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  • esmorgue Master 6,606 posts since
    Jul 9, 2011

    @ G IH A IN ID II,

     

    I see I have no alternative other to pull out the PVR. I had a match where everyone in the lobby had strong4 bars, or at least 3. Except one guy that you make out was foreign with 2 bars. I have the clip where you can see from my view that I am getting hitmarkers, yet look from his view no damage being recieved at all. Now is that the hosts fault, that damage isnt being recieved yet I am get notified that I am hitting him/

  • esmorgue Master 6,606 posts since
    Jul 9, 2011

    kizzlebee wrote:

     

    @G IH A IN ID II,

     

    Hello Again,

     

    Still don't see the dev notes on our videos posted here.  So, heres the deal.  Just be straight up with me. First question, you ever going to post the notes? Second question, Can lag comp be removed completely?  Third question, If no to last question can lag comp be "slidered" down to almost zero?  Just simple yes or no; I promise I wont tell Bobby Kotick or any of your superiors that you gave me straight answer.

    If he is the Steve I think he is...There are probably not to many above him.

  • coolwhhhip Apprentice 695 posts since
    Sep 19, 2011

    @Ghandi

     

    Hey man, I was going to participate in your poll but I didn't know what you meant by Standard vs Premium ISP. Sorry.

  • vims1990 Master 7,495 posts since
    Aug 13, 2011

    esmorgue wrote:

     

    @ G IH A IN ID II,

     

    I see I have no alternative other to pull out the PVR. I had a match where everyone in the lobby had strong4 bars, or at least 3. Except one guy that you make out was foreign with 2 bars. I have the clip where you can see from my view that I am getting hitmarkers, yet look from his view no damage being recieved at all. Now is that the hosts fault, that damage isnt being recieved yet I am get notified that I am hitting him/

     

    Well that's what I don't get.

     

    The host should be sending & receiving information (i.e. bullet counts etc) at the exact time yet in this damn game, there's a delay which is screwing up the host & everyone with decent connections.

  • esmorgue Master 6,606 posts since
    Jul 9, 2011

    @ Vims: I have had this problem from day 1. It is always someone with a lesser connection than me, and Split Screeners. They, I will never understand how 1 person on a console/connection can have issues, but 2 people on 1 consoles processor/connection will not cause more problems. With sending and recieving info....They are the only substantial thing added since MW2 that definitely has a impact on the game.

  • operator-1 Master 2,457 posts since
    Jul 28, 2011

    Customers can play other online multiplayer games like CoD4 & MW2 right now using the exact same network setups, router configs, ISPs, etc. that they play MW3 with, but they can have relatively problem-free matches with other games.

     

    Our current bandwidth & ping provide more than enough for other games to run relatively smoothly & consistently.

     

    ...Which is why I'm not convinced MW3's "lag compensation" problems have much (if anything) to do network traffic failing to be transmitted & received between consoles sufficiently fast enough.

     

    Instead, I suspect something in MW3's programming is simply failing to accurately sequence/synchronize player actions.

     

    Something in the MW3 host/server process probably acts as a sort of "traffic cop" to direct incoming & outgoing network traffic, and even though the traffic might be moving plenty fast enough, this "traffic cop" might be directing the traffic the wrong way.

  • Zacharybinx34 Novice 105 posts since
    Oct 9, 2011

    This really sucks....

     

    The netcode in this game is sooooo aggrivating!!!!!!

  • esmorgue Master 6,606 posts since
    Jul 9, 2011

    operator-1 wrote:

     

    Customers can play other online multiplayer games like CoD4 & MW2 right now using the exact same network setups, router configs, ISPs, etc. that they play MW3 with, but they can have relatively problem-free matches with other games.

     

    Our current bandwidth & ping provide more than enough for other games to run relatively smoothly & consistently.

     

    ...Which is why I'm not convinced MW3's "lag compensation" problems have much (if anything) to do network traffic failing to be transmitted & received between consoles sufficiently fast enough.

     

    Instead, I suspect something in MW3's programming is simply failing to accurately sequence/synchronize player actions.

     

    Something in the MW3 host/server process probably acts as a sort of "traffic cop" to direct incoming & outgoing network traffic, and even though the traffic might be moving plenty fast enough, this "traffic cop" might be directing the traffic the wrong way.

    I totally agree with you. I can play CoD4 as of right now and even though the player base is very minimal, I will suffer for only that reason. I can tell when some kind of discrepancy is due to the matchmaking. This game has something that falls short of "up-to-date" technology being it seems. That why I thought and posted the question, were they using CoD3 servers. I dont know but the game is way out of tune.

     

    Message was edited by: esmorgue

  • drgrincheux Newbie 41 posts since
    Sep 26, 2011

    I played with some friends on PS3 yesterday, it was HORRIBLE! In the killcam, I was always 0.5s behind the guy who kills me. For example, on my screen, I drop shot, kill the first guy, stand up, take cover when I saw the second one and die. On the killcam, the guy was killing me when I was lying on the floor. I was still prone according to his screen... So frustrating!

  • Zacharybinx34 Novice 105 posts since
    Oct 9, 2011

    drgrincheux

     

    how good is ur connection?

     

    How many  Bars?

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