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  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    Signing out now. Falling asleep.

     

    Cheers all,

     

    G iH A IN ID II

  • sfod-d Newbie 43 posts since
    Sep 22, 2011

    @GIHAINIDII, Regarding KDR, much to my surprise, my KDR is pretty much the same on MW2,BO and MW3, around 1.5 to 2.0.  I don't really care what my KDR is i play to have fun not worry about my stats.  One last question if you can answer, with the new free face off maps does this mean we are not getting any classic maps?

  • BAMOZZY Novice 116 posts since
    Oct 9, 2011

    How can you tell if someone is Boosting to get Sit Rep Pro for example or titles/emblems??

     

    Especially if you take it in turns to destroy equipment or stand under a care pack marker for the final kill cam etc etc.. Need the 5 health regenerations? let me hit you 5 times, Need A few more headshots for the Gold Titles? let me get them but by taking it in turns you would NOT know that they were boosting by looking at the data it would show that they are killing each other - it is easy to not make it look obvious - Its not like they are boosting to get the MOAB's (of which there are no titles/emblems anyway) It can also be a way to complete certain (difficult) gun challenges (under-barrel Shotgun) to rank up guns quicker for Gold...

     

    I have tried to see anything positive about the 'Face Off' only Maps and apart from the way they look - I am seriously struggling! I cannot play them together with my clan/party. I play every day with 3-4 others minimum! And to say they are 'team' based is a joke - co-operative at best! 1v1 is NOT a team! 2v2 is co-operative vs co-operative hence Co-op is 2 players together!!!

     

    The COMMUNITY want smaller maps for that Intense, gun on gun, Manic action that made Shipment, Rust, Nuketown, Dome so popular - these are poular in all game modes up to 6v6 and often the most voted for. These maps are certainly PERFECT to carry on that Intense Action with many more players and they can't be smaller than Rust for example!! Rust worked with 6v6! People can still test their skills 1v1 or 2v2 in private matches AND cannot BOOST!! Face Off just provides a forum for them to boost especially if you are going to add 5 more prestige levels - it will certainly take the slog out of getting a lot of the perks PRO before going into full MP maps. I am not Disappointed by the additional game modes being added (although I do think it is very open to abuse) BUT by the fact that they are NOT available in other game modes and will have VERY Limited play potential to myself and my Clan/Party - we CANNOT ALL play together as a TEAM! I must say that they do look very good too so that just adds to my disappointment about NOT being able to play them with my Clan/Party/Friends together.

     

    Also you have NOT responded about mixed game mode lobbies like the Elite playlists, Ground Wars etc. Is it possible to rotate these game modes and players vote on Map ONLY as I am fed up with playing the same game mode over and over again. I played Sanctuary 3 times on TDM in a row last night BUT the TDM mode was the ONLY option not KC or DOM (after the first TDM we were given the option of Sanctuary TDM or Liberation TDM, then Sanctuary TDM or (I think) Foundation TDM). PLEASE can you rotate the game modes!!! or at least NOT offer the same game mode as an option in the next game (i.e. if you have just played a TDM then you get the option of Dom or KC only)

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011
    Currently Being Moderated
    9,363. May 12, 2012 2:43 AM (in response to sfod-d)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    sfod-d wrote:

     

    @GIHAINIDII, Regarding KDR, much to my surprise, my KDR is pretty much the same on MW2,BO and MW3, around 1.5 to 2.0.  I don't really care what my KDR is i play to have fun not worry about my stats.  One last question if you can answer, with the new free face off maps does this mean we are not getting any classic maps?

    ...

     

    G IH A IN ID II

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011
    Currently Being Moderated
    9,364. May 12, 2012 2:50 AM (in response to BAMOZZY)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    G IH A IN ID II wrote:

     

    BAMOZZY wrote:

     

    How can you tell if someone is Boosting to get Sit Rep Pro for example or titles/emblems??

     

    Especially if you take it in turns to destroy equipment or stand under a care pack marker for the final kill cam etc etc.. Need the 5 health regenerations? let me hit you 5 times, Need A few more headshots for the Gold Titles? let me get them but by taking it in turns you would NOT know that they were boosting by looking at the data it would show that they are killing each other - it is easy to not make it look obvious - Its not like they are boosting to get the MOAB's (of which there are no titles/emblems anyway) It can also be a way to complete certain (difficult) gun challenges (under-barrel Shotgun) to rank up guns quicker for Gold...

     

    I have tried to see anything positive about the 'Face Off' only Maps and apart from the way they look - I am seriously struggling! I cannot play them together with my clan/party. I play every day with 3-4 others minimum! And to say they are 'team' based is a joke - co-operative at best! 1v1 is NOT a team! 2v2 is co-operative vs co-operative hence Co-op is 2 players together!!!

     

    The COMMUNITY want smaller maps for that Intense, gun on gun, Manic action that made Shipment, Rust, Nuketown, Dome so popular - these are poular in all game modes up to 6v6 and often the most voted for. These maps are certainly PERFECT to carry on that Intense Action with many more players and they can't be smaller than Rust for example!! Rust worked with 6v6! People can still test their skills 1v1 or 2v2 in private matches AND cannot BOOST!! Face Off just provides a forum for them to boost especially if you are going to add 5 more prestige levels - it will certainly take the slog out of getting a lot of the perks PRO before going into full MP maps. I am not Disappointed by the additional game modes being added (although I do think it is very open to abuse) BUT by the fact that they are NOT available in other game modes and will have VERY Limited play potential to myself and my Clan/Party - we CANNOT ALL play together as a TEAM! I must say that they do look very good too so that just adds to my disappointment about NOT being able to play them with my Clan/Party/Friends together.

     

    Also you have NOT responded about mixed game mode lobbies like the Elite playlists, Ground Wars etc. Is it possible to rotate these game modes and players vote on Map ONLY as I am fed up with playing the same game mode over and over again. I played Sanctuary 3 times on TDM in a row last night BUT the TDM mode was the ONLY option not KC or DOM (after the first TDM we were given the option of Sanctuary TDM or Liberation TDM, then Sanctuary TDM or (I think) Foundation TDM). PLEASE can you rotate the game modes!!! or at least NOT offer the same game mode as an option in the next game (i.e. if you Ahave just played a TDM then you get the option of Dom or KC only)

    You raise some good points. Generally we haven't policed boosting for cosmetics or perks unless these have griefed others because these don't figure in LBs. I'll forward this to the security team for an opinion however.

     

    There is an internal discussion occurring around the Elite playlist modes and what is appropriate to include.

     

    Cheers,

     

    G IH A IN ID II

  • Calculating status... 2 posts since
    May 12, 2012

    so why the removal of "hardcore DLC moshpit" for al of use regular players? i dont want to join "elite", but would like to continue to be able to play the map pack mosh pit in hardcore.... ps3

    now i have to spend 75 percent of my time entering and exiting lobbys to find maps i want to play......

  • vims1990 Master 7,516 posts since
    Aug 13, 2011

    Hi GHANDI,

     

    If we ever find some of the new maps playable in 6 vs 6 gametypes in private matches in terms of spawns, will you consider implementing them into the 6 vs. 6 public playlists?

     

    The maps look amazing but it's the disappointment of not allowing 6 vs 6 or even 4 vs 4 in team tactical.

  • Snipingdbag Master 4,587 posts since
    Oct 19, 2011

    My k/d is lower compared to blops, all of my regular auto guns had over a 2 k/d range there, here it’s 1.5-2. I feel that I’m significantly better in this game than in black ops though, I just get a lot more BS insta-deaths in your game and the stuttering as host is stupid and messes with aim and people get compensated constantly. I do feel it’s less / manageable without theater on (just played the game went ok as host next to some stuttering here and there) & k/d isn’t everything, as my spm must be higher in mw3. Mw3 plays completely different to black ops though,mw3 is faster paced & guns are generally easier to aim with.

     

    Every game I just played the host raged, bar for the games I hosted and you can just feel the sync / stutter issues while playing as host especially with Killstreaks in the air and when people start leaving and joining.. It’s a shame you guys can’t fix the problems with lag / lag comp and hosting, it’s probably the reason DLC sales have been poor..

     

    Explain how just now 3 usas-12 shots in a row with damage didn’t kill some dude 10 to 20 feet away from me in a game I got to host later (I was host at that point)? If I used a rf pp90 the man would have been dead for a week.. I got a hitmarker for every shot, so even if only one pellet connected for every shot that man should have been dead. He was in my crosshairs with steady aim, so not likely at all that the first let alone second and in this case third shot somehow wouldn’t kill him. Keep in mind the usas-12 max damage range should be a good 34.45 feet / 10.5 meters, before those 3 shots have any chance of becoming hitmarkers and I walked closer to him every time. It’s crap like this that makes k/d irrelevant as it’s not accurate. People get compensated constantly. It’s obvious. When I played moderate pre the last patch, I knew I had an advantage on certain players in the lobby as occasionally I'll turning around and drop someone after he put half a clip into me which shouldn’t happen. I can imagine it being unplayable for a lot of people..

     

    In a game where a split-second often makes a difference in a gun battle, how do you think someone skipping frames will do against good players with excellent fast aim and positioning sense?  Let alone when they are shooting blanks in the mix, the game is out of sync too much.. I can't explain that usas-12 moment otherwise..

     

    Why the hell did you guys go from 10 ping matchmaking intervals in mw2 to 25 ping in mw3 2 years later? Do you guys want to game to be out of sync? Shouldn't you guys be improving matchmaking & not the other way around? Why do I play a lot of 3 bar players while the game is in its prime in big game modes that have over 40.000 people playing it regulary at any given moment?

  • featherman84 Apprentice 504 posts since
    Jun 21, 2011

    Earlier this week I posted that the game is somehow working better for me, but last evening's clan ops I had way too much WTF moments, are there so many clanmembers cheating or is the matchmaking or lagcomp a b1tch under these circumstances.

    I barely had a match which played properly, not so much the lag but being behind the enemy a second or 2.Why?

  • featherman84 Apprentice 504 posts since
    Jun 21, 2011

    G IH A IN ID II wrote:

     

    ChicoEsquela wrote:

     

    When I quit matches its within the first 2 minutes.  I can tell right away when it's  going to be one of those matches and I'm outta there. 

    On which platform? Edited by G IH A IN ID II - two answers got conjoined.

     

    Cheers,

     

    G IH A IN ID II

    I notice this also, I exactly know when things are not properly playing on ps3.

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