Okay so there are only a few clan ops types.
TDM - kills, KC - confirms and DOM - Captures (and HC versions of KC and TDM)
That's all cool but we could have more?
S&D - most bombs planted/defused
To avoid people not playing with their clan due to only 1 member being able to plant, the team should get +1 defuse/plant when their team gets a successful defuse/plante because afterall it's a team effort to protect the bomber or secure the defusing.
Domination - Total domination time
Would be calcutated in mins/seconds each flag while captured would give you +seconds. If you have 2 both flags will give you each +seconds. If you capture all 3 flags it will give you a bonus of 10 secs in the moment when you capped the 3rd flag.
Again this works in teams, so the team's time counts towards the player's score and as usual the top 6 from the clan count for the final score.
This gives the clan a reason to play in partys and all play togheter instead of each one going solo in different lobbies, due to the fact that if you have your clan mates in a lobby with you and you dominate you all get an advantage from it, where if you're alone with random ppl and not do so good you won't get as much points.
Survival deathmatch - Most rounds won
Basically a TDM with no respawn, and 3 rounds. The team ends when a team gets all it's members killed.
Demolition could work with rounds won, because there could be lots of defuses in a match and only 1-2 bombs exploding so it wouldn't be fair for the team planting the bomb.
Capture the Flag - most flag captured/defended
Team Defender - time controling the flag (again scores goes for the team, not just the person with the flag)
And why not edit some rules and create more match types?
Would be cool if scores would be more team based, more than individuals counting towards the score.