Skip navigation
1 2 3 4 5 6 Previous Next 90873 Views 58 Replies Latest reply: Aug 18, 2012 11:12 AM by eric-cartman-no1 RSS Go to original post
  • TheWhiteRaven Calculating status... 4 posts since
    Jan 15, 2012
    Currently Being Moderated
    46. May 1, 2012 4:15 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    Why there are always only 3 tiers of perks???

    and. this is not ideal

  • iCarlyPro Newbie 58 posts since
    Apr 22, 2012
    Currently Being Moderated
    48. May 1, 2012 7:37 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    Well, take the point of view from actually playing in the game. Imagine a player who equips Scavenger, Exceed, And Respirator all at Pro 2 level, then you have a player who's gonna just camp in a room laying claymores down and replenishing them with every idiot who tries to revenge kill 'em. Remember MW2 and its annoyances like this.

     

    Also, a annoying player equipping Scavenger and Warlord Pro 2 versions can just noob tube the hell out everyone he encounters, again, just like in MW2.

     

    Lightweight, Sleight Of Hand, With Marathon is over powering. Anyone who equips this would have no weakness in a one on one confrontation. Don't know, but maybe it should be tweak a little more, however, it needs balancing still. What do you think?

  • iCarlyPro Newbie 58 posts since
    Apr 22, 2012
    Currently Being Moderated
    50. May 1, 2012 8:40 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    Okay sounds good.

     

  • MrMill95 Newbie 55 posts since
    Oct 27, 2011
    Currently Being Moderated
    51. May 28, 2012 8:40 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    I think Black Ops nearly had it perfect, but how about:

     

    Perk Slot 1: Hardline, Ghost, Blind eye, Scavenger, Lightweight, Flak Jacket

    Perk Slot 2: Sleight of hand, Quick draw, Steady Aim, Hardened, Warlord, Scout

    Perk Slot 3: Tactical Mask, Hacker, Ninja, Marathon, Recon, Marksman

     

    Flak Jacket - Remove fire protection, add it to tactical mask like you suggested

    Ghost - Immune to spy plane. Pro - No red name or crosshair when targeted.
    Blind eye - Immune from AI controlled aerial kill streaks. Pro - Decrease enemy sentry range

    Quick Draw - Does not work with sniper rifles

    Hardened - Stay the same, but reduce bullet penetration when not using hardened

    Hacker - Sentries now deactivated with progress bar like hacker, using hacker hacks them instead

     

    This would do for now... Maybe a massive black ops patch Treyarch? xD

    But in the next cod get rid of perks that alter weapons characteristics, weapons are meant to be balanced, and have pros and cons. Perks make the cons pros which lead to overpowered weapons.

  • Izcalli Newbie 2 posts since
    Nov 10, 2011
    Currently Being Moderated
    52. May 17, 2012 5:05 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    hardline perk minimum matching in the second pack of perks

  • Izcalli Newbie 2 posts since
    Nov 10, 2011
    Currently Being Moderated
    53. May 17, 2012 5:06 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    hardline perk minimum matching in the second pack of perks

  • MrMill95 Newbie 55 posts since
    Oct 27, 2011
    Currently Being Moderated
    54. May 29, 2012 8:37 AM (in response to Izcalli)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    Hardline perk minimum matching in the second pack of perks?

    I don't geddit

1 2 3 4 5 6 Previous Next

Actions

Bookmarked By (0)