Competitive Category for Multi'
Posted by Grayewsable on Aug 6, 2012 1:51 PM
Hello readers, I'll get straight into it. Alot of players get bored with the whole pub-stomping idea after a couple of years of playing Call of Duty and move onto competitive gaming. Why not integrate a competitive mode into Call of Duty? Create a sub-category in multiplayer, alongside the normal core and hardcore modes - Competitive Allow players to compete against teams of the same size. Make four categories in the competitive section: Domination: 5 minutes of each team starting on either side of the map. Points tally at the end of the second round. Two 5 minute rounds are played. Demolition: Each team gets: 2 and a half minutes on attacking side. A bomb explosion extends that round by 2 and a half minutes. Each team has a round on the attacking side. The party leader of the team with the most kills chooses what role/side they spawn with on the tiebreaker round if it occurs. Capture the Flag: First to 2 rounds. First team to 3 flag cap's wins the round. Tiebreaker 3rd round occurs if both teams win a round. Teams alternate on the first two rounds. The team leader of the team with the highest amount of total flag captures chooses with side their team spawns on for the 3rd round. The first team to capture a flag on the tiebreaker round wins the game. Time limit of 4 minutes for each round. Search and Destroy: No respawn. First to 3 rounds. Teams alternate between attacking and defending. 2:30 time limit. 5 second plant/defuse time. If the tiebreaker 3rd round occurs (when both teams reach a 2 round win) the team with the lowest total time played of the rounds that they won (the team that accomplished their objectives quickest) may choose their role, with the party leader choosing. Cagematch: Only 1v1 games allowed. Played on small maps with uncounterable radar sweeps every 20 seconds of the game and each time a player spawns. 2:30 time limit of each round, with the kills tallying at the end of the second round. Each player takes a turn playing host in each round. Map side spawn is also switched upon starting of the second round. Rules ~ These rules apply to all game-modes. A skill level system would have to be implimented to match players of similar skill levels and give a statistic that teams can judge others by. The games will have all the aspects of a private match - they won't affect any of the player's public stat's. 2 players: Small. 4 players: Small, small-medium, medium. 6 players: Small-medium, medium, medium-large. 8 players: Medium, medium-large, large. Competitive player statistics: Since public statistics are not affected in competitive, such as headshot/kill challenges, boosting would be pointless. Thanks for reading.
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