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7531 Views 6 Replies Latest reply: Feb 16, 2012 1:01 PM by kastro187420 RSS
BryanPlaysCod Newbie 66 posts since
Feb 5, 2012
Currently Being Moderated

Feb 15, 2012 4:13 PM

Best Infected Hiding Spot Ever!

  • kastro187420 Master 5,916 posts since
    May 23, 2011
    Currently Being Moderated
    Feb 15, 2012 4:21 PM (in response to BryanPlaysCod)
    Re: Best Infected Hiding Spot Ever!

    Lol, thanks for putting all of them into one video. I really like that spot and use it everytime that map comes up. The key to making it work is to avoid using it right off the bat. Make sure the room is empty and a lot of your team is already dead. This lessens the chance of a teammate seeing you there and then killing you when he dies first.

  • kastro187420 Master 5,916 posts since
    May 23, 2011
    Currently Being Moderated
    Feb 15, 2012 4:55 PM (in response to BryanPlaysCod)
    Re: Best Infected Hiding Spot Ever!

    Constantly bumping your own thread like this is a good way to get it locked. You should be bumping it ince in a while, and even then only if it's fallen off the first few pages.

  • dastealth Master 1,637 posts since
    Jun 1, 2011
    Currently Being Moderated
    Feb 15, 2012 6:59 PM (in response to BryanPlaysCod)
    Re: Best Infected Hiding Spot Ever!

    I seriously can't believe people fall for spots like that but hey, I have seen it before

  • Call Of Weezy Apprentice 641 posts since
    Oct 22, 2011
    Currently Being Moderated
    Feb 16, 2012 10:05 AM (in response to BryanPlaysCod)
    Re: Best Infected Hiding Spot Ever!

    Thread should be renamed - "The most blind/unaware/special opponents I've ever played against".

    • kastro187420 Master 5,916 posts since
      May 23, 2011
      Currently Being Moderated
      Feb 16, 2012 1:01 PM (in response to Call Of Weezy)
      Re: Best Infected Hiding Spot Ever!

      You'd be surprised. The reason that spot works so well is because it exploits something we all use during the game: Pattern Recognition. That's how we're able to instantly discern between a dead body, and a player lying prone. We get used to seeing patterns and associate them with other things.

       

      In that shop, if anyone has been through it any number of times, they begin to see the Mannequins, and they learn not to react to them, after all, why would they? So a player standing up in that shop in the right place is going to be first associated with a mannequin until they see something that suggests otherwise (red name tag, maybe some movement), or unless they're deliberately looking for someone amongst the mannequins.

       

      In almost every instance, it's the red name tag + aim assist pull that gives you away, rather than someone who actually noticed you (although there is the occasional player who can discern between character and mannequin quick enough).

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