Drop shorting should even be capable. It is another exploit. It's the equivalent of dropping to prone from up high and staying dead on accurate. It's a glitch and is easily exploited in MW3.
I always turn off aim assist, and I used to QS with the G11. Its all in how you train yourself.
I agree that dropshoting should joggle your aim when you hit.
You do? Was it extensive training? How do you guys pull off those 360 barrel stroke, behind the back, prima ballerina moves?
Where do you turn it off at? On every CoD that is.
turn it off in the options, press the start button and go to options. Same as turning up your sensitivity. I can't help but think that none of you have watched the trailers with wrist mounted launchers, i'm pretty sure that they shoot grenades, but i could be wrong.
Bring it all on. It's asthetics only, the game balance will count more than the ideas, and the functionality will count more than that!
All to do with the effective radius. If thats balanced OK, there shouldn't be a problem.
Target assist is pretty much aim assist. It helps you to track your targets. Take it off and then play. But back on topic. I don't like noob tubes, it's an easy way to get cheap kills on a player. But black ops had the right way of dealing with it, no resupplies, i'd rather see it limited to one shot, and only half damage if it hits you point blank instead of an instant kill ( i know it's not that realistic). It still won't stop me from picking them up if i kill you and firing it back at you ![]()
I've said it before and I'll say it again, if the weapons are balanced (and that means effective use, situations, speed, power, skill required and quantity) then there is no problem for launchers.
Realism of weapon use in combat is hard to portray in a game, but Treyarch are good at portraying the effectiveness instead. At the expense of having fully damaging endless nooby grenade explosions, or a weapon that doesn't fit, they can tweak it. Black Ops was ok.