Dec 12, 2011 2:31 PM
Where they went wrong with Shotguns.
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Like (2)
Making them Primary weapons. They are far too outclassed and far too difficult to compete with the 90% of the community who are running ARs and SMGs.
They were rarely used in CoD4. They were rarely used in World at War. They were rarely used in Black Ops and they are rarely used in MW3...which game got it right? The one where they put shotguns as SECONDARIES! At least they were actually beneficial to people. At least they actually served a purpose.
The shotguns in BlackOps werent bad but they were still outclassed at all ranges. The shotguns in MW3 are so frustrating to use that they might as well not be in the game. If you're a Striker noob then you probably have a different opinion, but sinse trying out these inferior weapons my KDR has dropped from a 2.3 to a 1.7, which is rediculous.
I was using the SPAS12 with the Range proficiency and I got hit markers to the chest of an enemy who was approx 5 feet away. At point blank range Ive gotten hit markers to the head with this same weapon. Some people on here have told me that you need the Damage proficiency for maximum effectiveness and yes that is probably true but why should I have to go through all the frustration and statistical downfall in order to have a gun thats now sub-par but still inferior to the rest of the games guns.
I was getting outgunned by an L86 at close range. Thats not right. Call it lag. Call it lack of skill. Call it whatever you want, the fact remains that these guns are too inferior to be taken seriously. I get killed by a Striker occasionally but Ive never even seen any of the other shotties in use.
These guns should have been secondary weapons. Beefing them up as primaries would make them overpowerd but keeping them as is but as secondaries would be ideal. IW did it right with MW2. It would also give people more options for secondary weapons. Shotgun or Machine Pistol is a much tougher choice than Pistol or Machine Pistol.
....There's something called "overkill".
Also, Shotguns with the "Damage" Profieciency changes everything.
~RUGGED SAVIOR
Why should I waste my 2nd tier perk when I could just use FMG'9s akimbo? Makes no sense.
Agreed. Using Overkill just to carry a shotgun as a secondary is a waste. Machine Pistols make better secondaries.
In fact, Machine Pistols make better primaries in MW3 than shotguns do.
As for adding the Damage proficiency, its rather unfortunate that you must level a gun approximately 27 times before its concidered contendable. All of the SMGs, ARs, LMGs and Snipers are useful as soon as you unlock them.
Shotguns require hours of frustrating gameplay in order for them to be BARELY competent. Its a joke. They should have been secondaries.
I don't think they should be secondaries. If they had the power of MW2 shotguns they'd be great.
I could live with that.
Shotguns are very powerful you know. I've used these clips already, but here's an example of the SPAS-12 with the Damage Proficiency. I also had a vid where I went 30-3 in FFA using the Model 1887.
~RUGGED SAVIOR
Hello Extended Mags. They fixed that glitch.
Where they went wrong is the Damage profiency. They removed a certain amount of the default damage and turned it into a profiency that's unlocked at weapon level 28. Painful grind up to that point. Even after that though they need a buff.
Why is there no Damage profiency for sniper rifles? So that they would have to be leveled to weapon level 28 before they could 1-shot-kill? Makes no sense that this requirement is only for shotguns.
BTW, even without extended mags, I still perform well with all shotguns.
I said it before, but my best guess shotguns being so weak, until you level them up, is due to Overkill. If shotguns were already beefed up, without the need for a profeciency, Overkill would be rampant with Secondary Shotgun users, just like in MW2.
But then again, they messed up on Machine Pistols, allowing them to be dual wielded.
~RUGGED SAVIOR
vileself wrote:
Making them Primary weapons. They are far too outclassed and far too difficult to compete with the 90% of the community who are running ARs and SMGs.
They were rarely used in CoD4. They were rarely used in World at War. They were rarely used in Black Ops
Most of the people I know who are actually good with the shotgun did outstanding things in Black Ops with them... I used it a lot and it was absolutely one of my favorite classes and when the connection was good the shotguns were an absolute beast.
As a secondary it would be far worse, this is why they are not a secondary weapon, they learned from their mistake and I am glad for that, it was completely abused in MW2 and that is why I assume it was changed.
The shotguns are underpowered unless you have the right set-up, which is minimum Steady Aim, proficiency does not matter, you can use range, damage, focus whatever, use damage if you think it is underpowered, I do fine with my Spas 12, USG 12 (or whatever it is called) AA-12 etc. without damage and I like it, I use Steady Aim, specifically I use Extreme Conditioning, Assassin, Dead Silence with a specialist package for Steady Aim, Slight of Hand, Blast Shield, this varies per shotgun class of course (Scavenger on the AA-12 for example).
I find the shotguns to be A LOT more useful than I initially thought they were when I started using Steady Aim.
Vileself, I completely agree with you on this. Shotguns were done wrong in MW3.
I personally think making CoD4/World at War/Black Ops strength shotguns primary weapons was the problem.
Either
- Make MW3 shotguns secondaries, taking away their proficiencies in the process.
- Bring back the MW2 SPAS-12, AA-12, and single Model 1887 as primaries. Keep the MW3 Striker, it's excellent. Buff the hell out of the USAS-12 and the KSG-12. Make the Extended Magazine "glitch" apply to any and all shotgun attachment variations.
If Infinity Ward does neither of these, MW3 shotguns will be mediocre at best.
thebiindsniper wrote:
Shotguns are very powerful you know. I've used these clips already, but here's an example of the SPAS-12 with the Damage Proficiency. I also had a vid where I went 30-3 in FFA using the Model 1887.
So your two Youtube videos are more important than the vast multitude of valid complaint threads like this one?
A shameless plug AND completely irrelevant "proof" in one post...
Rugged is right in that they are viable, BUT, only after hours and hours of leveling them. That should not be necessary for a primary to be worth a damn. I'm trying to level my spas and with the current lag, built in stopping power with rampant rapid fire, and number of kills it takes to get to level 28, it's more frustrating than it is fun.
Either buff all (less striker) and leave them as primary,
Or
Leave them be and make them secondary.
As is, it's bad when it's a primary while bested by secondary machine pistols.
Hell, the quickscopers fare better too.
Could be all lag though too. Consistency is way off. One hit kills from good distance, then a hit marker at five feet. Just plain old messed up to say the least.
I've been in loads of matches with people just running around with Striker or other Shotguns and it's very annoying. Although I've also been in matches with people using Snipers like a Shotgun..not sure which is worst.