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Currently Being ModeratedRe: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL
Perk System has been updated. Check it out!
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Currently Being ModeratedRe: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL
Why there are always only 3 tiers of perks???
and. this is not ideal
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Currently Being ModeratedRe: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL
Teh reason why there are 3 perks is because that's how Call of Duty does it.
The only reason why WaW had 4 Tiers was because they added battlefield vehicles on the map.
What do you mean by it's not Ideal?
I created and organized the system myself (with community help)...I just used the Perk System 2.0 information from the 1st multiplayer leak (don't care if it's true or not)
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Currently Being ModeratedRe: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL
Well, take the point of view from actually playing in the game. Imagine a player who equips Scavenger, Exceed, And Respirator all at Pro 2 level, then you have a player who's gonna just camp in a room laying claymores down and replenishing them with every idiot who tries to revenge kill 'em. Remember MW2 and its annoyances like this.
Also, a annoying player equipping Scavenger and Warlord Pro 2 versions can just noob tube the hell out everyone he encounters, again, just like in MW2.
Lightweight, Sleight Of Hand, With Marathon is over powering. Anyone who equips this would have no weakness in a one on one confrontation. Don't know, but maybe it should be tweak a little more, however, it needs balancing still. What do you think?
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Currently Being ModeratedRe: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL
I don't really think it needs tinkering (maybe Scavenger), because players using Scavenger have a chance to replenish what they want, and it won't be annoying like in MW2. The reasons are, because this perk system has too many protections against equipment, so even if you camp, people would know where you are (except MW2, where you were able to combine Scavenger and Cold-Blooded and resupply everytime and the only counter was SitRep). Besides, they can ONLY earn the equipment IF and ONLY IF the fallen enemy had an equipment still in their inventory, but when do you see that? Rarely, because everyone uses their equipment. Same with grenades. To help prevent constant nade spams, you can only resupply them depending if the fallen enemy had Lethals or Tacticals left in their inventory. This also applies to the noobtubes, where the fallen enemy has to have any underslung attachment equipped when they died to replenish them.
Lightweight, Sleight of Hand, and Marathon combo isn't OP at all. If you think of Black Ops, you had that combo and it wasn't bad at all. Remember, don't look at the perks as if you will earn both pro versions, because you cannot. You can only choose 1 of these Pro abilties, so it's practically still having 1 base ability and 1 pro ability, except you have a choice for your pro.
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Currently Being ModeratedRe: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL
Okay sounds good.

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Currently Being ModeratedRe: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL
I think Black Ops nearly had it perfect, but how about:
Perk Slot 1: Hardline, Ghost, Blind eye, Scavenger, Lightweight, Flak Jacket
Perk Slot 2: Sleight of hand, Quick draw, Steady Aim, Hardened, Warlord, Scout
Perk Slot 3: Tactical Mask, Hacker, Ninja, Marathon, Recon, Marksman
Flak Jacket - Remove fire protection, add it to tactical mask like you suggested
Ghost - Immune to spy plane. Pro - No red name or crosshair when targeted.
Blind eye - Immune from AI controlled aerial kill streaks. Pro - Decrease enemy sentry rangeQuick Draw - Does not work with sniper rifles
Hardened - Stay the same, but reduce bullet penetration when not using hardened
Hacker - Sentries now deactivated with progress bar like hacker, using hacker hacks them instead
This would do for now... Maybe a massive black ops patch Treyarch? xD
But in the next cod get rid of perks that alter weapons characteristics, weapons are meant to be balanced, and have pros and cons. Perks make the cons pros which lead to overpowered weapons.
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Currently Being ModeratedRe: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL
hardline perk minimum matching in the second pack of perks
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Currently Being ModeratedRe: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL
hardline perk minimum matching in the second pack of perks
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Currently Being ModeratedRe: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL
Hardline perk minimum matching in the second pack of perks?
I don't geddit

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