n00b With a View - Part II - The n00b learns...
I posted back in December when I first started playing online with my initial thoughts on MW3 multiplayer.
Still a n00b but have learned a few things, specifically with Free-For-All - I tend to play this the most as I feel guilty about inflicting my n00bie diablilities in team games.
I have played a bit of TDM, CTF and Domination, but I can't seem to get on with it very well - will have to get a decent headset and a good group of players to get invloved with.
Anyway, back to Free-For-All, the rest of this post is about my experience of FFA.
I've actually managed to win quite a few of these now, and I've also started using the Assault Strike Packages as I can usually get 4 to 5 kill streaks at least twice in most games. My best killstreak so far is 13.
My accuracy is now at 19% (compared with 3% a few months ago), and K/D is creeping up towards 1
- Now on Prestige level 2.
Back in December I asked about campers and FMG9 akimbos.
Campers are annoying, but then we just go to their couchy little spot and take them out after respawning, don't we?.
FMG9 akimbos seem less abundant than a few months ago, I think players are getting bored of them (good), there's still quite a few about, usually a secondary for a sniper in his seawead suit.
Weapons I have yet to get to grips with:
Sniper rifles - can't seem to get the hang of quick-scoping as yet - other players seem to do really well with them though.
Shotguns - not very successful with these either - had a spell with the Striker that was quite good, but kept getting owned by ARs and SMGs. Again, some other players seem to do really well with shotguns.
Machine Pistols - I tend to avoid these as I don't like them - no rational explanation, just don't like them.
Weapons I like:
Assault Rifles:
I have used all of them so far except the FAD - I will get on to this when I next level up far enough.
The AK jumps around alot, but I have had some success with this.
The M16A4 and Type95 are pretty good as far as they go, especially when using rapid fire - I find them best when shooting long range with a decent scope.
The MK14 is only really much good for long-range - it's almost a sniper rifle when using a good scope, but I find the single-fire a little limiting at close quarters.
The rest are pretty much similar in usual play, but I particularly like the SCAR-L and only because of the sound it makes when fired ![]()
Sub Machine Guns
Still to have a go with the P90, will get on to this very soon.
The rest all seem pretty similar, with the exception of the PM-9 which doesn't seem quite as effective as the others - don;t know why - perhaps it's me.
My pick of the bunch would be the UMP45, PP90M1 and MP7
Light Machine Guns
Oh my, I do love the loud bangs and firepower of these babies ![]()
I've dominated FFA games with the PKP Pecheneg, MK46 and M60E4 on quite a few occasions with the right combination of proficency and perks, which I will share later.
Handguns
I've yet to explore the mysteries of the Five-Seven and Desert Eagle, but I do love the .44 Magnum. Used akimbo, I have often blown an FMG9 akimbo idiot's head 'Clean off' to quote Clint Eastwood with this, and most satisfying it is to do so. Often getting a text message of 'wtf?' afterwards - hehehe
Launchers
Quickly: Don't like the SMAW, the Javelin only has one round, the Stinger is great for blasting someone's attack helicopter out of the sky before it has a chance to get going (I find that very satisfying) and the RPG seems a bit random, though I have seen other players use it very effectively, so I guess it's down to practice
Proficiencies + Perks + Weapons:
I can only speak from what I have learned that works in FFA here, and basically it comes down to this:
Overall in FFA, the Sub Machine Gun is king. Bascially for run-and-gunning it gives great mobility balanced with reasonable firepower and accuracy.
The Assault rifles are also good - but better for longer range encounters.
It is also possible to dominate a game with a Light Machine Gun.
My two favorite types of classes run along these lines
1. SMG - Run-And-Gun Silent but Deadly
Primary: Any SMG of your choice
Kick Proficieny
Rapid Fire attachment
Extreme Conditioning Perk 1
Assassin Perk 2
Dead Silence Perk 3
Optionally, if you like keeping the skies clear, then use Blind Eye and Stinger as secondary (I don't need to tell you guys this)
If you are better than me at staying alive, then perhaps Scavenger would better suit as Perk 1
A the moment, I am still in love with the .44 Magnum, so that is my secondary.
I find this setup of quick-and-quiet very effective.
2. LMG - Loud-And-Proud
Primary: M60E4/MK36/PKP Pecheneg
Then there are two ways to go:
2a.
Attachements Proficiency
Grip attachment
Rapid Fire attachment
Extreme Conditioning Perk 1
Quick Draw Perk 2
Steady Aim Perk 3
2b.
Speed Proficiency
Grip attachment
Extreme Conditioning Perk 1
Quick Draw Perk 2
Steady Aim Perk 3
It's a straight choice between mobility and firepower.
Extreme conditioning allows you to run alot further with the hefty LMG, combined with the Speed proficiency, it gives you a comparable mobility to an Assult Rifle
Quick Draw I think is essential as you will more often than not need to Aim to get kills
Steady Aim is more for close encounters and does increase your chances against a nifty SMG player.
Anyway, this is what I have found to work for me in FREE-FOR-ALL (not in Team Deathmatch, CTF or any other game)
I welcome any comments, and strongly encourage mild abuse, as I find it hilarious ![]()
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