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4622 Views 37 Replies Latest reply: Jul 24, 2012 1:32 PM by ill-lll RSS
dszwec Apprentice 527 posts since
Sep 17, 2011
Currently Being Moderated

Jul 16, 2012 9:47 AM

Rate of noob tubing is too high! - Hardcore

Yes I realize that this is a complaint and that people on here are used to it. However, MW3 took a step back from B-Ops in my opinion.

 

The "noob" tube and other rockets are adimitedly weakened for core. However, Infinity Ward have not extended the same relative level over to hardcore. The blastshield offers no protection even since they altered it (to be honest I didn't recognize that they had altered it until looked on the forum).

 

I'm not saying that you should be invinsible against all explosions but 3arc got it right with the Flak Jacket where you survive two explosions (again in hardcore). This worked because there's no health regeneration like in core!

  • ots_dj3nvy Apprentice 1,432 posts since
    Aug 16, 2011
    Currently Being Moderated
    Jul 16, 2012 9:50 AM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    Honestly your playing hardcore. It's supposed to be a somewhat more cautious game type. For the grenade launchers, they are ok I guess in both modes.

  • wridtrvlr Master 2,794 posts since
    Jan 27, 2012
    Currently Being Moderated
    Jul 16, 2012 9:58 AM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    It truly is ridiculous.  I only play HCKC and I can tell you that in the beginning it wasn't like this.  Once the kids got out of school and realized they could still get the cheap OHK's with launchers in HC, they came in droves. 

     

    I wish that instead of killing you on impact, it would just force your screen red (near death), then maybe people would stop spamming it as much. 

  • ghamorra Master 8,658 posts since
    Sep 17, 2011
    Currently Being Moderated
    Jul 16, 2012 10:04 AM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    In HC all realism goes out the window I've found. The hip firing and spraying of full autos is rampant because of how easy it is to get those lucky kills, tubes are spammed, flashes are spammed (I was killed by impact and detonation of flash right off the start). HC just isn't fun when it's functions are being abused

    • Ikyoto Novice 184 posts since
      May 19, 2012
      Currently Being Moderated
      Jul 16, 2012 11:59 AM (in response to ghamorra)
      Re: Rate of noob tubing is too high! - Hardcore

      Real problem is that it's a game and HC comes closer to realism. Been there - people DIE from a few bullets, close det explosives and ordinance. THAT's the real problem.

       

      Want realism? Then there is no radar you can see, you don't regenerate after taking a hit and you don't come back when you die.

       

      I play HC because I'm used to having a need to be cautious and pick my targets.

       

      I carry grenades and a launcher because you can kill with them in HC without getting your head taken off by return fire. Anyone who charges into a room without popping a grenade in first is looking to get killed.

       

      BUT if I want to play a game, I play a normal match... and don't use the word "realism" anymore - I learned my lesson. This has nothing to do with realism.

  • Salem_in_Chains Newbie 38 posts since
    May 25, 2012
    Currently Being Moderated
    Jul 16, 2012 10:09 AM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    Got news for ya guys. This isnt a new problem. This has been around since COD4.

     

    Noob tube losers are gonna nube toob in HC because they are noobs and cant seemt o get a kill with anything other than explosives. This is never gonna change. Just point and laugh at them like i do.

  • phxs72 Master 3,646 posts since
    Feb 29, 2012
    Currently Being Moderated
    Jul 16, 2012 10:17 AM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    I really don't understand the point of HC if it's not just to get easy kills.  I know it's supposed to be more strategic but lowering everyone's health has it's own undesired consequences. Every gun is a 1 to 2 bullet kill, every grenade is insta death but I blame the clan ops for the problems that you are facing.  Once core players were forced to play HC, they realized just how easy it was to get kills in HC and how things like the grenade launchers which are nearly useless in core are the perfect accompaniment for dealing with those corner campers on KC that just wait for someone to run after tags. I do find, however, that blast shield and ballistic vests do help give you a second chance if you will. Actually, I'm surprised that I don't see more final stand in HC.

  • sennalike Master 3,706 posts since
    Jul 28, 2011
    Currently Being Moderated
    Jul 16, 2012 10:18 AM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    I only play core, and despite believing you have a valid point, I also think if they allow quick scopers then one hit kills with a noob tube should be allowed too.  Personally I dnt use the grenade launchers, they are too slow to reload 

  • mike030270 Apprentice 801 posts since
    Dec 13, 2011
    Currently Being Moderated
    Jul 16, 2012 10:26 AM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    People like to exploit anything in this game. In MW2 it was the OMA. This one it's the xm launcher. Those that suck at this game will noob tube in hc because they can't get kills with a regular gun.

  • ill-lll Apprentice 985 posts since
    Aug 6, 2011
    Currently Being Moderated
    Jul 16, 2012 2:10 PM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    Agree with the OP. Black Ops had it right with Flak Jacket. Tubes were still an easy OHK but you actually had the option of a working counter by running with Flak Jacket. We pleaded to the IW devs to take a look at this and address it. They promised they would, and upped the damage reduction by a small margin. Unfortunately, not enough to actually mitigate the explosive damage from the launchers that exist in this game.

     

    They just don't get it.

  • ronsin909 Apprentice 182 posts since
    Nov 9, 2011
    Currently Being Moderated
    Jul 17, 2012 6:24 PM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    I honestly haven't seen noob tubing in some time. MW2 yes... MW3 rare...

  • LeaderWolf Calculating status... 11 posts since
    Jun 10, 2012
    Currently Being Moderated
    Jul 17, 2012 6:27 PM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    MAKE  A GAME WITHOUT NOOBTUBES !!!!

  • gmir9 Novice 103 posts since
    Sep 1, 2011
    Currently Being Moderated
    Jul 18, 2012 8:31 AM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    Me and a few buddies were playing this clan the other night and all 6 were just using xm25's and rpg's and throwing nade and concusions and running vest.

     

    They never fired a shot from a gun the whole game, they lost the game because they were not collecting tags in HC KC.

  • rlbl Master 6,042 posts since
    Sep 8, 2011
    Currently Being Moderated
    Jul 24, 2012 5:08 AM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    dszwec wrote:

     

     

    I'm not saying that you should be invinsible against all explosions but 3arc got it right with the Flak Jacket where you survive two explosions (again in hardcore). This worked because there's no health regeneration like in core!

    Trophy system: Stops two projectiles  (I see a parallel here)

     

    Combine that with blast shield... problem solved.

     

    (I have to say I liked Flak Jacket better though)

      • rlbl Master 6,042 posts since
        Sep 8, 2011
        Currently Being Moderated
        Jul 24, 2012 5:24 AM (in response to dszwec)
        Re: Rate of noob tubing is too high! - Hardcore

        The parallel is the game's intention (not saying if it is implemented poorly or not). Stopping 2 nades, I did not mean anything more than that.

         

        So let's talk implementation and effectiveness:

         

        Yeah I hate getting killed (or killing my teammates) with a trophy system... that is something they should address, but off topic to your post.  However the trophy system combined with blast shield is this game's alternative.

         

        I have found that blast shield is a bit better since the buff, but pales in comparison to flak.

         

        I prefer flak jacket bigtime... but there are ways to cope with it in this game (which will find its way into a dumpster when BO2 comes out)

  • royalgard Novice 143 posts since
    Jun 1, 2011
    Currently Being Moderated
    Jul 24, 2012 5:09 AM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    Keep that ****-tube on HC, we had enough in MW2 !

  • Shrydo Novice 147 posts since
    Jan 18, 2012
    Currently Being Moderated
    Jul 24, 2012 5:52 AM (in response to dszwec)
    Re: Rate of noob tubing is too high! - Hardcore

    I didnt know you were supposed to survive an explosion in HC,  I mean its hardcore for cryin out load. Why exactly do you play hardcore?  Low health?  No radar?  What exactly draws you in to play HC.  Most say for the realism, well sad news, people dont normally survive explosions and shoot back.

    • ill-lll Apprentice 985 posts since
      Aug 6, 2011
      Currently Being Moderated
      Jul 24, 2012 1:32 PM (in response to Shrydo)
      Re: Rate of noob tubing is too high! - Hardcore

      You must not have used Flak Jacket in Black Ops. In Hardcore, it allowed you to survive most explosions other than the RC:XD if you had not lost any health. This was because they added a separate damage reduction modifier for HC modes. IW did not implement this in MW3 until a few months ago, and the damage reduction percentage they set is still not high enough to counter the splash damage from the majority of explosives.

       

      The problem isn't that explosives can kill you, it is that a person can roll with up to 11 explosives, every single spawn, and doesn't have to be remotely accurate to kill you. Spam, spam, spam, and if any of them hits a wall or the ground even 20m behind you, you're still going to die whether or not you use the Flak Jacket perk.

       

      If the perk wasn't in the game, we'd just have to deal with it (and continue complaining) but the fact the perk is there, and you sacrifice the benefits of Assassin/Quickdraw/Hardline/Overkill to use it in exchange for no benefit is the problem.

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