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  • that6uy420 Expert 1,509 posts since
    Aug 27, 2011
    Currently Being Moderated
    20. Feb 23, 2012 7:01 AM (in response to uralegend123)
    Re: Counter for Dead Silence?

    uralegend123 wrote:

     

    Screw a counter for dead silence, how about a counter for assasin?

    bullets and eyes.... stop staring at your baby monitor

  • neurotravellerstar Novice 138 posts since
    Sep 13, 2011
    Currently Being Moderated
    21. Feb 23, 2012 1:51 PM (in response to V3LKRO)
    Re: Counter for Dead Silence?

    Claymores Bouncing B's are the best counter. Normally dead silence users like to get behind the opposing team. I usually anticipate it and place it in a strategic area. I love tagging the guys who are just out to shoot you in the back.

  • vTc__Goose Apprentice 479 posts since
    Nov 29, 2011
    Currently Being Moderated
    23. Feb 26, 2012 1:46 AM (in response to V3LKRO)
    Re: Counter for Dead Silence?

    It seems the only true counter is eye sight. lol

     

    - vTc Goose

  • deucedouglas Master 1,526 posts since
    Aug 15, 2011
    Currently Being Moderated
    24. Feb 26, 2012 1:49 AM (in response to V3LKRO)
    Re: Counter for Dead Silence?

    I never use Dead Silence. Just because the amount of times I get killed by someone I can tell heard me isn't enough to warrant it. I've got a headset and compared to MW2 and even Black Ops the amount of sound enemies make is really toned down. I don't play at full volume though so that may have something to do with it but it seems to really vary at times when it comes to hearing people not using Dead Silence.

  • Amaterasu9 Novice 209 posts since
    Dec 13, 2011
    Currently Being Moderated
    25. Feb 26, 2012 9:05 AM (in response to trialstardragon)
    Re: Counter for Dead Silence?

    Just because we use sit rep pro doesn't mean everyone who uses it sound whores.

    I have it on my msr class so that way i know if i hear any foot steps it's not a team mate (cause it turns the volume down for your teammates and your own footsteps) so i can switch to my mp9 and kill them soon as they run into my sight. This is also useful to me whenever I'm rushing on my sniping class. plus the ability to see enemy explosives or airdrop trap is good too.

  • xxxMEGAMaidxxx Apprentice 35 posts since
    Jan 28, 2012
    Currently Being Moderated
    26. Feb 26, 2012 9:09 AM (in response to vTc__Goose)
    Re: Counter for Dead Silence?

    You beat me to it Goose

  • adw1983 Master 2,509 posts since
    Jun 17, 2011
    Currently Being Moderated
    29. Apr 27, 2012 11:04 AM (in response to V3LKRO)
    Re: Counter for Dead Silence?

    I like hearing the enemy because it adds much needed realism to the game.

    Is an enemy wielding an M60 with a stinger on his back and two spare belts going to be able to sneak up on me from behind on rubble SPRINTING?


    ...
    ...

     

    ...


    Regardless of realism, we experience the game with TWO SENSES.

    Eyes and ears.
    For me, eyes are 75% of the experience and sound 25.


    Play without sound (Volume turned to 0) and see how boring the game becomes when playing against dead silence assassins with their suppressed MP7s.

     

    Why wasn't the sound and radius simply halved instead of negated to the point where players with turtle-beach headsets or surround CANNOT hear them AT ALL?

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