-
Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Ghandi
Are you still on? I have some stuff you need to see.
- Report Abuse
-
Like (0)
-
Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
G IH A IN ID II wrote:
As promised I followed up with the MP design team on a number of weapon and game balance issues today:
Shotguns will remain at their current settings.
We shall begin testing of new Dragunov stats that buff the weapon but do not break the intra sniper class balance.
The radius of Dead Man's Hand efficacy will be reduced.
I'll update this forum wiith details and ETAs when I receive them from the team.
Cheers,
G IH A IN ID II
Brick2urFace & bubbacake will probably be most upset than me about shotguns. I can somewhat deal with it. Hopefully the matchmaking update could make shotguns more consistant.
I'm thankful that the devs have decided to reduce the blast radius of Dead Man's Hand (hopefully to the range of C4) but a reduction nevertheless.
I know one certain forum member will appreciate the buffing of the Dragonov.
Again GHANDI, I appreciate your feedback & commitment to improve MW3.
- Report Abuse
-
Like (0)
-
Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Ghandi
Are you still on? I found a pretty serious glitch today in multi player.
- Report Abuse
-
Like (0)
-
Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Need a longer round start timer so everyone spawns in at the same time.
Need all custom classes unlocked like it is in private matches.
Those are the two reasons it was not able to be on the pro circuit.
- Report Abuse
-
Like (0)
-
Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
virtualvirus wrote:
Need a longer round start timer so everyone spawns in at the same time.
Need all custom classes unlocked like it is in private matches.
Those are the two reasons it was not able to be on the pro circuit.
How long would the round start timer need to be?
Cheers,
G IH A IN ID II
- Report Abuse
-
Like (0)
-
Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Brick2urFace wrote:
Ghandi
Are you still on? I found a pretty serious glitch today in multi player.
I'm here but I'm about to fall asleep. If you could please PM me what you have discovered I'd be much obliged.
Cheers,
G IH A IN ID II
- Report Abuse
-
Like (0)
-
Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
vims1990 wrote:
I know one certain forum member will appreciate the buffing of the Dragonov.
Don't know if you're referring to me, but I'll definitely appreciate it should I get on the game again (haven't played for about a month now, just no motivation to do so). The Dragunov was my first Gold Weapon in CoD4 (not counting Desert Eagle), and I was disappointed it wasn't in MW2.
It'll be nice to finally have a decent version of it in the game.
- Report Abuse
-
Like (0)
-
Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Ghandi, is it possible to patch the spawn system with a physical patch (something that goes through certification)? If so, why hasn't there been one yet?
- Report Abuse
-
Like (0)
-
Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
I completely agree with you, the 1887 without range/damage is WORTHLESS!I always felt like punishing myself while playing with the 1887!After I got damage it's usable, but nowhere near OP or even good!The striker kicks a** though!I think it's still pretty OP-ish...
- Report Abuse
-
Like (0)
-
Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
mcdonamw wrote:
Furthermore, now that I think about it... you say spawns should be based on your team? I almost exclusively play HC:TDM. I almost NEVER spawn with any of my teammates. I tend to spawn as far away from them as possible in many cases. I'd prefer to spawn with them, though I guess if enemies are right on top of them that might be pretty bad. I don't know if that's why it is, but something doesn't seem right there.
I don't think MW3's spawns are well-designed even for team matches.
MW3's entire spawn system [locations, rules, quirks and all] is, however, easily exploited by a team that works together. It doesn't make it a good system, just a broken system that a subset of players don't find issue with as the broken bits either have no impact on their style, or actively favor their style.
I think that is where Foxhound's different experience comes from, as he plays with a team that takes advantage of the system.
- Report Abuse
-
Like (0)
This discussion is locked
