Jul 6, 2012 11:08 AM
There is a difference.....
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I've been reading alot of these posts from people complaining about the games match making and lag issues and blamming the programmers at activision, talking about how they took C#, C+ or C++ programming in school and they could fix the issues. I just wanna know what exactly they would fix do to the fact that the match making and lag has absolutly nothing to do with in-game-programming. It's activisions shitty network you guys need to be complaining about, not the programmers. I took C+ programming and let me tell ya, IT SUCKED and it is hard work for just a bunch of typing code. I'm not, in any way, shape or form saying that I could fix it. I'm just saying, give credit where credit is do or not do. Because we all can admit it that the game it's self is awsome, thanks to the programmers, but the match making and lag sucks, thanks to the networking department. Now there is some programming that goes in to networking, but not near as much as the game it's self.
The lag host issue is what I understand to be everyone's gripe, literally IW thought it was not fair for the host (best connection) have 0 ping and out score everyone. I don't know much more than what most here do, but I would welcome a change.
Your post is the first I have read where people are blaming Activision programmers and using C+ or whatever. Perhaps I missed them.
Most peoples expectations have been set by previous CoD, COD4, W@W and MW2 before the problems began. You can't blame people for wanting to have a stable/reliable game which these were.
No, I don't blame them at all and I'm sorry if I gave the impression of such. I was just trying to get the info out there that it's not "The Game", it's the network.
I thought most people knew that. though I could just be a generalization when they blame the game, meaning network.
The developers control the hardware in place and the way the game and players interact across the network.