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2549 Views     26 Replies
2549 Views 25 Replies Latest reply: Jun 15, 2012 2:27 PM by ChestSplittah RSS
NiteFalken Novice 81 posts since
Apr 9, 2012

A fix for spawn trapping?

Posted by NiteFalken on Jun 10, 2012 2:54 AM

As a permanent death streak. So many consecutive deaths in a certain time period triggers  "No Way Out". You spawn invicible with no weapon except c4 kinda like Dead Mans Hand. You spawn with increased speed and unlimited sprint. You cannot be killed except by detonating the explosives. You remain in "No Way Out" till you get a kill. The time period to death ratio is important to keep folks from griefing. Picture the senario. Your team is spawn trapped and you all get "No Way Out". Then you start running chasing your trappers and blowing up. If you really want to make it funny "No Way Out" Spawns invincible with a MOAB type weapon.

2549 Views     
  • theatriks Master 2,415 posts since
    Sep 3, 2011
    Currently Being Moderated

    No.

  • rankismet Master 10,955 posts since
    May 23, 2011
    Currently Being Moderated

    NiteFalken wrote:

     

    As a permanent death streak. So many consecutive deaths in a certain time period triggers  "No Way Out". You spawn invicible with no weapon except c4 kinda like Dead Mans Hand. You spawn with increased speed and unlimited sprint. You cannot be killed except by detonating the explosives. You remain in "No Way Out" till you get a kill. The time period to death ratio is important to keep folks from griefing. Picture the senario. Your team is spawn trapped and you all get "No Way Out". Then you start running chasing your trappers and blowing up. If you really want to make it funny "No Way Out" Spawns invincible with a MOAB type weapon.

     

    Or... and this is a really genius idea...

     

    Don't let them trap you.

  • nicedrewishfela Master 8,282 posts since
    Sep 2, 2011
    Currently Being Moderated

    No, this is an unrealistic idea.

     

    Hopefully they will fix the spawn system so that the old "Spawn Trap" won't be as much of an issue as it has in the past.

  • avengedyesterday Master 3,962 posts since
    Sep 8, 2011
    Currently Being Moderated

    There will never be a sure fire fix for spawn trapping, the only fix is bigger maps with more spawn points. Even that doesn't matter when it comes to objective games.

  • TheGilmore Novice 207 posts since
    Nov 9, 2011
    Currently Being Moderated

    This can't be a serious post....it just can't lol

    • otisman666 Master 9,040 posts since
      Aug 3, 2011
      Currently Being Moderated

      TheGilmore wrote:

       

      This can't be a serious post....it just can't lol

      No, I'm pretty sure that this guy is serious, that's the funniest part here.

       

      Look there shoiuld be instructions that come with these games.  Scrubs need to understand, you play TDM until you beome somewhat decent at the game, then move over to a game like HQ or Dom.  Don't go jumping into the harder playlists until you really know what you are doing.

      • gallp13 Master 6,443 posts since
        May 28, 2011
        Currently Being Moderated

        Too too true......that how it's done. Scrubs want it all from day one.....funny no one spawn traps me these days....S'pose I must have worked out how to avoid this scrub problemo......

        • MUPHinATHONG Apprentice 421 posts since
          Sep 28, 2011
          Currently Being Moderated

          First off, I would like to point out that this is a terrible idea. Personally, I hate deathstreaks. You shouldn't be rewarded for dying 5 times in a row.

           

          Second, spawn trapping has a lot to do with map design. If the map is made well, spawn trapping wouldn't exist. For example, you're not going to get spawn trapped in Domination on a map like Bootleg or Array (from BO) or Outpost. But maps like Mission, Carbon, and Nuketown can be very easy to spawn trap. Mission and Carbon have problems with spawn trapping because of the height advantage that one team starts off with. If you have a team of 3-6, you could easily capture C & B and keep the enemy team spawning in a very disadvantageous position. In Nuketown, it is simply because it is too small of a map.

           

          There is no need to try and introduce a ridiculous deathstreak just because some maps are prone to spawn trapping. And also, who's to say this deathstreak couldn't be used even if you weren't spawn trapped? I don't want ghosts with C4 running around the map because they suck... Bad idea.

           

          EDIT: This wasn't in any way a response to you Gallp, it was to the OP.

  • ChestSplittah Master 8,684 posts since
    Jun 11, 2012
    Currently Being Moderated

    Wow. I hope you aren't that bad at the game. No one should ever be impervious to anything.

  • myevo8you Apprentice 768 posts since
    Nov 29, 2011
    Currently Being Moderated

    The simple fix for spawn trapping (which by the developers defenition IS boosting and exploiting an in game mechanic) is to have it where if a team is instantly spawning and dieing, then they spawn DIRECTLY behind the team which is doing the trapping.

     

    Imagine a line on both sides of the map about 2/3 of the way across into the enemy spawn. If 3 or more enemies cross this line, then the other players randomly spawn across the map. This would stop all the poor sad little souls that have to use this to boost their in game penis and show their boyfriends how "good" they are.

     

    And before anyone says "spawn trapping isn't an exploit" here is a DIRECT QUOTE from Treyarchs online code of conduct

     

    Boosting

    Users who organize to exploit the game for the explicit purpose of ranking up very quickly or to appear in a high position on the leaderboards.

     

    • Minor offense: Temp ban, complete stats reset, leaderboard entries removed once

    • Major offense: Temp ban, complete stats reset, permanent ban from appearing on the leaderboards

    • Extreme or repeat offenses: Permaban from playing the game online

     

    Glitching

    Users who go out of their way to exploit the game to grief other players. An example would be going outside of the map’s clearly defined playable boundary.

     

    • Minor offense: Temp ban from playing the game online

    • Major offense: Extended temp ban from playing the game online

    • Extreme or repeat offenses: Permaban from playing the game online

     

    Now let's break this down REALLY EASY so even the simple mided people who do this can understand

     

    "Users who organize to exploit the game for the explicit purpose of ranking up very quickly or to appear in a high position on the leaderboards."

     

    When a team spawn traps, they are EXPLOITING the spawn system at the expense of the other team and NOT doing the objective to rank quickly and get higher on the leaderboards.

     

    Now part 2

     

    "Users who go out of their way to exploit the game to grief other players."

     

    This is also EXACTLY what these "teams" or "clans" do. They intentionally go into the game knowing they are going to do their best to spawn trap the other team just for fun "griefing" the other team. Again they are exploiting a flaw in the static spawn system

     

    Here is the link to the complete rundown of the policies.

    http://community.callofduty.com/message/106042032#106042032

    • ChestSplittah Master 8,684 posts since
      Jun 11, 2012
      Currently Being Moderated

      You again with this? It was also stated by candyslexia/bancandy, that they were talking about it in certain game modes. Also, if a team is fool of garbage players...say in Dom, they get spawn trapped at A because they decided to forsake going B also, how is it the enemies fault for gaining the upperhand?

      • myevo8you Apprentice 768 posts since
        Nov 29, 2011
        Currently Being Moderated

        When I refer to spawn trapping, I am referring to the ones that get into the enemy spawn, sit at a spawn point, and knife the enemy as soon as they spawn. If the player has ZERO time to react then it has crossed the line. On a game like Domination where if you control 2 flags and the enemy spawns at the third, BUT the enemy can freely move and shoot upon spawning then it's a whole different ballgame.

        • ChestSplittah Master 8,684 posts since
          Jun 11, 2012
          Currently Being Moderated

          Well not speaking in such general terms would help keep confusion and possible unneeded comments down to a minimum.

  • ghamorra Master 8,605 posts since
    Sep 17, 2011
    Currently Being Moderated

    Or don't take shortcuts when creating maps. MW3 is nothing but close quarters cramped ass maps where it's easy to manipulate the enemy's spawn. Dome is prime example, whenever that map comes up the first thing I hear is "we're spawn trap you guys"

    • Cable99 Master 11,890 posts since
      Sep 29, 2011
      Currently Being Moderated

      I played a lot of COD BOps before I ever saw spawn trapping from the victim's point of view. I had to end up with 5 greenies of very low level before it ever happened-and I broke out of it anyway. Try spawning with  a live grenade in your hand(frag). Its amazing how workable a solution that can be. And you don't need any convoluted fix to the game,either. OF course the easiest solution is don't let your team get trapped.

      • ChestSplittah Master 8,684 posts since
        Jun 11, 2012
        Currently Being Moderated

        Indeed. Also, everyone else should take Cable up on his advice, this guy used to train under Gen. Patton himself.

        • Cable99 Master 11,890 posts since
          Sep 29, 2011
          Currently Being Moderated

          ChestSplittah wrote:

           

          Indeed. Also, everyone else should take Cable up on his advice, this guy used to train under Gen. Patton himself.

          Washington. Gen Washington.

          • rankismet Master 10,955 posts since
            May 23, 2011
            Currently Being Moderated

            Cable99 wrote:

             

            ChestSplittah wrote:

             

            Indeed. Also, everyone else should take Cable up on his advice, this guy used to train under Gen. Patton himself.

            Washington. Gen Washington.

             

            Are you sure... I got a pic with you and Hannibal. Isn't that you with the spear?

             

            http://t3.gstatic.com/images?q=tbn:ANd9GcQB4bTOlM-X01INChmQ2uZCg7S9HRDEE39hVtmm4vNd0TSJv9HX4Q

            • ChestSplittah Master 8,684 posts since
              Jun 11, 2012
              Currently Being Moderated

              Ran now you know that is a misrepresentation of historical events. Cable would you please tell these people that you guys were on elephants?!!

      • ghamorra Master 8,605 posts since
        Sep 17, 2011
        Currently Being Moderated

        Cable99 wrote:


        OF course the easiest solution is don't let your team get trapped.

        I wish it was that easy, but on Dome there's no sure way to do that. Especially when you're by yourself with with a bunch of randoms. The map is just too small, flash bangs rain down on spawn locations so if you die at any time your guard needs to be up and so should your weapon.

         

        I agree most maps offer good spawn protection but those maps are not the popular ones. If a survey was taken of the most popular maps in MW3 and even BO I promise most if not all or the top 5 maps are ones that can be easily spawn trapped

      • otisman666 Master 9,040 posts since
        Aug 3, 2011
        Currently Being Moderated

        Cable99 wrote:

         

        I played a lot of COD BOps before I ever saw spawn trapping from the victim's point of view. I had to end up with 5 greenies of very low level before it ever happened-and I broke out of it anyway. Try spawning with  a live grenade in your hand(frag). Its amazing how workable a solution that can be. And you don't need any convoluted fix to the game,either. OF course the easiest solution is don't let your team get trapped.

        Coming from an avid spawn trapper, Cable is completely on target here.  MW2 and BLOPS were incredibly easy to set up spawn traps in.  Getting 100 or 200 killls in a single game of CTF or Demo was a joke.  But all it takes is one player with 1/2 a brain and bit of skill to foil your plans.

  • c4rl Apprentice 198 posts since
    Sep 22, 2011
    Currently Being Moderated

    This sounds like a great idea, we all know how much we all love dead mans nuke. Nothing is more satisfying than having to kill someone twice to get one kill only to have that kill blow you up while exhibiting absolutely no skill.

  • apocorage Newbie 71 posts since
    Jun 3, 2011
    Currently Being Moderated

    terrible idea there should be no death streaks way over powered if  u die alot leave or dont play at all

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