I shot a guy on Oasis from the opposite side of the map with an MP7!

     

    I'm not complaining as I love the MP7 but the ranges of some of the guns are way off what is really possible.  Overpowered maybe not, but fairly unrealistic.

    • phxs72 Master 3,644 posts since
      Feb 29, 2012
      Currently Being Moderated
      Sep 19, 2012 5:16 AM (in response to WolfRidge)
      Re: Weapons have never been Overpowered

      The MP7 probably shouldn't have that kind of range because it's an SMG but if you took it away then you would have to increase the hipfire accuracy.  Then it would basically be a clone of the other SMG's.  It's great range but low hipfire accuracy is what makes it unique amongst the SMG's.  If every gun in a category was just a clone of the gun before it, that would get rather dull.

  • zvers Master 3,586 posts since
    May 24, 2011
    Currently Being Moderated
    Sep 18, 2012 7:45 AM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    I agree. It's ALL about tactics. You can see this through out history from sun tzu to the 300 Greeks at Thermopylae to the German Blitzkrieg in 1940. Outnumbered and outgunned yet they won? Kiddies just need something to cry about and this topic is in the top five scapegoat list for sure.

  • lts_Amirror Newbie 16 posts since
    Sep 14, 2012
    Currently Being Moderated
    Sep 18, 2012 2:42 PM (in response to mdm123456789)
    Re: Weapons have never been Overpowered

    Connection/Lag issues fixed? Likely never going to happen. It's nearly impossible anyway.

    Weapon/Perk balance issues fixed? Could happen if IW tries to. I'd rather fix the possible (weapon/perk) than the impossible. (Connection)

    And yes, weapons are fairly imbalanced ("OP"). I'm surprised some people don't see that.

      • rlbl Master 6,051 posts since
        Sep 8, 2011
        Currently Being Moderated
        Sep 19, 2012 4:44 AM (in response to mdm123456789)
        Re: Weapons have never been Overpowered

        I assume you are talking this game only... as there have been clearly "overpowered" guns in the past.

         

        (and again, I never played with the T95 pre-nerf so I cannot say about that)

      • phxs72 Master 3,644 posts since
        Feb 29, 2012
        Currently Being Moderated
        Sep 19, 2012 5:11 AM (in response to mdm123456789)
        Re: Weapons have never been Overpowered

        In MW3 I'd have to agree that there are not any OP weapons.  There are weapons that will own in certain situations but each one of those weapons are owned by other weapons in other situations.  Previous titles did have some weapons that were hands down better than anything else but MW3 did a great job in balancing it.  Even the vaunted Type-95 pre-nerf wasn't OP.  It was a one shot kill but it also is a burst weapon.  So from across the map it would be pretty hard to beat but in CQC with an SMG, the SMG would win unless you're quick enough to land that first shot with the Type 95.  Post nerf the Type 95 guy most of the time is going to need 2 shots to get a kill at close range.  People spend too much time complaining and not enough time improving their game.

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