Dec 18, 2011 11:59 AM
Extreme Conditioning Pro should be unlimited sprint.
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Seriously, this would benfit Shotguns and LMGs, the two most underused and underpowered classes of weapons, a lot better. I heard 402 say Marathon and Lightweight were removed because they "messed up the flow of the game" or something but really it's worse when pretty much everyone has the same sprint capability. I mean, Marathon and Lightweight weren't a problem in Black Ops, and they were only a problem in MW2 because of Commando. I'm sure this can be done with a patch, the question is will IW be smart enough to do it?
I agree it should be unlimited because as of right now it is an extremely useless perk, no other perks go good with it since lightweight was removed.
No, unlimited sprint is just silly, it was fine the way it was in COD4/WAW etc
Nooooo not the ulimted sprint BS again. Can you imagine unlimited sprint on these maps? Kill someone and even if they spawn on the exact opposite of the map you could be on them again in 5 seconds.
They got rid of marathon because it was their way of "nerfing" the knife. Marathon allowed the knife to be a primary weapon and even without commando that can still be frustrating as hell. The lunge is still there and laggy players seem to have super commando built in.
I have no idea why they got rid of lightweight as no one used it anyway, but unlimited sprint did need to go. I will admit the pro version of extreme conditioning is pretty weak, but unlimited sprint is not the answer.
That's true. MW3 maps are much too small. I don't have any problems getting around without unlimited sprint.
What are you talking about?!? Did you forget about Bakaara, Interchange, Lockdown and more BIG maps I'm probably forgetting...ironically I hate playing all of those...yeah there's nothing like Afghan or Derail but really who the hell actually liked those maps?!?
ObamaDoesStuff wrote:
What are you talking about?!? Did you forget about Bakaara, Interchange, Lockdown and more BIG maps I'm probably forgetting...ironically I hate playing all of those...yeah there's nothing like Afghan or Derail but really who the hell actually liked those maps?!?
Mw3 has "big" maps, but they're sectioned off keeping most battle at a shorter range. Any of the good sniper positions have very limited view, nothing is wide open, a traditional sniper becomes a hallway camper, just the hallways are a bit larger.
A lot of people liked Derail, Afghan, Array, Wasteland.
Array was awesome. Really though, the way this spawn system is going, I doubt most people are just doing laps around the map without having to stop for cover or to shoot someone.
As for these "Big" maps like Bakaara and Interchange, one full sprint gets you about half-way, and another full sprint gets you across the map. I just think that there are other things IW should be worrying about.
I'm pretty sure that EC makes you run slightly faster in this game.
I don't want to see unlimited sprint again, and I only use shotguns now. Too powerful perks makes them mandatory. Knowing when to sprint takes some time to learn, just like when to take cover or when to use your granade etc.
I think both shotguns and Lmg's are great. Sure, the Acr and type 95 and those kinds of weapons have an easy learning curve, but they're neither fun or rewarding to play with.
Shotguns are underpowered? Have you tried the striker? It is overpowered if anything. LMG's are underpowered? L86 is one of the best guns in the game, the m60 isn't far behind it either.
But, I agree, marathon pro should give unlimited sprint, you rarely have to climb anything, making the current pro version pointless. They should also make blast shield pro 100% immunity to stuns and flashes.
100% immunity to stuns and flashes? Hell, I'll just go f**k myself then.
Do you want to try make sense?
You're the one who needs to make sense with your suggestions there buddy. We're trying to comment on helpful changes or suggestions to the game, not unreasonable and outrageous modifications.
Outrageous? Are you serious? Tac mask pro did pretty much that and was completely balanced, blast shield pro however isn't even close to the same thing, it's terrible as it is now.
Well when you're right, you're right. Tac mask pro did a good job, but it wasn't 100%. Flash and Stun still affected people using it, although the effect was minimized significantly. But you're talking about no effect whatsoever. So yeah maybe they could buff it up a little, maybe, but that sounds like something I'm not too worried about when I have enemies spawning up my a**hole while I'm playing the game.
Except Scavenger Pro in that game also replenished special grenades and in MW3 it doesn't.
Making 100% immunity to stuns and flashes is a terrible idea.
Obviously not. To say you think you're good at the game and proposed a "MLG pro bro" playlist too, yet you don't even know what balance is, HAHAHAHA>
Because I say 100% immunity is an awful idea, you say I don't know what balance is? Funny. 50% immunity would be fine, but 100%? Good thing you aren't a developer because the game would be terrible if you were in charge.
Actually, putting me in charge would result in a game that has absolutely NOTHING that is noob freindly, it would be 100% balanced and have a pretty big learning curve. 100% immunity is perfectly balanced, since you would be missing out on things like quickdraw or assassin, but again, you clearly can't understand balance.
Oh I see. So now this is about how you're better than 40 IW employers and their years of experience. I get it. You should apply there brah.
Actually yes, any good player is. If IW were good developers, and they cared about their game, they wouldn't have the stealth bomber in support, they wouldn't have deathstreaks, the wouldn't have machine pistols, they wouldn't have noob tubes, quickdraw wouldn't work on snipers, etc etc, there is so much idioitc **** they put in their games, yet thousands of people tell them not to, a good developer would listen, not put **** in their game to make a little more money. Because, in reality, how much more noob freindly did deathstreaks make the game? How much more money did they make because they added them in? Compare those to how many people didn't buy the game or quit playing because of the same things, and they would be at a loss.
Can't argue with that.
It's funny because you oppose a competitive playlist, yet you want almost everything that playlist has to offer. You just oppose it because of the name, which is kind of sad.
No it's not balanced. People would camp harder than they already do.
The person camping already has an advantage. How are you supposed to clear a room full of campers if they had 100% immunity to stuns and flashes AND since its blast shield, they would have help to survive explosives as well? You're terrible.
How? Have you tried being good at the game? Obviously not. And if you have a room full of campers, you leave them there, how are they gonna win when they camp? If you don't want to leave them there, just jumpshit them, it isn't hard. You keep saying I am bad, after you say such idiotic crap?
ex. con. pro would just invalidate the non-pro form...
i miss lightwieght..
witht he way the spawns are in this, spawn killing would be alot worse if marathon was put back in. And you say it will benifit LMG but really, whos going to run and gun with a LMG? Also unlimited sprint will just promote knifing. All those things coming together would break the game.
I say extend the amount of sprint distance a little more than what it already is, and as for blast shield, keep it about the same, but buff it enough to make it worth using over assassin (75% flash reduction vs 50% as it is now).
I agree extend the amount of sprint time, unlimited sprint would be a little too much. Blast sheild pro should make you immune to flash and cut concussion to about 75% of damage.
I think they should decrease the sprint length. Why should Running n Gunning be made easier? I can kill majority of Runners and Campers just fine as they are. And unless someone is hiding in a spot like, by the kitchen in the middle building of Resistence, camping isn't difficult to overcome. You just need to stop Running n Gunning, stop Spraying n Praying and actually shoot for a kill and not a record of how many bullets you can shoot randomly before you kill someone.
Unlimited Sprint = Removed = Perfect
100% Immunity = Underused perk turns into overused perk.
They should also add extra fatigue into CoD, once you run for a full extended sprint, you move slow (slower than walking) for about 5 seconds. Like with sniper rifles, if you hold your breath in too long, you have to wait a couple seconds before you can again.
I agree, I miss lightweight too, but the combination of marathon and lightweight in MW2 was pretty brutal. I know, I used it. If you add Ninja to that, it makes it borderline obnoxious.
So that being said, I think it's probably better that they did it this way. I know, holy sh!t, something they didn't get wrong? Wow.
I would have agreed with you a month ago. I always used Marathon Pro in the last two games and was very dissappointed to see it excluded from MW3. But...I really think that limited sprinting has made me a much better CoD player. My KDR has gone from 1.65 in Black Ops to 2.13 in MW3.
Well what of instead of unlimited sprint, every time you sprinted you got the extended sprint, not just once per life? As Extreme Conditioning is now, it's pretty useless unless you plan on dying a lot.
I don't use it but I agree. Just makes sense to me.