You said- No more akimbo. I am a weapon lover, I use everything. Akimbo adds more variety, variety keeps me coming back for more. As long as there is no rediculous FMGs everything will be fine. just make them balanced instead of ditching them. (slow weapon switch, low ammo, and various other negatives depending on the gun) as for akimbo pistols I am confident they will definately be in. Nobody ever has a problem with akimbo pistols.
You also said- make knife equipment. Why? people who complain about so called "Panic Knifing" obviously just have bad reactions. Instead they should work on the knife to make it more reliable instead of missing all the damn time. But most of the time if you get killed by the knife its your own damn fault, and if it is equipment what are you meant to do if you choose something else and then run out of ammo completely. Oh wait the people who complain about "panic Knifing" wont even be alive long enough to run out of ammo. The Knifing mechanic, other than the reliability of it, is perfect.
other than that your list is spot on, except for making snipers like in cod4 (no quickdraw) AND no aim assist. One or the other pal. I have 41 MOABS in MW3, Guess how many are with snipers? 5. If you snipe you are at a disadvantage, FACT. ACR RDS is far more reliable, or MP7. (but I have moabs with nearly every gun, even the M60 & Skorpian (single, ext mags)
So you said people who complain don't have fast enough reactions, that is not always true.
SCENARIO: Some doosh is camping around a corner, you walk around not expecting it, see the guy start shooting because thats the first reaction, you get 3 maybe 4 shots off while doing so and WHAM knifed to the face from 3 to 4 foot away.
So to that logic I say bull ****. Knifing needs to be adjusted with the lunge range because it is dumb.
As far as missing all the time goes I thought that had to do with the lag issues.
Just my opinion
No shooting is not always the first reaction. You can knife too you know. you can aim for the head, you can be cautious when approaching corners, you can stun check, port radar check, crouch to counter (if they are soundwhoring) shoot them through the damn wall. Yes there are sometimes little **** that sit in corners and catch you off guard and stab you, but they can just aswell shoot you too, it doesnt matter what they do if they catch you off guard. Lunge range is fine, except for that odd commando moment that shouldnt have happened. The lunge range just needs to be consistent.
Well that is my first reaction since it is quicker to pull the trigger than slide my thumb to B. I do crouch because of sound whores or I use Dead Silence if unlocked. But yeah I don't stun check every corner because you only get 2 so therefore can not do that for every corner, I don't use Port Radar because it is so cheap, I don't like it done to me so I don't do it. Also 3 to 4 shots to the chest should be dropping people but just you know IW is so inconsistent with that stuff. I have had countless times where I have gotten 7 to 8 hit markers at medium range on a guy and still died. So you know when that is happening at close range you don't stand a chance against the guy lunging twice his arms length to knife you.
Agreed, also if some little prick knifes you when you go around a corner you can just go back next life with a rocket launcher and sort him out.
One of my biggest concerns is that i feel the shotguns in mw3 are overpowered, where as the handguns were underpowered, but Treyarch got it pretty good in BO so i hope they carry on with that rather than the way it was in mw3.
Another thing i'd like to see is probally less assualt or air based kill streaks, i dont mean the things like UAV's or recon drone, but i feel there are to many assualt helicopters or planes. like in mw3 theres a attack helicopter, pavelow and osprey gunner, and if you were a good player you could get all those in one life which makes the game unfair real quick.
Good point about the killstreaks. I say take it back to how it was in Blops, Killstreak kills dont count (unless you kill them with the environment, such as blowing up a car with the chopper gunner instead of aiming directly at them, added a bit more depth to the gameplay in this instance in Blops, even though 3ARC never intended it to be like that I assume, something they overlooked) I am glad they are keeping specialist too. Best thing about MW3. However you are wrong about shotguns in mw3, FMGs are much better and they are secondaries, whilst shotguns are primaries. Shotguns are one of the other few things they got right with MW3 (except the fact that 4/6 of them were copied from MW2).