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1839 Views 4 Replies Latest reply: May 20, 2012 4:49 AM by digitalvillain RSS
Buckeye015 Master 392 posts since
Jan 15, 2012
Currently Being Moderated

Apr 29, 2012 4:27 PM

How MW3 should have been

Guns=all guns in mw3

Attatchments: No akimbo, no tubes, no heartbeats

 

Equipment=no portable radars

 

Killstreaks:

 

Specialist Package: no change

 

Assault: Obtain assault killstreaks through the support package. Lethal killstreaks will tend to be much higher than the support killstreaks, which are merged into this strike package. Kills needed to obtain will differ depending on gamemode (snd = lower total needed). Kills do not reset upon dying. Everyone can obtain any killstreak if they are good enough. This type of play will encourage less camping. There won't be any spam due to a predator being 15 -20 kills in a gamemode such as domination.I think the MAJORITY of people will prefer this.

 

Hardcore: No launchers or tubes and reduced damage on other explosives. No ballistic vests.

 

Perks:

 

Tier 1:

Undetected: Base= immune to UAV's.... Pro=immune to portable radars, heartbeats and AUAV's and no name no matter what above player

Triple Threat: Base= 3 attatchments on primaries.... Pro=2 attatchments on secondary

Iced Veins: Base=immune to cpu controlled killstreaks.... Pro=tighter hipfire and recovery after sprinting

6 pack: Base=take zero explosive damage .....Pro=plant/defuse/capture flags or objectives 1 second faster

ThatCoolDude: For every 5 kills, add one point to your teammate's pointstreaks.... Pro=refill every teammate's ammo completely, every 15 kills

 

Tier 2:

Dead silence: dead silent footsteps .... Pro=no falling damage and not countered by sitrep pro

Sitrep pro=highlights enemy equipment etc.....Pro=hear everyone 4x louder except dead silence pro users

sleight of hand: faster reload time....Pro=faster weapon swap  and the base Recon perk

Grizzly: ghillie suit customization, scope zoom customization, scope customization, longer hold breath, .... Pro=Marksman, and increased range on silenced snipers

 

 

Tier 3:

Speed: sprint 1.07 times faster, faster ads strafing(stalker)   pro=unlimited sprint

quickdraw: ads faster       pro=faster equipment usage

Decoy: setup decoy equipment, realistic sounding decoys like blackops(greater gun variety and A.I. improvements) and decoy carepackages

scavenger: more starting ammo, extended mags, pick up ammo    Pro= resupply lethals

 

Camos: Select designs and implement a color scheme to your liking. Camos on secondaries and riot shields. Unlock metallic colors, and iron/gold/silver finishes as you rank up your gun.

  • Rednecksniper39 Master 5,701 posts since
    Nov 15, 2011
    Currently Being Moderated
    Apr 29, 2012 4:29 PM (in response to Buckeye015)
    Re: How MW3 should have been

    Here is the good thing. You don't make the game and decide how you want it to be. It you did not like it then that is not Activisions problem and they will not change anything in future games just for you.

  • OChooligan Novice 57 posts since
    Apr 17, 2012
    Currently Being Moderated
    May 20, 2012 12:39 AM (in response to Buckeye015)
    Re: How MW3 should have been

    uuuhhhhh i want a more balanced game that doesnt cater to f*king noobs as much as the next non-retard but i am glad you arent in charge of making this change cuz those ideas are sh*t

  • openrangeonualls Apprentice 417 posts since
    Mar 25, 2012
    Currently Being Moderated
    May 20, 2012 12:50 AM (in response to Buckeye015)
    Re: How MW3 should have been

    Okay in bold type under Equipment you put No Portable Radars. A little lower you put Undetected Pro- Immune to Portable Radars after seeing that I quit reading the rest.

     

    If there are no Portable Radars why do you need to be Immune to them?

     

    I tell you what there are some idiots on this forum. It is a game, not life and death if you dont like it the way it is then stop playing it. I want HCCTF which they dont have so I play different modes, but if it was that big of a deal I would quit playing.

  • digitalvillain Novice 104 posts since
    Sep 4, 2011
    Currently Being Moderated
    May 20, 2012 4:49 AM (in response to Buckeye015)
    Re: How MW3 should have been

    Perks are just stupid. Some of them are completely useless in non-objective games. I mean really Speed is just running 7% faster? Wow I'm running an additional .28 seconds big difference. You don't even understand how the perk formula for the COD series are set up.

     

    Tier 1 perks (blue) are usually set up as field/ammunition perks

     

    Tier 2 perks (red) usually relies on the gun, but in MW3 majority of the perks besides quickdraw and assassin are completely useless

     

    Tier 3 perks (yellow) usually involves special character abilitiy like being to move silently (Dead Silence) or having the ability to detect enemies at longer rangers (Marksmen).

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