Zombies and Multiplayer. (Are these ideas fair ?)
Posted by ScopeKing1994 on May 5, 2012 6:19 PM
Changes were made once. Zombie Changes -No fast-running zombies. (They should adleast run just alittle bit slower) -Random attachments machine. (looks like PAP machine but gives the gun you insert a random attachment, if it has attachments) -Players can deposit 50 points into a perk machine which will subtract from the cost of it so another player can buy it cheaper. Price goes back to normal when a player goes down. And whoever deposits money can't buy it until another player does. -Ability to throw grenades when Down. -Rather than just progressing through levels each map should have missions/objectives. -Gas from Nova gas-spitting zombies disorients players alittle less. -Ability to buy temporary Death Machine. -Ability to Vote-to-Kick players. -Ability to Drop-in games with an invite. -When a player leaves the game their points are split amongst the remaining players. -After a player comes back from death they can choose who to spawn by. -Import perks from multiplayer but with different effects. Ex: Ghost, Invisible to zombies for 20 secs. Second Chance, Revive yourself. (Might be expensive) Final Stand, Use your secondary gun when you're Down. Steady Aim, Original Effect. Tactical Mask, If Treyarch keeps the nova gas zombies:( Multiplayer Changes -More realistic ingine. No over-powered choppers. Fire must make contact to kill ect. -Players can somehow unlock zombie versions of the attack dogs if Treyarch keeps those also. They wouldnt be any more powerful than regular dogs. -More complex contracts. Ex: Get 3 gun kills, one knife kill, and one grenade kill (not two) in that exact order and in one life. Call 2 UAVs and one chopper in that exact order and in one life. -----More info is needed in order for me to talk about killstreaks.------
-
Like (0)



