id say noobtuboes being somewhere inbetween MW2(without dangerclose) and BO.
id also make them less noobfriendly. high priced unlock that BO did, will always explode on impact, which adds the chance of suicides, and assists in suicides with them. if i got noobtubed and saw the noobtuber killed himself, i wouldnt be pissed.
also increase the curve that noobtubes fall. would make them harder to use and thus not a problem.
all of the above keeps them usefull and removes much of the noob aspect.
At least they got it right in MW3. If they do the same here then it shouldn't be a problem.
that basically how they were in Black Ops IMO. I also hope too, that they are a viable attachment this go around.
I don't mind that the attachment for the grenade launcher is available, it's just annoying because of the people who rely on it for kills. That's what is so obnoxious about it, really.
More to worry about than this after 5+ years of it. When looking at the game is playing worse online year after year.
I was kind of dissapointed with the GL in MW3. Course I never used it in BO (my first COD). It just seemed incongruous that a grenade at five feet could kill me but a grenade impacting on my shoes wouldn't. And as noted above it has its uses. On HC I could take someone who had just rounded a corner out, and it is great at clearing out camp spots. While I have no respect for the people who just run around with thier GL set up, lets face it, they aren't that good. Nor are they that much of a threat. Will you die from them? Of course it happens. But I'd say that i've had noob tubers miss me and die a lot more often then kill me. Its a usefull tool for when you need it.
They should have kept the way CoD:4 & WaW used grenade launchers, how it removed the ability to use the tier 1 perk slot.
well from what i've heard it sounds like they are def going that direction with this by giving you the ability to get extra perks at the loss of equipment so maybee . . .
If they did this...which I wouldn't mend if it went back to it. I would like to see a Silencer remove a perk also.