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1324 Views     14 Replies
1324 Views 13 Replies Latest reply: Jul 15, 2012 4:18 AM by Curbside_Metal RSS
Mark1337 Newbie 1 posts since
May 11, 2012

***ZOMBIES IDEAS***

Posted by Mark1337 on Jul 13, 2012 10:38 AM

1. Bigger zombie maps. By this, I mean maps where you can easily get lost, to make the gameplay more challenging and adventurous. Call Of The Dead is a good example of this, but I still think maps should be bigger than this.
2. Make the Pack-a-Punch harder to access. In Acension, at first, it took me a while to find out how to access the pack-a-punch, however when I found out it became really easy to do. I think that Pack-a-Punch should be hidden, and then once it is found, it should be alot more difficult to access, unlike Der Reise, where you can upgrade in the first 10 rounds. My idea for this would be something like a boat, where you have to collect fuel for the boat by trapping zombies in a room-sized furnace or something, after enough fuel is collected, (50-75 zombies) the players must step on the boat, which will either transport them through a small tunnel, or open swamp (depending on the size of the boat).
3. Easter eggs should be hidden more. The clue to next parts of easter eggs should be hidden or written in code on walls or in radios, so the player isnt just guessing where to go next for the easter egg. Also, there should be more than one eater egg per map, as after the easter egg is completed there isnt much to do on the map afterwards.
4. Zombies should get faster with each round. This is so people don't just run in circles. They should have to kill the zombies to survive, as running in circles is too easy.
5.Zombies should actually be scary. Zombies should creep up on players and people and make them jump. Players should be scared to go into rooms in case something will jump out at them. All of the light in some rooms should cut out at random, making the rooms pitch black, and flashlights should be 1000 to buy, but they only last 1 round, and they only provide limited light.
6.Outdoor maps should alternate between night and day. Each one should bring advantages and disadvantages to players and zombies, such as: Certain strong  bosses come at night time, and and they have double health or something.

 

Tell me if you like my Ideas

1324 Views     
  • ZOMBIESL8ERKILROYTYANDEM Newbie 92 posts since
    Nov 5, 2011
    Currently Being Moderated

    I dont want to sound like a d*ck but i only like two ideas that i like there are lots of pros and cons about these ideas but more cons then pros to me imo

     

    1.I love this idea and COTD was one of my favorite maps bigger maps are great and not so tight where you have freedom to move around but sometimes its good to have a smaller map where you can locate the box PAP and juggernog faster and easier.

     

    2.Zombies is a game of killing and destroying zombies while surviving to high rounds not a survival game where you have to be sherlock holmes just to get a pack-a-punch or collect items to get to the PAP no pros here to me.

     

    3.I never do easter eggs so idc.

     

    4.HELLLLLLLLLLLLLLLL NAAAAAAAAAAAAAAAW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!

     

    5.Best idea on the forums yet i freakin love this idea there are no cons here.

    • Curbside_Metal Newbie 4 posts since
      Jul 15, 2012
      Currently Being Moderated

      I too have to agree with alot that you're saying

      It would be so damn awesome to have a large map alternate between dusk to dawn, especially if almost inpenetrable bosses come around at night. It would make the players so scared of the next night and wish when night did come that it ended alot quicker than the last.

      Really though? faster zombies? I'm not trolling or nothing but most people can't even pull the running around them stunt so why make them feel like this game is even more impossible than the last?

      Same with the whole pack-a-punch and easter egg hiding. I found it hard enough to keep up with the story line already so why make that even more complex? Also, the pack-a-punch gave those hard, tension-filled times a giant weight picked off the shoulders. I remember first becoming a zombie fan and freaking out with all the terrible guns, the pack-a-punch is what made me think otherwise, I mean who doesn't like an AUG with a masterkey on it?

  • MagnumZHD Newbie 5 posts since
    Jul 13, 2012
    Currently Being Moderated

    1. great ideas. I think the Pack a punch is to easy to get to and that it should cost more than 5000 points.

     

    2. Also, to add to your ideas, we should see pro perks. I havent seen anyone suggest anything about this, but like lets say Jugg. Jugg:2500 should take 4 hits before going down. Jugg Pro 1:7500 should take 7 hits before you go down. Jugg Pro 2:20000 Take 8 hits and mix it with Flopper. Maybe increased bullet damage, or you could just make a whole new perk.

     

    3. And your idea about zombies running faster, they should do that, but they should make it a seperate zombie. As in you have the sombies that run as fast as you walk and zombies that run faster, but take less bulklets to kill. And add in Juggernaut zombies that take more damage to kill but are as slow as hell. They also hit 1.5 times harder than the other zombies. To ramble on more, they had dogs in survival mode during regular rounds, put in dogs in the regular rounds. Basiccaly, theyre should be a veriety of different zombies.

     

    4. To conclude with my ideas, I think they should have different skill level leader boards. Like easy, medium, hard, and extreme zombie modes. They have it on the ipod, why cant they have it in the game, it would make the game funner.

     

    PS:some of this has nothing to do with your ideas, but I wanted to put it down somewhere.

    • TooGoodAtZombies Novice 116 posts since
      Jul 13, 2012
      Currently Being Moderated

      Zombies running faster? r u kidding? they already have to make u sprint and u cant just move around. only when u create space if u havent noticed in the game. pap is already pretty hard to access in moon with 3 other players who do there own thing. and i like the idea about night and day and scary it would be cool. and somewhat motivational. and thats where scary could play a huge role.

      • MagnumZHD Newbie 5 posts since
        Jul 13, 2012
        Currently Being Moderated

        Stamin UIp couners it. I forgot to mention in there that there should be perks that counter it, and maybe when you shoot the fast ones they slow down.

  • Spartantroopers Newbie 7 posts since
    May 21, 2012
    Currently Being Moderated

    This is a very good idea, although it would be used more than once may package punch for level of improvement of weapons.

  • Aecetym Expert 1,769 posts since
    Jun 3, 2012
    Currently Being Moderated

    1) This would be awesome but ur like nr 100000 to post this

    2) Still agree so far

    3) Xbox will find it before ps3 can join the search so what's the point

    4) f*ck u

    5) Scary yes, more things added no

    6) they only have limited space on the disk u know

  • SKiLLSHoTz_HD Novice 93 posts since
    Oct 16, 2011
    Currently Being Moderated

    how about this idea. perk machines spawn in random places, like on shangri-la. same for the random box. Like the guy explained at the top, i think these should be hidden well. you should spawn with a paper map which you can equip when pressing select/back.it cost 500 to reveal the location of one in-game feature like juggernog. to add things to the map, it should cost another 500 to add another thing. in-game features will be added to the map automatically when found. I think its a good feature as it will save time and points for the player.

     

    IF you think this is a great idea, dont like this reply

    • killintime1209 Newbie 16 posts since
      Jul 12, 2012
      Currently Being Moderated

      but in the begining of the match you could identify where the random box is by the light beam the  box makes. this is still in black ops 2. you can see it in the reveal trailer in the background when the silloutte of the soldier is kneeling down.so since treyarch is still putting the beam of light from the random box in the game this means the box could never really be hidden you will always know the general location of the box.

    • MagnumZHD Newbie 5 posts since
      Jul 13, 2012
      Currently Being Moderated

      Good idea thats what me and my friends came across today.

  • MagnumZHD Newbie 5 posts since
    Jul 13, 2012
    Currently Being Moderated

    I thought about this when you said night vision goggles, but we need the hacker back. That was the best thing in zombies, but ity was only in one map. They should make it to where you can have the night vision goggles or the hacker, kind of like in moon to where youhad to trade your space suit for the zombie. Agreeing with your night/day thinbg, I think zombies should get louder in the night, so you can know where they are if you have the hacker.

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