First of, if NukeTown was a sh!t map why was it the most played? The second most played map was Firing Range. The statistics speak, people enjoy playing on small maps and want more small maps so hopefully Treyarch have learnt that and made more small maps for BO2. (BO1 only had 2 small maps). I do believe however they should not recycle NukeTown, that would be lazy + it would get boring consuming we have already been playing it loads of it with BO1. At the moment, I'm really enjoying the small face-off maps in MW3. I hope to see a continuation of these small maps in BO2. 5 small maps + 5 medium maps + 5 large maps = A verity of different sized maps, 15 in total.
Don't know, hated the multiplayer on BO. The only reason I'm saying it got to go is cause a lot of friend of mine play this, so time to time i play with them just to be so disapointed in the game.
I just do it for the zombies, but u buy a game also for the multiplayer if it got one, so at least make it good.
I agree, for all the negativity I never once remember Nuketown being voted out. If you are not worried about your k/d it was a great map, very hectic fast action, win some, lose some.
I once remember my son playing TDM got 2 chopper gunners and finished with 41 kills (game lasted about 2.5 mins), the guys on here probably played against him. lol
I'm all for giving the community a small map to play, but those maps are bullsh*t in my opinion. Small maps like Nuketown promote the most unorthodox playstyles ever. The spamming of grenades, RPGs, Flashes, Tomahawks, and fullautos takes the fun of playing. Personally I like larger maps that require a sense of strategy and skill.
I'm sorry, but small maps like Nuketown, Dome, Rust, and Hardhat are no skill maps. It's pretty much whoever has the fast firing gun or the luckiest nade throw wins