Idea for new team gametypes
Posted by Butelka on May 13, 2012 5:28 AM
Hi guys. I were thinking of a multiplayer team gametype, kinda new one. One of the teams would start as the "defender team" and the other one as "assault team" (but still under its name like SAS, Specnaz, etc. before). The defenders would spawn in a certain place and would have to... right, defend it from the assaulters. That means, they would be able to e.g. set one MG or a turret somewhere, and they would have to either kill all the assaulters or hold their position till the round ends. The assaulters would have to either kill all defenders or get into their position and secure it - that would take some several seconds (and would help if there was a camper somewhere that didnt kill people but just sit there and wait). This could be set e.g. for 4-6 rounds won, or just like S&D. And another idea came to my mind - why not making Team Deathmatch set up in rounds? It could be a gametype just like TDM, but people would not respawn, so that the team who kills all others would win a round, and there could be e.g. 10 rounds to win to claim the match. That'd be just the same as Clan Arena in Quake. What do you guys think of these two? Cheers![]()
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