Feb 21, 2012 5:42 PM
couple ideas for more balance
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few weapons stand out and i feel like it'd be easy to fix these issues with a couple tweaks
Assault
Type 95- ROF should be that of the M16 with the M16's damage multiplyers, 3 rounds make the kill, not 2
Smg
PP90,MP7- simply needs way more recoil which should be simple to update, make the weapon prof's worth using, kick is worthless on these weapons because you don't need it
Shotty
Strickers ROF should be that of the USAS, less rounds on target will make the weapon more balanced with its counterparts
Snipers
Dragunov-should be identical to its COD4 variant
MP-
make it so these weapons take much longer to bring out and make the reloads much longer, this will make using the pistols a much better alternative as a secondary
some will say that these weapons don't act like this in real life
well this is an arcade shooter and its not real life
just a few ideas to maybe balance it all out
Assault- wouldnt that just make the type p5 a m16..same rof and same damage
SMG-i think MP7 needs more recoil and the pp90 needs a slight nerf in damage
Striker should have its ROF capped but not by that much 9/10 my USAS dominates a striker user
snipers- just need to not be so QS friendly
MP-i think the weapon speeds are ine
just my outlook
i hear ya
i was just trying to make it so the game had more balance
sure the Type 95 would be the same as the M16 but plenty of people would use it for its dead on accuracy and some people prefer 3 round burst
right now if you wanna be competitive the Type 95 wins 9/10 time against all other AR's the ACR would be the next best
the SMG ideas are spot on but i think the pp90's damage is fine but its ROF could be capped instead, right now you would have to RF an MP5 to even match the stock pp90's ROF, no balance
any ROF nerf to the stricker would be praised i feel
i guess we could leave quick scoping, take aim assist of the sniper rifles and boom fixed
If you look in the upper right of this board you will see a box with search in it, why dont you just rehash one of the many 1000 post on this exact same thing instead of making a post a new post about it?
Both you and the poster below have some valid ideas about how to help.
I can completely agree about the MP's especially when they are akimboed, then ready even faster than when single.
Either reduce the striker or increase the aa-12 a little. Being a full auto it should fire faster than a semi should.
I can agree that those two smgs do need more recoil on them. the mp7 is just so accurate that even a average player like me can easily do well with it. I am actully cosidering unlocking it next prestige because of that fact.
I like the dragunov as it is, takes more ability to use than its counterparts do.