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  • grif77775 Expert 1,232 posts since
    Oct 5, 2011
    Currently Being Moderated
    45. Apr 25, 2012 7:32 AM (in response to V3LKRO)
    Re: K/D vs W/L

    finishing top of a losing team means your still on the losing team. getting 50 kills in a demo is good but if you're planting or defusing how do you expect to be on the winning team.

    At the end of day the easiest way to lose a game is hope that team mates do your work for you while you sit back grabbing as many kills as you can, because if no one plays the objective you won't put any points on the board.

  • Newbie 57 posts since
    Nov 11, 2011
    Currently Being Moderated
    46. Apr 25, 2012 8:41 AM (in response to V3LKRO)
    Re: K/D vs W/L

    Threads like these make me laugh why does everybodys world revolve around statistics......

     

    Before i start i dont have a problem with people that like to keep track of there progress and that try to find ways of improving themselves as a player...

     

    I have pretty decent stats myself to be fair a 2+k/d & just as decent w/l but they mean nothing to me and nor should they to you i mainly play TDM normally in a full 6 and we usually clean up every game but just the same when i play alone i normally get my arse handed to me i injoy the game for what it is a game....

     

    Yes there are some better players out there then others they call noobs well geuss what we were all so called noobs once you dont just jump into a game and be the god of cod you start off the same way everybody else does so dont think coz ur stats have higher numbers then other peoples ur there superior coz ur not...

     

    But when it comes down to it i dont trust any k/d w/l or leaderboards because people who's world seem to revolve around stats are mainly persistant dashboarders or boosters that either dash or boost there way to the top of the leaderboards or to maintain their stats and others boost for their k/d manipulating w/l along the way too...

     

    I myself dont see the point in caring so much about stats that are irrelevant to ur life i mean ur not going to sit in a pub with ur mates in 30 years time bragging about how good ur cod stats were way back when because i guarantee nobody will give a rats arse...

     

    Wise up people its just a game injoy it

  • Nybor Apprentice 100 posts since
    Dec 26, 2011
    Currently Being Moderated
    47. Apr 25, 2012 9:08 AM (in response to trialstardragon)
    Re: K/D vs W/L

    Sorry I wasn't as clear on the SPM aspect. To clarify, in BO the SPM, used in conjunction with KD, was a better indicator of player ability.

  • Mojammer Apprentice 414 posts since
    Nov 10, 2011
    Currently Being Moderated
    48. Apr 25, 2012 10:24 AM (in response to V3LKRO)
    Re: K/D vs W/L

    I agree with the OP in the following sense:

     

    All of the best players have a high KD.

     

    Not every who has a high KD is one of the best players.

  • redline70689 Apprentice 445 posts since
    Jun 7, 2011
    Currently Being Moderated
    49. Apr 25, 2012 10:28 AM (in response to V3LKRO)
    Re: K/D vs W/L

    I suppose if your talking TDM, K/D matters the most. Outside of that, not at all. Anyone can sit in a corner on domination and go for kills while completely ignoring the objective, its not that hard.

     

    W/L would have meant something if infected lobbies didnt count towards it. Someone on my friends list has 12 something W/L ratio because all he does is play infected now.

     

    I think score per minute is a good indicator of player skill, and not lobby leaderboard rank.

     

    Leaderboards are flawed in the fact that alot of the higher ups only have more time on their hands than most people and/or no other hobbies outside of the game as compared to those who are actually good.

  • Newbie 57 posts since
    Nov 11, 2011
    Currently Being Moderated
    50. Apr 25, 2012 10:29 AM (in response to Nybor)
    Re: K/D vs W/L

    Nybor wrote:

     

    Sorry I wasn't as clear on the SPM aspect. To clarify, in BO the SPM, used in conjunction with KD, was a better indicator of player ability.

     

    Very true couldnt agree more

  • deftonicdamian Novice 147 posts since
    Aug 15, 2011
    Currently Being Moderated
    51. Apr 25, 2012 10:46 AM (in response to V3LKRO)
    Re: K/D vs W/L

    I just don't see how the game is fun for most players if you don't win? I mean isn't that the whole point of playing video games, to win?  I hate losing, I could care less about any stat in the game. But Winning is the whole point of this game and pretty much every other game out there, isn't it? k/d to me isn't any sort of indication of how good a player is. I've played against teams before with 5-12 K/D ratios and they all have similar playing styles, sit in one room together, portable radars, claymores, you name it. C-4 multikill for me, they dashboard. My K/D has been dropping like a bomb lately because I stopped prestiging and started working on gold guns and my titles/emblems for the guns. Currently running around with a lvl 28 dragunov overkill with the model lvl 19. All I want to say is have fun, use different guns, play to win, and remember in like 6 months when the next title drops no one is going to care about mw3 stats.

  • otisman666 Master 9,040 posts since
    Aug 3, 2011
    Currently Being Moderated
    52. Apr 25, 2012 1:51 PM (in response to deftonicdamian)
    Re: K/D vs W/L

    IMO here are the imporant stats in order of importance:

     

    1. Connection

    2. SPM

    3. KD

    3.5 W/L

     

    I run an exceptionally high w/l, but an average k/d.  So I am man enough to admit, I would like to have my KD bumped some, but I just can't do it at the expense of my w/l

  • adw1983 Master 2,506 posts since
    Jun 17, 2011
    Currently Being Moderated
    53. Apr 25, 2012 2:03 PM (in response to otisman666)
    Re: K/D vs W/L

    Just party up.

     

    Nothing increases KD like playing with a party

     

    1: You don't get thrown into games against other parties, because fair matches must be avoided at all costs, so the game will most often assemble a team of scrubs against you, and then the losers will quit and new will-be losers enter the game without knowing anything about your party or your threath, but because NOT everyone leaves, you will never face a full opponent party except perhaps the first round.


    2: They don't do stupid stuff like the 12-16 year old random players which makes up half the playerbase at all times.

     

    3: They don't quit on you and your connection will be stable with few host migrations when a partymember hosts

  • codchamp Master 5,447 posts since
    Oct 19, 2011
    Currently Being Moderated
    54. Apr 25, 2012 2:18 PM (in response to V3LKRO)
    Re: K/D vs W/L

    I have been playing COD mp since cod 2 came out on xbox. I have read many threads over the years regarding this and all i have to say is: Unless you are talking about ffa then you are wrong. K/D has no basis in objective game modes. There are to many variables involved in a objective game that will make your K/D swing either way. Unless of course you do not play the objective and only care about your k/d.

     

    As for W/L, it is also not something to look at. This again is very deciving. Having a insanely high W/L only shows one thing. That you party up with good players and play for the win. Anyone that is half descent and is always in a full party should have at the least a 3.00 W/L. You can not yet again judge someone with a bad W/L. That player may be a lone wolf and is always a random against another team. Even if he plays the objective, having 5 bad players on his team is never oing to get him a win.

     

    So here is how i look at players in my lobby:

    If running solo with a k/d higher than 2.50, that player usually has a bad W/L or dashboards frequently once the game is not in his favor

     

    High k/d with a full party and good W/L. Means they play the objective and most likely they will poop in your mouth.

     

    High k/d full party and bad W/L. Means they screw around, dont care about the objective and going to either leave right away or practice there quick scoping and then dashboard.

     

    The players to be most worried about in TDM or objective games are the players with average k/d's and average w/l's. These teams play the objective for the win or know how to play TDM as a group. They will do what is needed to secure a objective and get the win. No matter what there stats look like after the game.

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