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2083 Views 15 Replies Latest reply: Apr 17, 2012 7:28 PM by belgarion123 RSS
DZAdb Expert 479 posts since
Nov 18, 2011
Currently Being Moderated

Apr 17, 2012 4:07 PM

HC TDM CLAN OP.

Wow.

 

I just finished playing the HC TDM clan op and that was certainly an experience. I mostly play standard Dom and now I remember why.

 

Almost every person was tubing or running around with an RPG. It wasn't much fun getting RPG'd then respawning to take two steps and getting tubed.

 

Maybe they should leave launchers out of HC? Make it bullets and nades only, that would be way more fun.

 

P.s. (Preemptive strike) To all the board nerds, I dont care if this has been posted up a hundred times. This was my first experience on it and I was rather let down. **** game for Clan Op.

  • azn_chic Master 1,928 posts since
    Nov 5, 2011
    Currently Being Moderated
    Apr 17, 2012 4:12 PM (in response to DZAdb)
    Re: HC TDM CLAN OP.

    great idea! maybe we should also take those weapons out of actual wars and battles just to make it fair for everyone

    • ill-lll Apprentice 985 posts since
      Aug 6, 2011
      Currently Being Moderated
      Apr 17, 2012 4:13 PM (in response to azn_chic)
      Re: HC TDM CLAN OP.

      ...or just fix the Blast Shield perk to actually nullify explosive damage (as it should).

      • azn_chic Master 1,928 posts since
        Nov 5, 2011
        Currently Being Moderated
        Apr 17, 2012 4:23 PM (in response to DZAdb)
        Re: HC TDM CLAN OP.

        lol your senses are correct sir.

         

        I only play hardcore...I agree with you to some degree, trust me no one hates spawning and getting tubed right off the bat more than me. However, I think that completely removing them from a game mode is a pretty dramatic response. There are ways to protect yourself from tubes...when I play with my clan, at least 3 of us will have Trophy Systems posted at choke points were tubes are common. Its a learning process, but after a while you'll get it

  • TakenXVIV Apprentice 246 posts since
    Dec 6, 2011
    Currently Being Moderated
    Apr 17, 2012 4:28 PM (in response to DZAdb)
    Re: HC TDM CLAN OP.

    Same here. Wasn't overly bombarded by RPG's but the camping, just wow. The goal was to get as many kills as possible, but there were whole clans just hiding. 75% of the games reached the time limit, on the bigger maps it was like trying to find Bin Laden. The game mode is an absolute joke!

  • Izjar11 Master 7,235 posts since
    Nov 14, 2011
    Currently Being Moderated
    Apr 17, 2012 5:00 PM (in response to DZAdb)
    Re: HC TDM CLAN OP.

    I rather enjoy getting kills with one shot with my grenade launchers, nothing wrong with that. Either way in HC you get shot, or get a nade rammed down your throat you die imediatly. It is a frustrating game mode but one more to master and consider yourself a complete player.

  • Expert 498 posts since
    Nov 17, 2011
    Currently Being Moderated
    Apr 17, 2012 5:06 PM (in response to DZAdb)
    Re: HC TDM CLAN OP.

    I didn't play in this clan ops specically because it was HCTDM.  I tried to play in the last one that was HCTDM and was so bored/annoyed with it I had to call it a nite after about 30 minutes. 

  • OldCowboy Novice 329 posts since
    Feb 24, 2012
    Currently Being Moderated
    Apr 17, 2012 5:46 PM (in response to DZAdb)
    Re: HC TDM CLAN OP.

    the reason why the toobers are in hardcore cause they made them useless in core.  i never put a toob on in hardcore flags in black ops.  most people there had class.  i hope the clan ops will put hardcore dom. in or kill confirmed.  getting spawn killed after waiting 9 or more seconds only to wait longer is stupid.  get rid of the respawn timer might get rid of those corner campers.  fix that might be bareable to play

  • Ramalama Novice 67 posts since
    Oct 7, 2011
    Currently Being Moderated
    Apr 17, 2012 6:08 PM (in response to DZAdb)
    Re: HC TDM CLAN OP.

    in my experience, hardcore has always had more campers. not only due to the fact that you die much quicker, but because there are no kill-cams revealing camping spots. these clan ops only magnify the reasons why most of us don't play hardcore.

     

    there's always gonna be people whining about how "it takes 99 million bullets to kill someone in a normal game" so hardcore will always be around.

     

    i can't agree that it takes more skill, the only real tactical disadvantage is that you don't always have a little map in the corner... but if you've played a map a couple hundred times, you usually know your way around. i think the fact that you can shoot someone twice in the legs and kill them is contrary to the way call of duty is built, but that's just my opinion...

     

    and to comment on why there aren't more hardcore ops... less people play hardcore, so you'll get less ops. i love headquarters, i'd love to see a headquarters clan ops... i'd tear it up. but there will probably never be one because no one plays headquarters anymore.

  • belgarion123 Novice 127 posts since
    Aug 21, 2011
    Currently Being Moderated
    Apr 17, 2012 7:28 PM (in response to DZAdb)
    Re: HC TDM CLAN OP.

    You can't hate on the HC players. Most of what you are running into are the core players trying to get easy kills. I hate playing clan ops on HC because all the core players show up and sit in corners with tubes. I don't mind the explosives, its part of the game. A normal HC player mainly uses it to flush out the campers. Check the lobby leader boards next time and you can tell who is a normal HC player and who are the core players. Tonight I had to use my tubes to the excessive just to get them out of the corners.

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