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743 Views     7 Replies
743 Views 6 Replies Latest reply: Jul 4, 2012 2:18 AM by gallp13 RSS
Henry1502 Calculating status... 1 posts since
Jul 2, 2012

Large Scale Team Mode idea PROPOSAL

Posted by Henry1502 on Jul 2, 2012 6:23 PM

Have a mode that mimicks almost all the other modes, except with more players, instead of there being just players, incorperate CPU players.
For example, for Team Deathmatch

 

50 Total Players

 

20 human players on each team (40 human players total) and 10 CPU players.

 

The CPU players could behave as a real tactical team for most of the match, hunting down both teams with 2 teams of 5 personel. This would a detoriant for campers and better the experience, because everyone would be active.

 

This mode would require HUGE MAPS. The mode would only be available for players who've reached level 10. This game mode, and the maps could be available in the Xbox Live Marketplace for only 500 credits.
I think this could be the next big thing, because of the action that would result with more players. In certain modes like demolition, team work will be a bigger factor due to the new factors, more players and CPU team, that players and teams will have to worry about.
Comment on what you think. Is this a good or bad idea?
743 Views     
  • nicedrewishfela Master 8,331 posts since
    Sep 2, 2011
    Currently Being Moderated

    So, we would have to pay for the game, then pay more just for this mode? Nope. They are giving us Combat Training, MP is for live action.

  • myevo8you Apprentice 773 posts since
    Nov 29, 2011
    Currently Being Moderated

    The server system can BARELY handle 9v9 on lag war. How in the name of god will it handle 22 more players? You guys complain about lag and hit detection already and adding more players will just throw off the compensation even more than it already is.

  • gallp13 Master 6,484 posts since
    May 28, 2011
    Currently Being Moderated

    no thanks connection, lag, spawns would be a mess with this engine.

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