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1383 Views     15 Replies
1383 Views 14 Replies Latest reply: Jul 31, 2012 8:04 AM by Moorningstar RSS
myl96a1andme Newbie 35 posts since
Aug 29, 2011

Why Pack a Punch needs to change

Posted by myl96a1andme on Jul 30, 2012 10:56 AM

Why Pack-a-Punch needs to change, when u are in higher rounds and you basically need Pack a Punch weapons, It creates the problem to get ammo, Unless you bought of the wall, But if you need the Thundergun, Ray Gun and other box guns you have to pray for a max ammo to pop up or a dog/monkey round. Here is my idea if you have a box weapon and it's pack a Punched The next time you go to the Pack a Punch place you should be able to Max out your ammo for the same or more money as a wall guns' upgraded ammo, 4500, Let me know and give feedback and even post your ideas about pack  a punch.

1383 Views     
  • zombies4lyfe Apprentice 645 posts since
    May 4, 2012
    Currently Being Moderated

    i really like this idea, accept i think box weapons should be an even 5,000 just to make sure its even. and not OP

  • TheXraptor Novice 143 posts since
    Jul 24, 2012
    Currently Being Moderated

    No. One of the primary advantages that wall weapons have over box weapons is that they have the ability to refill ammo.

     

    The fact of the matter is, you should NEVER have two box weapons. You should always have one wall weapon available to refill ammo. If you manage your points and bullet consumption properly, you more than likely will get enough max ammos to not even need to refill your box weapon.

     

    Pack-a-Punch is perfect as is. It does not need change.

    • Moorningstar Novice 239 posts since
      Jun 28, 2012
      Currently Being Moderated

      but what if I have mule kick?  Can I have two box weaps then?

  • ZM-Safetrance Novice 199 posts since
    May 19, 2012
    Currently Being Moderated

    I am not sure about pap refilling ammo for box weapons, but I think paped ammo for wall weapons should cost around 2500 pts and not any higher, 4500 is pretty high which makes wall weapons unattractive especially on higher rounds and thus makes you running after box till you get a weapon worthy to pap... Hacking the ak74 in Moon is popular as 600 pts for paped ammo is extremely cheap beacuse you get 280 bullets, and this gun has good damage power - 190 x 5 multiplier for headshots. 2500 pts would be fairly better and this would decrease box spamming but increase interest for wall weapons, I believe.

  • dakingofcash Apprentice 536 posts since
    Jul 22, 2012
    Currently Being Moderated

    No.  If I had a Ray Gun why should I ever buy another gun?  This idea creates an infinite loop where you get a box gun and PaP...then keep it FOREVER!  Why?  I have laid out my ideas about getting Max Ammo from a machine in a Tunnel of Doom.  This suppplies both risk and reward.

      • TheXraptor Novice 143 posts since
        Jul 24, 2012
        Currently Being Moderated

        If you're on round 100+, you should be using the traps anyways....

         

        Unless of course you are on Shangri-La or Moon, because those two maps....well......suck.

      • BLUESTORM_017 Newbie 7 posts since
        Jul 30, 2012
        Currently Being Moderated

        Pack a punched or not, i wish there was a better way to get ammo for box guns. This always seems to be my downfall...then again i suck at zombie strategy. Great Idea!

      • dakingofcash Apprentice 536 posts since
        Jul 22, 2012
        Currently Being Moderated

        I played Kino until 47...and then I "fell on my own grenade".  I died of boredom.  Who wants to play a game where you can't kill anything?  Sure I could use something that was designed as an escape measure, but why?  At least if I had the "Tunnel of Doom" I would have something to do besides run circles.  Also, I have Repeatedly asked for PaPX2.

         

        Here's the logic as it is now.  Rounds 1-45 Kill Zombies with weapons.  Earn points and level up your guns to kill zombies more efficiently.  After round 45...run through traps and spend 1k, don't add to your kill count, don't bother getting new guns, no new perks, just run around until you are bored and give up.

         

        Getting to Round 47 was long enough.  After that it's just Torture!  If I wanted to make it farther I could have.  But then I would have to explain to myself why I like torture more than having fun.

         

        It's like going to an amusement park and having only a few rides open.  After a few hours, the same rides lose their luster.  Except I would rather be outside pretending I'm at an amusement park than trying to rationalize a reason to get to round 48!

         

        Just out of curiousity, how long does it take to get to round 100, WITHOUT Glitches?

  • Aecetym Expert 1,769 posts since
    Jun 3, 2012
    Currently Being Moderated

    Why do ppl wanna make a game so easy even the noobs can get to 30 on there first go?

     

    The ammo aspect makes the game harder and so more fun.

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