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3690 Views     28 Replies
3690 Views 27 Replies Latest reply: Aug 12, 2012 1:55 AM by matuzz RSS
matuzz Master 6,084 posts since
May 25, 2011

Interactive map elements, suggest yours.

Posted by matuzz on Jun 13, 2012 2:09 AM

So in Black Ops, treyarch added quite a many interactive elements to the maps.

This included doors you could shut, rocket in launch, elevators and that crushing thing in radiation plus many more.

 

I hope Treyarch brings these elements back in Black Ops II because they are just fun and can be used in tactical advancements.

What kind of interactive elements you would like to see in Black Ops II?

3690 Views     
  • OoSPAWNoO Calculating status... 3 posts since
    Jun 14, 2012
    Currently Being Moderated

    Dear CoD Developers,

    You want to fix all the annoying things that people complain about and give a whole new spin on things for multiplayer? add civilians!!!!!!!!!

     

     

     

    By adding civilians spawn toobing, spray and pray, and camping would be eliminated almost completely. If killing a civil lain rewarded said killer with a negative score, this would prevent most annoying scenarios that every whiny horrible player complains about. This would also make things a lot more strategic. Lets say a sniper is camping down a long corridor waiting for opposing players to run across a sniping crosshair, but a civil lain NPC gets caught in the crossfire. This would throw off the camp fest.

                 Now in this same scenario if the AI was smart enough to hide behind the environment, the other players trying to get across the line of fire could shoot at the NPC without hitting them in hopes to scare them out of hiding, forcing them to run from your bullets into the snipers itchy trigger finger causing a negative score for the camper. This would also give the location away for people to act on eliminating the sniping threat.  Most players act on random grenades, and noob tubes and the way these games are going the realism is taking a step backwards. I loved spawn tubes because some shots really took skill to pull off. The fixes for this took away from the experience. Adjusting the maps to make  prefire and spawn tubing unobtainable is not a desirable way to make people happy, and adding a 10 second wait at the beginning of SnD maps definitely takes the realism out of the game. If each side has civilians running away from heavily armed soldiers and into the possible explosions of the tubers and prefire bullets or grenades, this would optimize the gameplay in a strategic perspective. These games need to be more realistic and different….not cookie cutters.

    • OoSPAWNoO Newbie 3 posts since
      Jun 14, 2012
      Currently Being Moderated

      Oh yeah and another idea for perks

       

      Perk title:  Sticky fingers

       

      If hit to the point of survival (red flash) 5% possibility that weapons not in hand, even primary if not being used, may fall out of hand if this perk is not enabled.

       

      Maybe possible weapon jams!!!! that would be pretty awesome if weapons jammed based on what I am doing. If i  am laying prone in water...campin it out. shouldnt my weapon possibly not function ? maybe? i dunno these are thing I am just putting out there.

      • OoSPAWNoO Newbie 3 posts since
        Jun 14, 2012
        Currently Being Moderated

        Oh yeah and anywhere it says CIVIL LAIN in my posts....that is a quick spellcheck change without me paying attention. my bad that is civilian

    • jonthebeserker Apprentice 523 posts since
      May 28, 2012
      Currently Being Moderated

      nice idea. It would be a fun mode at least with NPCs

  • dtuchpunk Master 5,129 posts since
    Jun 9, 2011
    Currently Being Moderated

    trapdoors, elevators, doors, steampipes that you can open and close

  • poklane Expert 812 posts since
    Oct 16, 2011
    Currently Being Moderated

    I think it would be god damn cool if we have a L.A map that has a drone crashing into the middle of the map and destroying a little building. Also, why not see buildings collapsing around the map?

  • JoeSchmo Newbie 79 posts since
    Jun 11, 2012
    Currently Being Moderated

    I think they should have lasers in the map that you can switch on and off and if someone trips on them they die or get seriously injured

  • Demonhunt115 Novice 321 posts since
    Oct 26, 2011
    Currently Being Moderated

    Prehaps revolving doors, so you can go in them but drones can't so it gives a protective way of going through a door (?) Second of all, on a river based map you can have some sort of raft you can take, it is a quicker way that going over a bridge but your more vunrible. Also they should bring back ziplines, destroyable bridges, No mans land and some more please Treyarch...

  • T-boss Expert 1,647 posts since
    May 30, 2012
    Currently Being Moderated

    have one of the maps be a sinking ship taht starts at about the size fo array and slowly sinks till its about the size of nuketown.

     

    trapdoors.

     

    break able glass floors.

  • ghosthound Master 13,215 posts since
    Sep 2, 2011
    Currently Being Moderated

    There are many good suggestions above - are you listening Treyarch?

  • RicoCyphs Newbie 10 posts since
    Jun 26, 2012
    Currently Being Moderated

    - I think there should be maps that are killstreak responsive. In mw3 the maps are terrible for controlled air support. Black Ops maps were fairly balanced in terms of protection and vulnerablity to controlled air support killstreaks.

     

    However I think Treyarch should consider this: Just like there are little turrets sometimes on maps that can kill opponents like the turret in wasteland on mw2 or the turret on Bakaara in mw3, what if they put Anti-Air turret(s) on maps for big killstreaks the player controlled. You can have a map with a moderate amount of buildings/cover without the AA turret and you can have maps that are more open, with it. This way you can possibly make room to play around with different launchers, ones that don't necessarily have to lock on to air support.

     

    This may seem a bit over-powered against the player in the killstreak but to compensate for it there can be different warning sounds. There can be a sound when locked-on by a launcher and there can be a different sound when locked-on by the AA turret.

     

    I might also add that it is obvious that you'd can make the person in the AA turret vulnerable.

     

     

    -  Also bringing back interactive maps isn't so bad either. Like the closing doors in the map Radiation from Black Ops was pretty clever due to the fact it determined easier access to the 'B' flag in Domination to whom ever took the time to actually make that move/decision for their team.

     

    As well as the rocket on Launch from Black ops that took off and anyone underneath it would be killed.

     

    Not to mention the area on the map Berlin Wall from Black Ops which had sentry turrets that killed anyone caught in "Killzone" in between the wall.

     

    Little interactions on the maps like these determined the flow in which players moved. Maybe an idea similar to the rocket from Launch in a map for Black Ops 2 can be used to help keep "campers" moving at a certain time or times in the match. As well the idea with the sentry turrets on Berlin Wall which had quite an affect on "rushers" for they could not get to their kills as quickly or easily as they would on maps that didn't have these little interactions.

     

     

    As these (might) be good ideas I don't think that they should make a constant appearance in all maps. Mainly because its good to have the traditional life-less Call of Duty map where the players movements determined their fate and the outcome of the match.

  • RicoCyphs Newbie 10 posts since
    Jun 26, 2012
    Currently Being Moderated

    Also I forgot to add. Consider maps for competative gaming as well!

  • ghamorra Master 8,762 posts since
    Sep 17, 2011
    Currently Being Moderated

    I would like maps that are dynamic and change every so often. There's constantly DLC updates so why not open some buildings and areas while closing off others. This would limit corner camping as well as keep the game evolving and players adapting. It would be like having a whole new map without losing comfort

     

    I would consider that in a round-a-bout way interactive

    • jonthebeserker Apprentice 523 posts since
      May 28, 2012
      Currently Being Moderated

      would be a nice feature if you had a building that was primed for explosives, you just had to reconnect the detinator, anyone inside gets blown up as well as the building coming down. Or a wrecking ball?

       

      car crusher?

       

      industrial magnet on a crane that is controllable and it steals the current gun of any player running under it

    • destroyer129 Calculating status... 6 posts since
      Jun 18, 2011
      Currently Being Moderated

      I know this was a MW3 addition but i think the different types of killstreaks were a great addition to the game especially the specialist package. With the possible 'elite' perks or whatever which have bonuses if used with other perks i think this would be a great addition to keep in the game.

  • silent_doom_ Apprentice 1,037 posts since
    Sep 23, 2011
    Currently Being Moderated

    What they need to do is give us an action button to climb so that we can get on top of or go over anything.  They really need to make the maps more like cod 3, and allow us to drive vehicles.

    Also they could allow us to open and close doors until someone shoots the lock or blows the door up.

  • Brad Jacks Newbie 39 posts since
    Jan 19, 2012
    Currently Being Moderated

    I think having day and night versions of each map would be nice and also have a couple different weather elements. That would keep the maps a little more fresh for a longer period of time.

     

    I also would like to see some destruction in the future. Nothing crazy, but it would be nice if an airstrike would take down one story of a building in the area it was hit. Using grenade launchers to bust a hole in a wall big enough to crouch through would be nice and maybe one more shot to make it big enough to walk through.

     

    Brad

    • guitarboy50 Calculating status... 8 posts since
      Apr 15, 2012
      Currently Being Moderated

      I like brads idea but in that they should add regions you can pick to play in so your going by that time and that season and not just a random time and weather.

    • ghosthound Master 13,215 posts since
      Sep 2, 2011
      Currently Being Moderated

      Brad Jacks wrote:

       

      I think having day and night versions of each map would be nice and also have a couple different weather elements. That would keep the maps a little more fresh for a longer period of time.

       

      I also would like to see some destruction in the future. Nothing crazy, but it would be nice if an airstrike would take down one story of a building in the area it was hit. Using grenade launchers to bust a hole in a wall big enough to crouch through would be nice and maybe one more shot to make it big enough to walk through.

       

      Brad

      If there were 15 maps and each were in a day & night format together with a good weather / bad weather format, that would essentially result in 60 different maps!

       

      Niiice

  • alexmason Newbie 32 posts since
    Aug 29, 2011
    Currently Being Moderated

    it might be copying bf3 but if black ops 2 had destructable enviornments, i think the game would be the best

  • Behmer Novice 181 posts since
    Nov 14, 2011
    Currently Being Moderated

    i think you should have word buttons like press start or something and you say enemy over there or get to cover. Also there should be a map in Montana with attacking bears and deer you shoot for points.

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