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ZaTaisho Novice 72 posts since
Feb 8, 2012
Currently Being Moderated

Apr 30, 2012 8:58 PM

⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

Copyright
All rights to this Ideal Perk System goes to ZaTaisho!
- I appreciate and credit those who have helped, fixed, and analyzed the Perk System to become one of the most balanced fan-made Perk Systems up-to-date.

Creator's Links:
ZaTaishou - Youtube
ZaTaisho - Twitter

Knowing the System:

  • Each perk has 2 Pro abilities, instead of 1.
    • Each Pro ability has their own separate challenges to unlock.
    • Players can only choose 1 of these 2 abilities.
    • Players cannot obtain both Pro abilities, unless using the Specialist Package.
  • The first 2 perks in each Tier are available at Level 4 with Create-A-Class.
  • Proficiencies are not affiliated with the Perks in this System.
  • The Item Package is another version of the Care Package, granting items such as Body Armor, Death Machine, Grim Reaper, and Perks (not sure).
  • The Specialist Package:
    • You can only obtain Pro abilities when unlocked and selected.
    • You can only obtain all Pro abilities when unlocked.
      • 2 points = 1 additional perk
      • 4 points = 2 additional perks
      • 6 points = 3 additional perks
      • 8 points = 4 additional perks + all Pro abilities

 

= Ideal Perk System 3.0 =

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  • Newbie 15 posts since
    Aug 10, 2011
    Currently Being Moderated
    3. Apr 9, 2012 7:46 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 2.0

    how about no perks just you and your gun the way it should be.

  • yaminub Novice 339 posts since
    Sep 25, 2011
    Currently Being Moderated
    5. Apr 9, 2012 9:14 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 2.0

    i like this, one thing i would change though would be switching the pro+ effect on ninja with the first part of the saboteur+ effect. the second part of saboteur+ would stay.

    Ninja pro 1: completely silent

    Ninja pro 2: hear enemy sounds louder

     

    Saboteur pro 1: Sabotage enemy equipment

    Saboteur pro 2: invisible to sensory equipment and delay detection-triggered explosives

  • outlaw-95 Novice 363 posts since
    Aug 12, 2011
    Currently Being Moderated
    7. Apr 9, 2012 1:12 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0

    I like this list alot, but some of them needs to be changed. PHANTOM shouldn't be immune to RECON. Perks shouldn't make other perks useless. I want the perks to cancel EACH OTHER out, not just one. Kinda like SP and Juggernaut does. And Ninja shouldn't be completely quiet. I like the fact in COD4, WaW, and MW3 that Dead Silence was just quieter footsteps. Quieter movement is overpowered imo. Especially stacking it with either PHANTOM or DEADEYE. That's just MY opinion, still tho, great list. Very balanced.

  • Carlos115 Newbie 51 posts since
    Oct 8, 2011
    Currently Being Moderated
    8. Apr 9, 2012 2:15 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0

    your idea is good but I liked this once better http://www.hupitgaming.com/forum/11-call-of-duty/670040-what-mw3-should-have-bee n-perks-a-killstreak-ideas#670040

    its preety balanced and cool

    check it out

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