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1837 Views 7 Replies Latest reply: Dec 14, 2011 5:13 PM by pker_ownz RSS
Newbie 35 posts since
Dec 12, 2011
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Dec 12, 2011 11:13 PM

Lag Compensation - If the Hotfix went out, it didn't fix T95/FMG and made Lag Comp even worse

Summary: If Lag Compensation wasn't an issue from CoD4 through Blops (where its heavy hand was felt but it wasn't nearly as bad), why is this game suffering so badly from absolutely horrid lag comp?

 

So, I'm going to ignore simple balance issues for this post right now, as that's second to making the game, well. Playable.

 

This game's lag compensation is set so ridiculously high that I will die in 1 shot on my screen to PP90M1s AT RANGE. Generally an ecnounter goes: FlinchDEAD. Immediately. I do not have a split secont to react, to duck around cover, anything. Sure, up close, that's acceptable, however this is happening to me when I'm 3-shot range away with the M14, and yet I still die instantly. Then I watch the kill cam, and the kid takes 1s to line me up, and another 1.5s to actually kill me. This happens with all guns across hosts - Which were incredibly hard to find, for some reason, the hotfix (which SHOULD have been released yesterday, and if it was, explains why there was such a huge change) seems to have broken matchmaking. It took about 10 minutes to find our first game of the night.

 

Lag compensation felt fine for 2 days after TU6, however, given this supposed "hotfix," which has not fixed the Type 95's stupidity, or the FMG's stupidity (which honestly will be a problem for any machine pistol, so when the FMGs get nerfed, expect to have to nerf the G18s, MP9, etc. etc. because akimbo machine pistols that have such small spreads are incredibly, and simply, overpowered. But then again I don't know if it's come out yet.

 

Elite is Broken. Spawns are Broken. Netcode is horribly broken, and performs worse than a game 4 years older than MW3. Balance shouldn't even be a concern until the mechanics of the game are fixed. Look at what happened with GoW2.

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