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  • iif0xh0undii GlobalModerator 10,709 posts since
    May 23, 2011
    Currently Being Moderated
    30. Dec 7, 2011 10:16 AM (in response to maccabi)
    Re: The lag has gone mainstream

    The farther away I am from someone, the more lag I'll have? INTERDASTING

  • rankismet Master 11,009 posts since
    May 23, 2011
    Currently Being Moderated
    31. Dec 7, 2011 11:15 AM (in response to jessedart)
    Re: The lag has gone mainstream

    Interesting... but so many people ignore the conclusions they drew...

     

    "If there's one thing we've learned in putting this feature together, it's that it's something of a miracle that online gaming works so well and looks so smooth, bearing in mind the ever-changing latencies we can measure at any given point. It's also clear that - by and large - the client-side prediction technologies employed in most games must be of exceptional sophistication in order to create an experience as seamless as we see it on-screen."

     

    There will be lag... host selection and party geography are the biggest challenges.

     

  • djtn Apprentice 552 posts since
    Sep 24, 2011
    Currently Being Moderated
    32. Dec 7, 2011 10:48 AM (in response to jessedart)
    Re: The lag has gone mainstream

    "maccabi wrote: some stuff worth remembering but meh"

     

    Sorry Mac, but I have to disagree. The first video alone is hugely significant because it proves that there is no creditability to the COD Multiplayer, let alone k/d ratio’s, skills, etc… This is the very thing the new “Elite” app is pushing - stats and competition. It’s no longer who is better or more skilled but instead, who is luckier at matchmaking. It’s kind of disappointing to a hardcore gamer. It’s like going to a football game and the coin toss determines who wins and then it’s over - not very fun, no way to improve or truly measure your performance… no need for Elite.

     

    All I see is a huge opening gap for a studio to swoop up all the hardcore gamers with a new technology that guarantees credible multiplayer experience where your true performance is accurately measured and matched against other players with similar skill. Something the COD franchise seems to trick you into thinking they are doing- when in fact they are not. It’s an illusion and the bases for Activision’s cash cow.

     

     

    Pay no attention to the Lag Comp behind the curtain…

  • sweatyclam Master 5,316 posts since
    May 28, 2011
    Currently Being Moderated
    33. Dec 7, 2011 10:46 AM (in response to djtn)
    Re: The lag has gone mainstream

    Unless you play on a LAN, you never truly have had fair games.......

  • maccabi Master 11,855 posts since
    May 31, 2011
    Currently Being Moderated
    34. Dec 7, 2011 11:11 AM (in response to djtn)
    Re: The lag has gone mainstream

    djtn wrote:

     

    "maccabi wrote: some stuff worth remembering but meh"

     

    Sorry Mac, but I have to disagree. The first video alone is hugely significant because it proves that there is no creditability to the COD Multiplayer, let alone k/d ratio’s, skills, etc… T

     

    Pay no attention to the Lag Comp behind the curtain…

    No thats what i was talking about, muzzle flashes are client side animations they have no relation to latency/lag or any other network/internet thing past the delay in you pressing the trigger to seeing them on screen, same as bullets and bullet holes.

     

    what you have to remember in cod games is there is no actual bullets, nothing is fired from your gun any indication you see of bullets is nothing more than a CLIENT side animation.

     

    If i press my trigger on my contoller i see muzzle flashes, if i can see someone on my screen and they press fire.. when they update the host who then updates the players MY xbox will add a muzzle flash to the character model of that other player. when the host tells my xbox that that player is firing in relation to MY OWN TIME STREAM (you have to remember no ones games are in sync everyone plays from a rewound gamestate)

     

    i really dont understand why they have tried to muddy the waters with the whole fps thing it just adds to peoples confusions.

     

    all that first video demostrates is something which everyone knows killcams/theatre dont show what happens on your screen, nothing new there.

     

    I hate these type of "videos" they just feed into peoples own misconceptions.

     

    sorry but all that article does is basically say distance = latency ..nothing new there

    and in relation to cod killcams/theatre arent your view in your timeframe. again nothing new.

     

    the problem is with these types of videos is they show exactly how lag comp is supposed to work, the problem is people dont like that

  • uberNoobs Newbie 34 posts since
    Nov 16, 2011
    Currently Being Moderated
    35. Dec 7, 2011 11:16 AM (in response to djtn)
    Re: The lag has gone mainstream

    djtn wrote:

     

    "The first video alone is hugely significant because it proves that there is no creditability to the COD Multiplayer, let alone k/d ratio’s, skills, etc… This is the very thing the new “Elite” app is pushing - stats and competition. It’s no longer who is better or more skilled but instead, who is luckier at matchmaking."

     

    "It’s like going to a football game and the coin toss determines who wins and then it’s over - not very fun, no way to improve or truly measure your performance… no need for Elite."

     

    Pay no attention to the Lag Comp behind the curtain…

     

    Well said djtn! You nailed it on the head.

     

    I don't pretend to be any good, but I'm competitive like most others who play COD. Why would I play a game that is inherently unfair?

     

    For some of us the game is a frustrating string of impossible deaths, worthless hitmarkers and rubber bullets.

     

    To bad. I'm (or was) a big fan. Lag-comp was bad in Bops, but it's an abomination in MW3. I have hundreds and hundreds of hours invested in this series. It's a pity for it end like this.

     

    Oh well, I'm waiting for the patch... If they rebalance the game I'll gladly come back and give IW credit for fixing things. But until then, Skyrim is amazing!!

     

    I can't believe I payed for elite premium… Oy, I'm sucker…

  • gallp13 Master 6,481 posts since
    May 28, 2011
    Currently Being Moderated
    36. Dec 7, 2011 11:35 AM (in response to uberNoobs)
    Re: The lag has gone mainstream

    Makes for very interesting conundrum from a legal perspective.

  • djtn Apprentice 552 posts since
    Sep 24, 2011
    Currently Being Moderated
    37. Dec 7, 2011 11:47 AM (in response to maccabi)
    Re: The lag has gone mainstream

    I understand your point Mac but regardless of what the theater or kill cam shows, they're complete inconsistencies of what happened or more so, what was seen by each player in real time on their screen. The one guy is clearly shooting first on his screen and on the other guys screen the enemy never shot a bullet, with the kill going to him. How can you determine a winner? Better yet, how can you sell an app (Elite) based off stats and competition which again, are nothing more than determining who was luckier at matchmaking?

     

    It doesn’t seem fair or creditable which brings me to my point. COD is a game of who is luckier at the mercy of matchmaking. Skill plays a VERY small role. COD is not legitimate or credible. It’s an inconsistent measurement of actual events, with the winner being lucky with a better connection to the host (or lower lag compensation). K / d, win / loss, all the data is bogus due to its inaccuracy and validity.

  • maccabi Master 11,855 posts since
    May 31, 2011
    Currently Being Moderated
    38. Dec 7, 2011 11:58 AM (in response to djtn)
    Re: The lag has gone mainstream

    djtn wrote:

     

    I understand your point Mac but regardless of what the theater or kill cam shows, they're complete inconsistencies of what happened or more so, what was seen by each player in real time on their screen. The one guy is clearly shooting first on his screen and on the other guys screen the enemy never shot a bullet, with the kill going to him. How can you determine a winner? Better yet, how can you sell an app (Elite) based off stats and competition which again, are nothing more than determining who was luckier at matchmaking?

     

    It doesn’t seem fair or creditable which brings me to my point. COD is a game of who is luckier at the mercy of matchmaking. Skill plays a VERY small role. COD is not legitimate or credible. It’s an inconsistent measurement of actual events, with the winner being lucky with a better connection to the host (or lower lag compensation). K / d, win / loss, all the data is bogus due to its inaccuracy and validity.

    ok hypothetical remove the lag comp and you will see EXACTLY the same thing due to the lowest ping wins point,actually no it will be worse as you wont even see the guy who killed you most times you will be running them just dead thats what latency does to a online game thats based on pure pings on consoles.

     

    I totally agree with you on elite its pile of badly coded unsecured exploitable trash and your point about competition is fair but then seeing as elite doesnt work anyways its moot

     

    but the same point applies without lag comp the lowest ping would win everything and that isnt fair either.

     

    Slightly controversial viewpoint on these forums but i would rather play with lag comp on consoles than without

  • uberNoobs Newbie 34 posts since
    Nov 16, 2011
    Currently Being Moderated
    39. Dec 7, 2011 12:15 PM (in response to maccabi)
    Re: The lag has gone mainstream

    @maccabi

     

     

    I honestly appreciate that you are trying to educate us on the technical side of things...

    Your posts are very enlightening. But I think all of us may be missing the point.

     

    There's obviously a problem here. A few of us with higher end connections have watched it evolve over the last few COD titles. It's gotten progressively worse and is now at a point that it's become unplayable.

     

    I have many, many hours invested in the COD series (and many, many more in other FPS). This is something we can "feel" in the game. Regardless, of how killcams work or how lag-comp works, it's tangible to our experience. The game has become horribly unbalanced.

     

    I'm not a mechanic… but I know when my car is broken.

    And when it's broken I do my best to explain to my dealer, in terms I understand, what the problem is. I do this in hope that my description will facilitate in the car's repair.

     

    That's what we have here. People know it's broken. And they are doing their best to describe the problem.

     

    Further, IW admitting there's an issue/problem with something they are calling "Lag-Comp" (however implicitly) should be revealing. No?

    It's been affirmed through official channels that they are "discussing lag-comp" and will "fix" it.

     

    Maybe the moniker "lag-comp" is inaccurate from a technical perspective.

    But you don't fix something that isn't broken > and for it to be broken > It has to be something > you can't fix nothing.

     

    Hmmm, you might wanna check my logic on that last part… but you get my point.

     

    Cheers!

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