Ways to improve multiplayer (please give constructive criticism or like if you like my idea)
Posted by dibbul on Jun 10, 2012 6:43 AM
I have basically thought of a few things which would drastically improve multiplayer in black ops 2: -All weapons balenced. If players are saying paticular guns are overpowered a lot, then that gun should be patched to become balanced. -No grenade launcher attachments for assault rifles. Launchers will be vehicle lock on only or will do very low damage to infantry to prevent noob tubing. -New killstreak system. We have had a really similar system every game since cod 4. MW3's poinstreak system was a step in the right direction but I have another idea: You no longer have to get kills/points in 1 life to get a reward: -People will camp to get killstreaks if they have to get them in one life. Everyone has camped at some point- if you're one kill off a chopper gunner, you would most likely play it safe to get the final kill. -It will make the game less rage- inducing. It's annoying when you get killed one off that chopper gunner... by someone camping to get theirs. -So here is how it could work: You get "credits" for kills and stuff. 1 kill=1 credit. Destroying an enemy vehicle=1 credit. Capuring a flag/Objective= 2 credits. At any point in a game, you can use that wrist computer to scroll through a list of rewards, select which one you want to use, and call it in. You will not be able to call in something if the air space is too crowded. Kills earned in a reward will not add credits. -Earned Credits are carried through to the next game, as it's annoying when you can call something which you have earned in. You recieve 10 credits for your team winning the game, which promotes team play. I have a list of a few of the rewards which could be in the game: 3 Credits: UAV: Shows enemy positions on minimap, can be shot down. You will recieve 5 XP for a kill a team mate gets with your UAV up. 5 Credits: Care package, works the same as always. 7 Credits: Airstrike, works like the reward in MW3. (with this new system, you can call in UAV before hand to make your airstrike more accurate) 10 Credits: Quadrotor controlled by the player. Lasts for 45 seconds, armed with machine gun. No flares. 15 credits: Attack Helicopter, controlled by the player. Armed with machine gun, which has to cool down for 3 seconds after each kill (prevents spawn trapping) No flares, lasts for max.45 seconds. 25 Credits: Blackbird. Shows enemy position in real time for 45 seconds, cannot be shot down. 30 Credits: CLAW. Reqauires 3 rockets to be destroyed. Armed with machine gun and rocket launcher. Lasts for 90 seconds. Objectives in Domination can be captured while in the CLAW.
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