Currently Being ModeratedApr 29, 2012 4:29 PM (in response to Buckeye015)Re: How MW3 should have been
Here is the good thing. You don't make the game and decide how you want it to be. It you did not like it then that is not Activisions problem and they will not change anything in future games just for you.
Currently Being ModeratedMay 20, 2012 12:39 AM (in response to Buckeye015)Re: How MW3 should have been
uuuhhhhh i want a more balanced game that doesnt cater to f*king noobs as much as the next non-retard but i am glad you arent in charge of making this change cuz those ideas are sh*t
Currently Being ModeratedMay 20, 2012 12:50 AM (in response to Buckeye015)Re: How MW3 should have been
Okay in bold type under Equipment you put No Portable Radars. A little lower you put Undetected Pro- Immune to Portable Radars after seeing that I quit reading the rest.
If there are no Portable Radars why do you need to be Immune to them?
I tell you what there are some idiots on this forum. It is a game, not life and death if you dont like it the way it is then stop playing it. I want HCCTF which they dont have so I play different modes, but if it was that big of a deal I would quit playing.
Currently Being ModeratedMay 20, 2012 4:49 AM (in response to Buckeye015)Re: How MW3 should have been
Perks are just stupid. Some of them are completely useless in non-objective games. I mean really Speed is just running 7% faster? Wow I'm running an additional .28 seconds big difference. You don't even understand how the perk formula for the COD series are set up.
Tier 1 perks (blue) are usually set up as field/ammunition perks
Tier 2 perks (red) usually relies on the gun, but in MW3 majority of the perks besides quickdraw and assassin are completely useless
Tier 3 perks (yellow) usually involves special character abilitiy like being to move silently (Dead Silence) or having the ability to detect enemies at longer rangers (Marksmen).