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1012 Views 4 Replies Latest reply: Aug 10, 2012 1:22 PM by ggctuk RSS
ggctuk Newbie 79 posts since
May 8, 2012
Currently Being Moderated

Aug 10, 2012 10:50 AM

3DS - No Free Roam

Okay, so I know the 3DS/Wii versions have no free-roam, and you all know it doesn't too. I can't think of putting anything more inspiring for the title, so that'll do for now.

 

What I would like to ask is whether free-roam was ever attempted for the 3DS version, and if so, why was it dropped? In certain levels (like the Hunter fights) it's clear the mechanics for free roam are still in the game, and it even appears as though the city itself is practically fully-modelled and in-game. Were there performance issues regarding making the city appear to be a living city, and not just empty?

 

In my opinion, Free Roam should have been included, even if it had to be truncated from the HD version to fit the system (using draw distances, distance fog, and even less cars and people on the streets). And given that the Wii has had two free-roaming Spider-Man games before it (Spider-Man 3 by Vicarious Visions and Spider-Man Web of Shadows by Treyarch), how come it wasn't featured there?

 

What's more, what do you guys think about this? It certainly put a bit of a dampener on what was a good handheld version of the game for me.

  • bryndor Calculating status... 22 posts since
    Jun 19, 2012
    Currently Being Moderated
    Aug 10, 2012 11:25 AM (in response to ggctuk)
    Re: 3DS - No Free Roam

    there were obivously performance issues! asking for free roam in that game on 3DS is just over doing it. It would never be able to handle it

  • bryndor Newbie 22 posts since
    Jun 19, 2012
    Currently Being Moderated
    Aug 10, 2012 11:26 AM (in response to ggctuk)
    Re: 3DS - No Free Roam

    the wii version could have free roam (only if you wanted it to look like a ps2 game tho)

  • NewsLad HeroHQModerator 157 posts since
    Feb 16, 2012
    Currently Being Moderated
    Aug 10, 2012 11:34 AM (in response to ggctuk)
    Re: 3DS - No Free Roam

    The simplest answer is this: each version of the game designed to shine on the platform it was appearing on.

     

    Sometimes game franchises attempt to simulate a similar experience across all SKUs, but often that can lead to  sacrifices which can hurt each title's individual "fun factor" in the pursuit of a unified feature set.

     

    In the case of The Amazing Spider-Man, the decision was made to make the best Spidey game possible wherever it was appearing, rather than attempting to make all versions resemble the PS3/XBOX skus.This included adding extra features where it was appropriate, like Vigilante Mode in 3DS

     

    You clearly have a pretty good understanding of game tech, and I'll see if we can get any details on what specifically played into the decisions for the scenarios you've mentioned.

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