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1 ... 6 7 8 9 10 ... 16 Previous Next 25901 Views 154 Replies Latest reply: Nov 28, 2012 11:03 AM by GaryCartel RSS Go to original post
  • xblbw Apprentice 491 posts since
    Apr 1, 2012
    Currently Being Moderated

    I don't hate qs. I have almost never seen it. What doesn't make sense to me is that people constantly refer to qs as a glitch using aim assist. I disagree. Are there qs's on PC? Do they have aim assist?

     

    If there is a glitch it is that the hip fire spread is removed before the user has seen through the scope.

     

    IMO drag scoping is not the same as quick scoping. Seen multiple definitions of that as well, the one above is new to me (which probably means I don't know what it is).

     

    IMO fast hard scoping is not quick scoping. Where you actually see the target in the scope that is not quick scoping.

     

    The other thing people often say is that qs's are rubbish and go 2-30. If there was indeed a glitch wouldn't they be doing well? Makes no sense.

     

    Seems to me that a lot of people just don't like being killed by snipers, or don't like having a bad one on their team, and what that play style disadvantaged. Sniping is already disadvantaged, it's virtually impossible to get a hip fire kill, BO has no sleight of hand, and equipping a silencer removes much of your one hit capability.

     

    What I think requires less skill, and actually gets boring is playing constantly with a silenced smg, or ar.

  • myevo8you Apprentice 768 posts since
    Nov 29, 2011
    Currently Being Moderated

    xblbw wrote:

     

     

    Sniping is already disadvantaged, it's virtually impossible to get a hip fire kill, BO has no sleight of hand, and equipping a silencer removes much of your one hit capability.

     

    What I think requires less skill, and actually gets boring is playing constantly with a silenced smg, or ar.

    As a sniper you should NEVER have to get a hip fire kill but once in a blue moon. Sniping should be done from a concealed position and if that position gets compromised its time to move. Pulling out your secondary should be the FIRST thing a sniper does when moving from spot to spot. If sniping with a silencer then your role should be that of a STEALTH player, again meaning AS FAR AWAYFROM THE ACTION PICKING OFF TARGETS, NOT RUSHING INTO THE HEAT OF BATTLE. Selective tageting and good aim will still get you one hit kills. As a sniper WHY would you need sleight of hand? You SHOULD be scoping in and searching for tagets as they appear.

  • xblbw Apprentice 491 posts since
    Apr 1, 2012
    Currently Being Moderated

    So sniper rifles are long range. Fair argument.

     

    Got a question for you.

     

    How come I can kill a sniper on the otherside of the map in BO with a skorpion? You can't say sniper rifles are exclusively long range weapons when all the other classes are effective at that range with the exception of shotguns.

     

    This argument for balance is completely lop sided.

     

    The more I think about it the happier I am with the way it is.

  • NoLifeKing23 Apprentice 827 posts since
    Jun 23, 2012
    Currently Being Moderated

    just remove aim assist.

  • myevo8you Apprentice 768 posts since
    Nov 29, 2011
    Currently Being Moderated

    xblbw wrote:

     

    So sniper rifles are long range. Fair argument.

     

    Got a question for you.

     

    How come I can kill a sniper on the otherside of the map in BO with a skorpion? You can't say sniper rifles are exclusively long range weapons when all the other classes are effective at that range with the exception of shotguns.

     

    This argument for balance is completely lop sided.

     

    The more I think about it the happier I am with the way it is.

    Maybe because given the map size the bullet from a Skorpion will still travel far enough to kill him? Also on regular core to kill someone with a skorpion a close range (10-20 feet) it takes 4 bullets. At long range 200+ feet it takes at LEAST 6. Here is where most people get confused about the whole bullet range arguement.

     

    The bullet has MAXIMUM velocity right after expelling from the gun. This means that ALL guns should have higher damage the closer you are. SMG users complain that the AR can kill just as fast as a SMG. This SHOULD happen because the AR uses a slightly larger caliber round as opposed to a SMG. The AR and SMG are pretty close as far as damage up close, but the SMG user gives up a little power at distance to fire more rounds per second. The arguement that you want the sniper to be as accurate and effective at close ranges would be EXACTLY the same as someone wanting the shotguns to kill with one shot over 1/2 way across the map.

     

    I'm not saying to decrease the power of the sniper at close ranges because there are times that you WILL be caught unaware. That being said though, the sniper class is SUPPOSED to be a stealthy hidden player, NOT a spinning ballerina jumping off ladders hip firing for his youtube montage. Aim assist SHOULD disappear from snipers, in fact it should be gone from MP anyway. I ALWAYS turn it off in game, and it's even turned off on my dashboard preferences for ALL shooting games.

     

    You are trying to say that there should be a cap on gun distances? Well if that is what you want then how about the cap works both ways? If a AR can't shoot 300 yards, then the sniper should ONLY work at that 300 yard range and more. So if an enemy gets in your "bubble" of 300 yards, you have to switch to your secondary (which would be a pistol, if you haven't swapped your weapon out for a dead players) and hope and pray that the enemy would be in the guns effective range. Pistol range 0-75 yards, SMG range 0-150 yards, AR 150-300 yards, sniper 300+ yards, and shotguns 0-50 yards. Yep, capping distances seems like a really good idea (sarcasm).

  • The_Bolt_Action_Man Novice 291 posts since
    Oct 8, 2011
    Currently Being Moderated

    Although your right there is a problem.  Look at mw3 for example the maps are so tight and filled with lots corriders there isn't many long sightlines or elevated areas so it becomes rather difficult to be a traditional sniper so in a way quickscoping becomes essential.  We need larger maps like wasteland in black ops 2 where a sniper can be effective hiding in the outskirts of the map picking off tagets from a distance. 

  • xblbw Apprentice 491 posts since
    Apr 1, 2012
    Currently Being Moderated

    What I'm saying is things are they way they are for a reason. The status quo works, albeit with some inequities at the fringe, and that I would be happy for it to stay as it is.

  • FOV90 Newbie 7 posts since
    Jul 14, 2012
    Currently Being Moderated

    I want them to bring back NO-SCOPE INSTANT KILLS!!!

     

    HAHAHHAHA!

     

    Wouldn't that be great? It would be the final nail in the coffin for COD.

  • fantasmo Expert 1,853 posts since
    Sep 26, 2011
    Currently Being Moderated

    They're garbage yes, but when they do get a kill its complete bullshit because it was all luck, they guy just scoped and shot and hoped for the kill.

  • iloveshotguns Apprentice 364 posts since
    May 24, 2011
    Currently Being Moderated

    So when I quickcope in ffa and consistantly place top 3 that's all luck? Wow I'm a lucky person!

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