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2359 Views 5 Replies Latest reply: Jul 21, 2012 11:43 AM by adw1983 RSS
HEREIAMNOW Apprentice 511 posts since
May 10, 2012
Currently Being Moderated

Jul 21, 2012 5:50 AM

Underpowered/Nuetral/Over Powered Perks

My opinion*  Feel free to add yours and/or elaborate.

 

Tier 1

Recon - Neutral

Sleight of Hand - Neutral

Blindeye - Neutral

Extreme Conditioning - Underpowered

Scavanger - Underpowered

 

Extreme conditioning needs more than 3 seconds extra sprinting time.

Scavanger should have the ability to restock grenades, claymores, rocketlauchers, etc.

 

Tier 2

Quickdraw - Neutral - Except for QS is OP especially with aim assist so high on sniper rifles.

Blast Shield - Underpowered

Hardline - Neutral

Assassin - Over Powered

Overkill - Underpowered?

 

Blast Shield seems kind of pointless when explosives arent as destructive in this game, stalker and sitrep help, and you can lay down for bouncing betties.

Assassin - I say mostly OP because of the fact that everyone needs to use it, but then again that has to do with the many ways of identifying you on the minimap.  However, being immune to EMP definitely makes it OP.

Overkill - No need to carry two primaries is there?  Besides a setup of Sleight of Hand and Riot Shield?

 

Tier 3

Marksman - Underpowered

Stalker - Neutral

Sitrep - Over powered

Steady Aim - Neutral

Dead Silence - Neutral

 

Marksman should be able to bring up hit markers and name on Assassin.  You are a marksman, I don't see why not.

What does Sitrep have to do with being able to hear footsteps?  On top of that, why does it cancel out dead silence?

  • kastro187420 Master 5,955 posts since
    May 23, 2011
    Currently Being Moderated
    Jul 21, 2012 6:51 AM (in response to HEREIAMNOW)
    Re: Underpowered/Nuetral/Over Powered Perks

    Tier 1

     

    Sleight of Hand - Nuetral

    Blind Eye - Nuetral

    Recon - Nuetral

    Extreme Conditioning - Nuetral

    Scavenger - Underpowered

     

    Scavenger is the only one I would buff. I would give extra Stinger Missiles by default (think like Black Ops) and refill Primary Grenades (still can only have 1 Claymore/Betty/C4 at a time placed). This would then tie into the Blast Shield Buff...

     

    Tier 2

     

    Hardline - Nuetral

    Blast Shield - Underpowered

    Quickdraw - Nuetral

    Assassin - Nuetral

    Overkill - Underpowered

     

    Blast Shield is an obvious one here. It's effect is minimal at best, and it's Pro Effect isn't even worth mentioning. The solution IMO would be simple.. just make it a combination of Flak Jacket + Tactical Mask Pro from Black Ops (which realistically is what everyone expected it to be anyway).

     

    Overkill just doesn't have a place in this game. Machine Pistols fill that role quite nicely, as do the Launchers. The only way I could see making Overkill useful again would be to make Launchers a perk, and then remove Machine Pistols (or make them a primary and buff them a little bit).

     

    Tier 3

     

    Marksman - Nuetral

    Steady Aim - Nuetral

    SitRep - Nuetral (underrated perk IMO... and this from someone who doesn't use a headset)

    Dead Silence - Nuetral

    Stalker - I'm between feelings on this

     

    Stalker is really the only one I really feel kind of iffy about. It's probably just my own experience with it, but I can't seem to equip a betty/claymore without everyone seemingly having it equipped. But then if I decide not to use any of those things, it seems like nobody has it equipped.

     

    Really though, I think the 3rd tier is the most balanced out of all of them. They all work quite nicely, and you can take any particular one and not feel like you're screwing yourself over.. at least outside of S&D. I hear S&D is pretty popular for Headset users, so Dead Silence/Sit Rep are the most useful there.

  • vileself Master 4,866 posts since
    May 23, 2011
    Currently Being Moderated
    Jul 21, 2012 9:13 AM (in response to HEREIAMNOW)
    Re: Underpowered/Nuetral/Over Powered Perks

    The only thing I agree with is that Marksman should override Assassin Pro. One perk shouldnt cancel out another perk.  Other than that I think all the perks are equally beneficial and are balanced very well in MW3. Depending on your playstyle you can benefit from each perk to a different degree.

     

    Most people want to do one of two things when they play CoD, They either want to kill a lot or they want to survive for a long time. If they want to kill a lot they can use a SoH, QD, SteadyAim combo. That combo is essential for gun on gun gameplay, rushing, and destroying enemies. If you want to play it safe in a more stealthy manner to help prolong your life then you can use Blind Eye, Assassin, Dead Silence. This will help you traverse the map in stealth but it wont really help you with your engagements on enemies.

     

    Other perk setups like Recon, Hardline, SitRep. Or ExtremeConditioning, Blast Shield, Marksman will help certain players with their respective playstyles.

     

    Whats the best way to flush out a camping sniper? Find them and flush them out with explosives. As the camping sniper you will benefit from Blast Shield to protect from these incoming explosives. Extreme Conditioning will help you move from spot to spot much more efficiently and Marksman lets you see your targets much easier.

     

    A great way to build killstreaks for you and your team is the Recon, Hardline, Sitrep combo. With Recon you paint your enemies on the minimap for your entire team and with Hardline Pro every 2 assists count as a kill towards your streak. Sitrep will enable you to avoid enemy traps and you can warn team mates over your headset of dangers.

     

    People think Assassin is overpowered because it defends against a lot of things but the truth is that these games are won by offense. Defense will help you survive but it wont help you win. People think Extreme Conditioning is underpowered because it just helps you run longer but when used correctly by a player who knows how to traverse the map the right way this perk is quite difficult for enemies to deal with.

  • adw1983 Master 2,646 posts since
    Jun 17, 2011
    Currently Being Moderated
    Jul 21, 2012 11:43 AM (in response to HEREIAMNOW)
    Re: Underpowered/Nuetral/Over Powered Perks

    Quickdraw is hands down and tied to the back the best perk in tier 2 for moving around;
    You cannot aim all the time, and aiming faster is a necessity if other players can aim faster.

    It's so good that you cannot replace it with blast shield.

     

    Assassin is hands down the best perk for camping.

     

    In fact, I can only remember these three perks from tier 2 right now, because everything else in the tier is utterly useless in comparison.


    Quickdraw and assassin would be a balanced if Juggernaut was in the same tier, and both needs nerfs:
    Instead of halving your ADS time, Quickdraw should make it 0.8*, and you'll still fire first.
    You'll just not have KILLED the opponent before he has the CHANCE to fire his first shot.
    (Type 95 -- I'm looking at you!)


    Assassin should not cancel out marksman or heartbeat sensors or portable radars:
    They're not zombies!

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