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  • bubbacake Expert 590 posts since
    Dec 25, 2011

    I also find it interesting how a lot of the feedback on shotguns (which a lot of it has been to buff them and has been backed up with evidence) has been largely ignored or shot down.

     

    Yet one post that says to not buff them (with no evidence whatsoever) is immediately complimented.

     


  • Trupster Novice 58 posts since
    Nov 10, 2011

    Quoting myself as it seems my post is lost amongst all the crap talk :\ , but I want this to get through next to the other current points being worked on:

    Trupster wrote:

     

    The radio and laptop animation bug when calling in a killstreak is still happening (where you keep the radio or laptop out and are unable to do anything else other than run, until you press your switch weapon button). Please note this is when playing the PC version, I have no clue if this happens on other platforms seeing PC seems quite a few patches behind by the looks of things.

  • ILikeLaglessGames Apprentice 182 posts since
    Mar 21, 2012

    I wish I could play with friends, but all of my friends have dropped this game because of the BS that happens.

     

    This kind of spawn should never happen.  The game shouldn't spawn someone staring at my back.

     

    Then there's this.

     

    I placed a motion sensor on a spawn point behind me, in my own spawn.  The game still spawned people behind me.

  • operator-1 Master 2,457 posts since
    Jul 28, 2011

    bubbacake wrote:

     

    ...Now I am worried that, despite all the evidence to buff shotguns, ONE post that says don't buff them will cause the team to say, "Good enough for me. Shouldn't buff them."

     


    ...I also find it interesting how a lot of the feedback on shotguns (which a lot of it has been to buff them and has been backed up with evidence) has been largely ignored or shot down.


    Yet one post that says to not buff them (with no evidence whatsoever) is immediately complimented.

     

    Heaven forbid somebody hop in here & say: "MW3's lag & match-making are perfect the way they are - please don't change them."

  • kastro187420 Master 5,921 posts since
    May 23, 2011

    iif0xh0undii wrote:

     

    I will not accept the challenge because I find it absolutely ridiculous to play a team oriented gametype by myself. I also believe that the so called "average player" is at fault for not joining up with friends. This is a very social game and we have a service which makes finding peers and joining clans fairly easy. Not to mention the plethora of additional social outlets that exist.

     

     

    You're assuming that the average player, at any given time of the day they choose to play, has an additional 4 or 5 people on their list, all willing to play the same game mode type at the same time.

     

    The Average player isn't at fault because of they can't always play in a full party. A game's mechanics should NOT be dependant on everyone always playing in a full party. That is a fault of the game, not the players. Trying to design the game around that is only going to result in problems, which is why it's not designed around it.

     

    The spawn system should be based on teams, not individuals. I believe that the spawn logic is correct in spawning users away from their original spawn and to the new one if the enemy has pressed evenly in. Does this favor premades? Yes. Is it the developers fault if someone wants to rambo in and throw the spawns into chaos? Absolutely not.

     

    The spawn system IS based around teams, but not spawn-trapping. When people talk about bad spawns, they are not talking about spawns flipping when someone pushes into the enemy spawn. We're talking about people dying, and then respawning within a very close distance to the player who just killed them, many times right around the corner. We're talking about spawning into enemy fire and dying before you can react (this actually happened to me where I literally spawned into an enemies line of fire during Kill Confirmed). We're talking about genuinely bad spawns.

     

    In my experiences, we have captured the A flag on Mission and the enemy has spawned around us at C, but not on top of us. Seldom do I ever have someone spawn directly behind me as documented by some people. Neither do I spawn directly in front of a kill lane.

     

    The fact that it's still being documented should be enough to tell you that the problem persists. As I said, what you experience puts you into the minority because your gameplay with full parties is not indicitive of the typical experience.

     

    I'd also like to state that I have not spoken on or about the average person's experience till now. I have only spoken of my own experiences which were discounted as lies and luck. If you follow this conversation from the beginning of my post till now, you can see what I mean.

     

    I'm talking about the dismissil of the complaints on the basis that the players are at fault for not playing in a full party trying to spawn trap the enemy team. The game is designed around the average player, who typically doesn't have a full party. This includes the spawn system.

     

    My challenge still stands however. If you believe the spawn system to be of no real problem, simply play as the average player does for a brief time. It's easy to lay the blame on the players, but in actuality, the problem doesn't lie with them.

  • bubbacake Expert 590 posts since
    Dec 25, 2011

    operator-1 wrote:

     

    bubbacake wrote:

     

    ...Now I am worried that, despite all the evidence to buff shotguns, ONE post that says don't buff them will cause the team to say, "Good enough for me. Shouldn't buff them."

     


    ...I also find it interesting how a lot of the feedback on shotguns (which a lot of it has been to buff them and has been backed up with evidence) has been largely ignored or shot down.


    Yet one post that says to not buff them (with no evidence whatsoever) is immediately complimented.

     

    Heaven forbid somebody hop in here & say: "MW3's lag & match-making are perfect the way they are - please don't change them."

    IW : Wait, someone said the connections are fine?

     

    IW: (in Jim Carrey voice) ALRIGHTY THEN!!!!

     

    Correction: Ace Ventura voice.

  • xtorchxstangx Novice 104 posts since
    Apr 16, 2012

    how much longer wait for ps3.

  • wajackbauer Apprentice 516 posts since
    Sep 25, 2011
    Currently Being Moderated
    8,667. Apr 30, 2012 5:27 PM (in response to BAMOZZY)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    You misunderstood what I meant by flinch. What I meant is, when you shoot at someone. their character flinches from getting hit. They move their head, chest and arms a bit. While this is realistic, if you're aiming at someone's head at close range and you shoot 2 bullets, sometimes only 1 will hit because the first bullet made their character model move (head no longer in the same place it was for about half a second) thus making the 2nd bullet. This happens more at close range but it would still happen from time to time at long range.

     

    Also I think you may have also misunderstood what I meant by ingame autobalance. What I mean is, if a match is full (6 vs 6) and then 2 people from the same team leave, (making it 4 vs 6) assuming no one else joins the match it will stay like that for the rest of the match because there's no autobalance.

     

    @Ghandi

     

    I don't know if you didn't have enough time to reply to me or if you're simply avoiding me, but either way if you don't respond in a day then I'll be very disappointed. Basically I want to know your reasons why these things haven't been put in the game... that is if you guys even thought about half of them...

  • dastealth Master 1,637 posts since
    Jun 1, 2011

    I find that the issue with shotguns is not actually the shotguns power & range (apart from AA-12) but the hit detection which is altered by lag and other factors built into the game along with compensation. I have seen my shotguns get point blank range hit markers but I have also seen them get OHK at the range of half of the hill on Carbon (believe me I was suprised to get a kill let alone a Hit Marker at that range) By no way am I saying it is perfect but there is definately some good points as well as some really bad points.

     

    A good example of the bad hit detection caused by lag compensation is the throwing knife. I have been playing Infected in the past couple of days and have had my share of good and bad moments. Last night I was playing in a lobby in which I was host and there was probably half & half 3/4 bar players. This causes my game to have issues when I am host. Consistently I see a player throw a TK, see it clearly miss my player on the screen and then die. Most of the time I just blow it off and move on. So later in the match there was one guy left & I threw my TK at him and missed somehow. The game ended half a second later as someone else knifed him. I watched the final killcam & watched my TK actually go through the last guys legs...

     

    SO I went into theatre and watched both my death and my TK. It clearly showed in theatre (I know it is not completely accurate, but I was host so it should be the most accurate) the TK that killed my was over half a player position away from me when I died. The my TK which missed actually hit the player on the front foot and passed straight through it as if it went between his legs...


    My point is that maybe the real issue with shotguns is infact the "lag comensation" as everyone calls it. I personally feel that maybe it is more about the way the "lag buffer" is handled/replayed on a users screen.

  • iif0xh0undii GlobalModerator 10,709 posts since
    May 23, 2011

    Kastro,

     

    I don't expect every single player to have friendly peers at every given point, but I do expect them to identify with new peers and game together to maximize their playtime. Are you now stating that the developers are at fault for creating team based games?

     

    Spawns like that are obviously bad. I have not experienced them though enough to consider the spawning to be broken or horrible. That seldom happens to me. If we were discussing "revenge spawns" this entire time then I apologize. However I don't recall anyone asking me how I felt about "revenge spawns." I was only questioned about spawns and someone stated that they only experienced those types. I explained my experience on the spawns that I am accustomed to.

     

    I'm not concerned if I am the minority. I started out stating my opinions when questioned, having my opinions disregarded as lies/luck, and then moved onward to further expressing them. Where did I every say that my opinions are fact and are universal?

     

    If you wish to see the typical experience and comment on the average experience, then you need to play like the average player, and experience the gameplay of the average player.

     

    Where did I ever comment on their experience before my last post?

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