Pointstreak System 3.0
Posted by dibbul on Jul 1, 2012 4:22 AM
I have thought about comments people made and that, and come up with a better idea of how to improve the pointstreak system. So here we go: -Two strike packages: Assault and Specialist. Assault will feature attack helicopters, uavs, airstrikes, stealth bombers and stuff like that. It WILL NOT feature super-powerful rewards such as an AC130 style gunship or Osprey Gunner. Specialist awards a new perk every 2 kills, as before. -Any streaks not used will be carried over between matches, but in the first 30 seconds of a new match nothing can be called in. This is so someone won't call in an airstrike on your spawn. -If you want to acquire a super-powerful, spawn-trapping BEAST of a reward, then you will have to collect a large number of points throughout a few games. In the lobby, under CALLSIGN & CLAN TAG, there will be an option called VEHICLE. In this section you can select a challenge (much like Contracts in Black Ops, but the challenge doesn't expire and you don't need to spend COD points on it). For example, I pick "Chopper Gunner", and the game then informs me that I need 250 pointstreak points to obtain it. These points do not need to be earned in one life, or even one game. They can be earned over a long stretch of time. The reason for this system is that all players can get to use vehicles and it provides a new way of getting vehicles into the game as well as pointstreaks. Some vehicles may have two or three seats in, so you can invite a friend to share the vehicle with you. Revision to the vehicles section: They will be less powerful, so vehicles are still fun to pilot and are useful, but won't dominate the game while they are up. -Please give feedback. Do you want vehicles in multiplayer?
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