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990 Views 4 Replies Latest reply: May 5, 2012 8:59 AM by QueenOfCarnage RSS
ScopeKing1994 Calculating status... 4 posts since
May 4, 2012

Zombies and Multiplayer. (Are these ideas fair ?)

Posted by ScopeKing1994 on May 5, 2012 6:19 PM

Changes were made once.

Zombie Changes

-No fast-running zombies. (They should adleast run just alittle bit slower)

-Random attachments machine. (looks like PAP machine but gives the gun you insert a random attachment, if it has attachments)

-Players can deposit 50 points into a perk machine which will subtract from the cost of it so another player can buy it cheaper. Price goes back to normal when a player goes down. And whoever deposits money can't buy it until another player does.

-Ability to throw grenades when Down.

-Rather than just progressing through levels each map should have missions/objectives.

-Gas from Nova gas-spitting zombies disorients players alittle less.

-Ability to buy temporary Death Machine.

-Ability to Vote-to-Kick players.

-Ability to Drop-in games with an invite.

-When a player leaves the game their points are split amongst the remaining players.

-After a player comes back from death they can choose who to spawn by.

-Import perks from multiplayer but with different effects. Ex: Ghost, Invisible to zombies for 20 secs.

                                                                                       Second Chance, Revive yourself. (Might be expensive)

                                                                                       Final Stand, Use your secondary gun when you're Down.

                                                                                       Steady Aim, Original Effect.

                                                                                       Tactical Mask, If Treyarch keeps the nova gas zombies:(

 

Multiplayer Changes

-More realistic ingine. No over-powered choppers.

                               Fire must make contact to kill ect.

-Players can somehow unlock zombie versions of the attack dogs if Treyarch keeps those also. They wouldnt be any more powerful than regular dogs.

-More complex contracts. Ex: Get 3 gun kills, one knife kill, and one grenade kill (not two) in that exact order and in one life.

                                            Call 2 UAVs and one chopper in that exact order and in one life.

-----More info is needed in order for me to talk about killstreaks.------

990 Views     
  • fell14043 Apprentice 857 posts since
    Jul 17, 2011
    Currently Being Moderated

    Response in order of your list:

     

    -No, leave them in, they provide a challenge.

    -Maybe. It seems nice to have, but for the most part would be asthetic. Meaning RDS for guns that don't already upgrde with them. I mean, think about it. What attachments would you get? If you want an undermount, upgrade the m16 or the AUG (In BlOps mind you) Most other guns get a RDS or some form of mag upgrade (Commando had dual, most others had extended) Both snipers had variable zoom. Not many attachments left, huh?

    -Maybe. They already provided that function with the Hacker device.

    -Yes. If everyone had monkey bombs, then this option would be a massive boon.

    -Maybe. It's already been officially stated that there WILL be new zombies modes.

    -Maybe. If any form of lethal gas returns, then there should be a gas zombie. It adds challenge.

    -No. Too much room for abuse.

    -No. Again, too much room for abuse.

    -Maybe. With zombies running of the MP engine now, it seems likely that this will be an option.

    -Yes. A thousand times yes.

    -No. You only come back after a round ends... when there's no zombies left. If you can't make it back to your team in the time before more spawn in, then you need to get better at zombies.

    -No. The current perks are fine. A few new ones would be great, but not the kind you mentioned.

    • Steve2589 Apprentice 1,012 posts since
      Oct 2, 2011
      Currently Being Moderated

      Apart from the ability to give other players points in Zombies I didn't like any of those ideas, sorry

  • IcyRapture Master 597 posts since
    Nov 12, 2011
    Currently Being Moderated

    The only ideas I like is the give players points idea, but only for zombies of course I definitely disagree on the vote to skip, you could easily fall into a lobby where people know you are too good, or you're famous, and you'll get kicked, boom just like that

  • Calculating status... 3 posts since
    May 5, 2012
    Currently Being Moderated

    1. The running zombies make it fun, how else will you do a **** train?

    2. Thats actually sounds like a good idea, but some guns might not have the abitily for attachments.

    3. They will probably bring back the hacker, don't worry.

    4. as long as its not special grenades, thats cheating.

    5. The easter egg?

    6. agreed -.-

    7. They wont do this.

    8. YES.YES.YES.

    9. Depends, i think you would have to be invited, otherwise it would be annoying. Also, only at the end of rounds.

    10. no

    11. no

    12. i like the tactical mask one. In solo mode, you can but quick revive and it gives you the ability to revive yourself, so its not like they haven't thought of this, they want us to work together :/

     

    the complex contract thing sounds good, but zombie dogs in multiplayer? NO.

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