Jul 21, 2012 5:50 AM
Underpowered/Nuetral/Over Powered Perks
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My opinion* Feel free to add yours and/or elaborate.
Tier 1
Recon - Neutral
Sleight of Hand - Neutral
Blindeye - Neutral
Extreme Conditioning - Underpowered
Scavanger - Underpowered
Extreme conditioning needs more than 3 seconds extra sprinting time.
Scavanger should have the ability to restock grenades, claymores, rocketlauchers, etc.
Tier 2
Quickdraw - Neutral - Except for QS is OP especially with aim assist so high on sniper rifles.
Blast Shield - Underpowered
Hardline - Neutral
Assassin - Over Powered
Overkill - Underpowered?
Blast Shield seems kind of pointless when explosives arent as destructive in this game, stalker and sitrep help, and you can lay down for bouncing betties.
Assassin - I say mostly OP because of the fact that everyone needs to use it, but then again that has to do with the many ways of identifying you on the minimap. However, being immune to EMP definitely makes it OP.
Overkill - No need to carry two primaries is there? Besides a setup of Sleight of Hand and Riot Shield?
Tier 3
Marksman - Underpowered
Stalker - Neutral
Sitrep - Over powered
Steady Aim - Neutral
Dead Silence - Neutral
Marksman should be able to bring up hit markers and name on Assassin. You are a marksman, I don't see why not.
What does Sitrep have to do with being able to hear footsteps? On top of that, why does it cancel out dead silence?
Tier 1
Sleight of Hand - Nuetral
Blind Eye - Nuetral
Recon - Nuetral
Extreme Conditioning - Nuetral
Scavenger - Underpowered
Scavenger is the only one I would buff. I would give extra Stinger Missiles by default (think like Black Ops) and refill Primary Grenades (still can only have 1 Claymore/Betty/C4 at a time placed). This would then tie into the Blast Shield Buff...
Tier 2
Hardline - Nuetral
Blast Shield - Underpowered
Quickdraw - Nuetral
Assassin - Nuetral
Overkill - Underpowered
Blast Shield is an obvious one here. It's effect is minimal at best, and it's Pro Effect isn't even worth mentioning. The solution IMO would be simple.. just make it a combination of Flak Jacket + Tactical Mask Pro from Black Ops (which realistically is what everyone expected it to be anyway).
Overkill just doesn't have a place in this game. Machine Pistols fill that role quite nicely, as do the Launchers. The only way I could see making Overkill useful again would be to make Launchers a perk, and then remove Machine Pistols (or make them a primary and buff them a little bit).
Tier 3
Marksman - Nuetral
Steady Aim - Nuetral
SitRep - Nuetral (underrated perk IMO... and this from someone who doesn't use a headset)
Dead Silence - Nuetral
Stalker - I'm between feelings on this
Stalker is really the only one I really feel kind of iffy about. It's probably just my own experience with it, but I can't seem to equip a betty/claymore without everyone seemingly having it equipped. But then if I decide not to use any of those things, it seems like nobody has it equipped.
Really though, I think the 3rd tier is the most balanced out of all of them. They all work quite nicely, and you can take any particular one and not feel like you're screwing yourself over.. at least outside of S&D. I hear S&D is pretty popular for Headset users, so Dead Silence/Sit Rep are the most useful there.
1) Make Scavenger replenish lethal grenades and anti-air launchers
2) Move CUAV and EMP immunity from Assassin to BlindEye
3) Move Motion Sensor immunity from Assassin to Sitrep
4) Buff lethal and launcher damage (apart from C4) and give Blast Shield a corresponding boost in explosive damage reduction
5) Give Overkill users an extra lethal and tactical grenade at spawn
6) Make Extreme Conditioning Pro unlimited sprint duration
Try moving motion sensor immunity to dead silence pro and shifting no fall damage to extreme conditioning.
The only thing I agree with is that Marksman should override Assassin Pro. One perk shouldnt cancel out another perk. Other than that I think all the perks are equally beneficial and are balanced very well in MW3. Depending on your playstyle you can benefit from each perk to a different degree.
Most people want to do one of two things when they play CoD, They either want to kill a lot or they want to survive for a long time. If they want to kill a lot they can use a SoH, QD, SteadyAim combo. That combo is essential for gun on gun gameplay, rushing, and destroying enemies. If you want to play it safe in a more stealthy manner to help prolong your life then you can use Blind Eye, Assassin, Dead Silence. This will help you traverse the map in stealth but it wont really help you with your engagements on enemies.
Other perk setups like Recon, Hardline, SitRep. Or ExtremeConditioning, Blast Shield, Marksman will help certain players with their respective playstyles.
Whats the best way to flush out a camping sniper? Find them and flush them out with explosives. As the camping sniper you will benefit from Blast Shield to protect from these incoming explosives. Extreme Conditioning will help you move from spot to spot much more efficiently and Marksman lets you see your targets much easier.
A great way to build killstreaks for you and your team is the Recon, Hardline, Sitrep combo. With Recon you paint your enemies on the minimap for your entire team and with Hardline Pro every 2 assists count as a kill towards your streak. Sitrep will enable you to avoid enemy traps and you can warn team mates over your headset of dangers.
People think Assassin is overpowered because it defends against a lot of things but the truth is that these games are won by offense. Defense will help you survive but it wont help you win. People think Extreme Conditioning is underpowered because it just helps you run longer but when used correctly by a player who knows how to traverse the map the right way this perk is quite difficult for enemies to deal with.
Quickdraw is hands down and tied to the back the best perk in tier 2 for moving around;
You cannot aim all the time, and aiming faster is a necessity if other players can aim faster.
It's so good that you cannot replace it with blast shield.
Assassin is hands down the best perk for camping.
In fact, I can only remember these three perks from tier 2 right now, because everything else in the tier is utterly useless in comparison.
Quickdraw and assassin would be a balanced if Juggernaut was in the same tier, and both needs nerfs:
Instead of halving your ADS time, Quickdraw should make it 0.8*, and you'll still fire first.
You'll just not have KILLED the opponent before he has the CHANCE to fire his first shot.
(Type 95 -- I'm looking at you!)
Assassin should not cancel out marksman or heartbeat sensors or portable radars:
They're not zombies!