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  • Master 6,923 posts since
    May 23, 2011
    Currently Being Moderated
    30. Dec 13, 2011 4:33 PM (in response to davidlsofferman)
    Re: Petition - Drop the damage on the Type 95

    Um.. You MASSIVELY misunderstood my post sir....

     

    Edit: Never mind.. Like I dumbass I misread yours -_-

  • davidlsofferman Expert 1,378 posts since
    Aug 25, 2011
    Currently Being Moderated
    31. Dec 13, 2011 4:33 PM (in response to jassieray)
    Re: Petition - Drop the damage on the Type 95

    It was directed towards trialstardragon. Sorry for that.

  • Master 6,923 posts since
    May 23, 2011
    Currently Being Moderated
    32. Dec 13, 2011 4:33 PM (in response to davidlsofferman)
    Re: Petition - Drop the damage on the Type 95

    I know. Like a dumbass I misread your post. Sorry.

  • zArtfulDgr Apprentice 214 posts since
    Nov 26, 2011
    Currently Being Moderated
    33. Dec 13, 2011 5:02 PM (in response to iamhollywood5)
    Re: Petition - Drop the damage on the Type 95

    1) Until they fix lag comp and game sync, nerfing any weapon is useless.  You can't tell how good a weapon is until that's fixed.

     

    2) I do TERRIBLE with the type 95.  This may be because of 1 above.  But I almost never get a 1 burst kill.  Maybe 1 in 10 shots.  Once I figured this out,  I figured the MK14 would be much better.  If I was going to have to pull the tigger twice to get the kill (at the least) then the MK14 should work much better for me.  What happened? My K/D on the MK14 is 2.14,   it's 1.03 on the type 95.  That pretty much says it all for me.

     

    3) I have a 26% accuracy with the MK14.  I don't know how good that is as it's very different from full auto weapons.  But I only have a 17% accuracy with the type 95.  Shows how badly those bursts go awry.  So much for "no recoil"  I know it seems low when you use it, but at range - any recoil is too much.  As it only takes a few pixels to take you off target.

     

    4) The type 95 has has a 40/50/30/30 recoil pattern with a 1200 center speed.  The M4A1, FAD and ACR all have a lower or same recoil pattern but with higher center speed (1350). And that's just the assault rifles.  The type 95 has HIGHER RECOIL than all those guns. If it did not need one bullet less to kill than those guns (at close range only mind you) it would be a completely useless gun.  Why use a burst gun when there are full auto guns with less recoil and the same damage?

     

    You guys are fixated on a 50 milisecond difference in kill speed, when in reality your brain cannot tell the difference.  You just know it's there so you rage about it.  The devs know all of the above.  They've reviewed it.  They understand the trade offs.  Chill about it.  The truth is,  if you where killed with a type 95,  you would also have been killed with about 10 other guns in the game in the exact same circumstances.  It wasn't the gun.

  • vileself Master 4,866 posts since
    May 23, 2011
    Currently Being Moderated
    34. Dec 13, 2011 5:26 PM (in response to iamhollywood5)
    Re: Petition - Drop the damage on the Type 95

    Im going to encourage people not to sign this petition and I will give a simplified reason as to why. The majority of players currently have more success using a G36 or a SCAR. The Type95 is no FAMAS. Its no MP40 and its no UMP45. The Type95 is like an MK14 with less accuracy, less power and slightly less effort to use which is essentially what balances it out.

     

    Seriously, if you guys want to cry about stats then how come the MK14 isnt overpowered? That gun is a potential OHK at close range and its an AR! Its fire rate and reload times are equal to the Type95 and although its raise time its lower, its drop time is higher. No one here cries about that gun because no ones got the balls to use it. The semi-auto fire rate scares people away. Noobs not dare!The ones who do use it know exactly how nasty it is. This gun struggles at close range against full autos but after the nerf now so does the Type95 and thats how it should be. I should still be able to kill a guy at close range with a Type95 or an MK14 if Im good enough. I still have to hipfire accurately against full auto, pray n sprayers. Theres no reason they need a damage decrease, they are already outclassed where they should be outclassed. /truth

  • brandaman Master 6,610 posts since
    May 24, 2011
    Currently Being Moderated
    35. Dec 13, 2011 5:30 PM (in response to thebiindsniper)
    Re: Petition - Drop the damage on the Type 95

    You know something is overpowered when even this guy agrees.

  • Master 6,923 posts since
    May 23, 2011
    Currently Being Moderated
    36. Dec 13, 2011 5:33 PM (in response to vileself)
    Re: Petition - Drop the damage on the Type 95

    The Mk14 is a gun where its only as good close range as your trigger finger is. I happen to have a good one so I'm good with the gun. Yes it has potential for one shot kills up close. But its a rare occasion that you'll ever get one.

     

    Not to mention its semi-auto. Semi-autos should have higher damage. That's the way they should be.

     

    The Type 95 is much better up close. It has high damage and a very high rate of fire. Even though it is a three round burst you're still getting multiple bursts off quickly.

     

    The damned thing's fire rate badly needs decreased. I don't give a damn about the damage. Nerf the damage now and it wouldn't matter anyway. Not when you can put six bullets into you before you can put three into them.

  • brandaman Master 6,610 posts since
    May 24, 2011
    Currently Being Moderated
    37. Dec 13, 2011 5:39 PM (in response to trialstardragon)
    Re: Petition - Drop the damage on the Type 95

    If you think staying at a long distance from Type 95 users is going to help, then you're doing it wrong. That weapon has ridiculous range, and carries its two hit kill throughout. There's rarely (if any) times where it drops damage. It has longer range than LMG's. Why?

     

    "Hey, dude! Stay at long range to avoid that guy with the long range weapon!"

  • trialstardragon Master 10,325 posts since
    May 26, 2011
    Currently Being Moderated
    38. Dec 13, 2011 5:39 PM (in response to jassieray)
    Re: Petition - Drop the damage on the Type 95

    LOL use it.. yeah at the begining of a prestige. Rely on it.. nah.. like the FAD better or some of the other weapons. Need it to do good, again nah, can do well enough with even the scar. Numbers say its OP so it must be OP eh? LOL.. what a riot and what a joke really.

     

    It could do 100% damage with one shot and still fire three but still would not be OP if the person using it could not aim well enough to hit the broad side of a barn. But no one here would ever accept that. Because they think that those stats say it all. And anything that anyone else says is wrong. So yes aim is a factor if a gun is OP or not and always has been. And IW seems to know and understand this fact just as 3arc does.

     

    The type 95 should not require two burst to kill. It should kill in one burst if fired even semi accurately.

  • vileself Master 4,866 posts since
    May 23, 2011
    Currently Being Moderated
    39. Dec 13, 2011 5:53 PM (in response to jassieray)
    Re: Petition - Drop the damage on the Type 95

    I disagree. The MK14 has the same rof as the Type95 so technically it can fire 3 shots just as fast as the Type95 can. It requires more effort but it has higher damage so its balanced. The MK14 also conserves more ammo sinse the Type95 wastes a bullet with every burst, but again its balanced out with a 20 round clip vs a 30 round clip.

     

    The Type95 and the MK14 are balanced with each other so if one is overpowered they both are. The truth is neither one of them is sinse they both struggle at close range due to the need to press the button more than once. Sure the Type95 has a 2/3 chance to get a kill at close range with one burst but the MK14 has potential for a OHK at close range. One burst vs one shot = balanced. One is more powerful while one is slightly more user friendly = balanced. Niether of these features has an advantage over a fully automatic weapon at close range = balanced.

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