The Random Weapons Box: Why it needs changing.
Posted by TheXraptor on Jul 29, 2012 5:24 PM
Alright, I know what you're thinking: "HUURR, NEW GAI, RAPTUR, DAT WEAPON BOX IZ FINE, I GETS MAH RAY GUHN ERRY TIME I UZE ITS!". First, my old account couldn't post anything at all on the forums, it was broken. I had to start a new one. Second, here is my reasoning behind changing the box: Me and three randoms load into a match of Kino Der Toten. The first few rounds go by smoothly, I milk as many points out of my zombies as possible, collect any max ammos I can, and in general, just get things started. Then, everything changes. At this point, I have around 5000 points and an M14 in the bank. The first door is opened, and directly in front of us lies a box. A glowing box with question marks on the lid. I have 5000 points and want to spend narry a penny on the box, and would rather move on to the MP40 room, which is much more certain to reward me with a good gun. However, my 3 teammates are different. They would rather blow every damn dime in their possession on that box. Over and over, I hear the mystery box jingle. About 2 minutes later, my teammates are all broke, and have nothing to show for it but a CZ75, an HS10, and an AUG. Sure, an AUG is nice, but come on! That leaves me to open the door, which I REFUSE to do if I'm the richest specifically because I didn't blow all my money on the box. Another 2 minutes later, we see the game over screen. Yup, you made it to round 7, you guys are a bunch of champions. And then there are lobbies where I get 12 year olds who would rather hit the box OVER and OVER again than buy Juggernog and a Bowie Knife. While the Bowie Knife is more for just raking in the points and saving ammo, Juggernog is CRUCIAL for survival past round......I don't know, 8 or 9? Their mentality is that if the zombies do not get to them, they will not die. However, about 9/10 of the time, the zombies will overrun them, regardless of their AUGs, Commandos, and Galils. Now more than likely these weapons will be replaced by their futuristic counter-parts in Black Ops II, however, this more than likely will not make a difference. Kids will still prostitute themselves for more box money, instead of buying the all important Juggernog and MP40/MPL/MP5K (depending on the map). So here is what I propose: You can only use the box one time a round. Get a weak weapon? Too bad, go buy an MP5K and Juggernog, then hope that you can make it to the next round. If it were up to me, I'd remove the box completely, and put the AUG, Commando, Galil, and other box weapons on the wall for higher prices. However, doing something like that would more than likely anger the community greatly, since the box has been here since the beginning (however, hitting the box on Nacht is far less stupid than hitting the box on a map like Ascension, where many doors need to be opened and Juggernog+the Sickle are necessary to get far. P.S. Shangri-La and Moon are by far the worst zombies maps in the series. Give us some freedom. Stop shoving team work down my throat. If I want to work with my teammates, I will. If I want to run trains and do everything at my own pace, I will.
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