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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Ghandi,
No disrespect but your team has been discussing spawn patches for about 3 months now. Actions speak louder than words if you see what I'm getting at.
Also could you look at that PM, it's been over 2 weeks now I think.
Natty.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Hi Ghandi-
Hope you had a good trip and hope you are doing well. I was wondering if the music remixing/lobby countdown ticker was supposed to be included in the patch that was released? Thanks again and I will provide some experiences from the most recent patch either late tonight or tomorrow. Thanks Pete
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
The devs do know about your complaints about shotguns and guns in general other wise they wouldnt be on the list for things that are being worked on.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Alexanaxela wrote:
you never replied to my pm either
Regarding LMGs:
Firstly I confirmed there are no two hit kill ARs at distance. The Mk 14 will two hit kill at medium range and the Type 95 will two hit kill at short range.
As a result of today's discussion the team is now examining LMG balance as an entire category.
Sorry it took so long. Hopefully, this answers peoples' questions.
Cheers,
G IH A IN ID II"
If you were talking about Foxhound responding to pms, etc ... its all in the tone.
Regarding LMGs ... here's an example of the way LMGs should be used ...
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
Here is an outlet to post weapons issues, discussions or thelike that have been deemed OT or problematic in a sense to this thread.
Link G IH A IN ID II to the thread as his attention is needed for it.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
iif0xh0undii wrote:
If the frequency of the discussion, length of posts and personal digs weren't as high or starting to creep up so much, then I wouldn't mind it being included in this thread from a moderator standpoint. However, I feel that it does need it's own thread. Removing the posts and requesting the issue be extended to a new thread allows for points, counterpoints and new thoughts to ultimately be refined.
Don't mistake my efforts as "shutting a topic out." It's simply outpacing and outgrowing the intention of it's host thread and needs to develop more on it's own. Keep the discussion clean and objective to catch the eye of the developers. You can always link the thread here when talks of weapon rebalancing start to muster up or it catches Ghandi's eye.
This is more related to weapon balance in general but I just wanted to say a few things and hopefully you have some solutions to or comments on these things:
1) I understand that weapon balance is not really G IH A IN ID II's area of expertise. He works mostly with the stuff that is related to servers and netcode and possibly glitches (?). Which is all the more reason why you should at least have one of the people involved in weapon balance post on this board (not necessarily this thread but at least a sticky'd thread designated to weapon balance) so that a more effective discussion regarding weapon balance can be made that doesn't get mixed in with the unrelated discussion of lag, glitches, and game modes.
2) It would be VERY helpful if, either through a PM or post on a thread, you explained to us what sorts of things you guys would find to be plausible patches, for example:
- I'm assuming that the removal of anything from the custom classes is plausible simply due to the nightmarish logistics in implementing such a thing on existing classes. Is that correct?
- Is changing the range numbers on a weapon as plausible as changing the damage numbers on a weapon or is it as hard to implement as removing an attachment or weapon?
- Is changing something like starting reserve ammo plausible?
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
@ GHANDI, I just finished playing 3 matches after I downloaded TU10 and the maps for the PS3. I played solo on the first 2 and in a party of 2 the last match. Here is what I experienced during this brief time.......lag, stuttering, the opposing team skipping frames and moving 5-10 feet in all directions, and more 1 hit deaths than before this update. I am unsure as to what tweaks you guys have made. But from my perspective, it's getting worse each and every update. I am unsure as to why this is getting worse and not better. Clan Ops for the PS3 should be halted due to these issues. No one is on an even playing field and honestly, it's not fun anymore. Could you please inform the net coding guys to stop "tweaking" and just "FIX" this issue. Whatever they are doing, it's not working. Plus, if they can't fix it, I know you won't tell us they can't because everyone will stop playing. I've read your statements about millions playing daily, but how many of those millions are experiencing the game the way your guys play it in house? I think what I am most disapointed in is this, I took a leap of faith before launch and invested over $100 in something that your companies figurehead, Robert Bowling, promised us. That blind faith from me to your company is now lost. I think I'll just sign out now and go play something else to pass the time. Have a great evening..... Signed, a sad COD fan!
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
I just want to know what happened to TU9 and the netcode stuff they were going to test on the PS3???
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
@G IH A IN ID II,
What happen to Patch 1.09? How can a patch be totally skipped? No improvement really noticed against inferior connections. 1bar Split Screeners are not processing informationvery well apparently. Or other unfit connections forthat matter.
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Currently Being ModeratedRe: Modern Warfare 3 Title Update and Hot Fix Notes
esmorgue wrote:
@G IH A IN ID II,
What happen to Patch 1.09? How can a patch be totally skipped? No improvement really noticed against inferior connections. 1bar Split Screeners are not processing informationvery well apparently. Or other unfit connections forthat matter.
From what he has said in the past this is my best guess as to what the reply will be:
"Only 1 TU can go through approval at a time and .10 was vital to the new maps being released on PS3. This takes priority over the net code tweaks that could likely save this game for many users. In that vain we will try to wok the net tweaks into a later update down the road
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