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  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    Brick2urFace wrote:

     

    I have a hard time believing that the weapon team could balance a see saw. 

    I have a hard time with this sort of post Brick2urFace. I've been nothing but polite in our interactions to date. I understand that you do not like the outcome since things have not been changed to the settings you desire but please keep the dialogue civil or don't participate.

     

    Cheers,

     

    G IH A IN ID II

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    Arcanine2013 wrote:

     

    The recoil of the dragunov of the can be significantly reduced to near nothing already by just going into the prone position. Yeah it'll help a little--such as not forcing me to camp with the Dragunov to get decent amount of kills. But Dear God please.. I don't want a RSASS clone.

     

    Ghandi, did you guys not read our suggestions about making it as powerful as the SVD from COD4/BO? We mentioned it several times since we initially brought it up for patch, months ago.

    The team read your suggestions and balanced the gun as they deemed fit.

     

    Cheers,

     

    G IH A IN ID II

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    Arcanine2013 wrote:

     

    G IH A IN ID II wrote:

     

    CourtRoom wrote:

     

    GHANDI, point me out assuming you have already posted it but what specific changes have you guys implemented to the Dead Man's Hand (I realize it's the C4 explosive radius; but in comparison with pre-patch DMH) and Dragunov "rebalance"?

     

    I know people will eventually make comparison videos for the two changes above but I think many will like to know what exactly has changed and how it contrasts to how it was.  Did the Dragunov receive a damage buff or did the view kick and/or recoil get toned down?  Is DMH blast radius the same as a normal C4 or something between pre-patch and C4 radius?  Perhaps some stats and numbers for those interested in that kind of stuff - e.g. COD Wiki.

    I believe the DMH efficacy is identical to C4 now, and the Dragunov got a recoil and kick adjustment because it is the SR with the lowest speed modifier in the game. I'll confirm this, however.

     

    Cheers,

     

    G IH A IN ID II

     

    Wait.. Wait.. What? The Dragunov isn't getting a damage increase(such as from 70 to 98) ? IMO, that's really the only thing it needed to be usable--to be at least as powerful as the Dragunov from BO(OSOK all the way down to the chest w/out silencer, and OSOK to the head and neck w/ silencer0.

     

    SImply giving it a recoil adjustment will just make it a lame clone of the RSASS, but with faster movement speed--while RSASS will still outclass it by having 2x the mag size, and faster reload + raise/drop speeds.

     

    Or are you giving it the same recoil as the WA2000 from BO (which is only +300 centerspeed over the Dragunov), plus the OSOK to the chest w/out silencer, and head and neck w/ silencer?

     

    P.S. What do you mean by saying that the Dragunov has the lowest speed modifier in the game? In what? Centerspeed? O_o

    Offhand I cannot recall what was done precisely to the Dragunov so this topic is a little premature. When I said lowest speed modifier I am referring to the player locomotion speed. The Dragunov is the sniper rifle that allows for the fastest player relocation.

     

    Cheers,

     

    G IH A IN ID II

  • Arcanine2013 Apprentice 293 posts since
    Feb 16, 2012

    Offhand I cannot recall what was done precisely to the Dragunov so this topic is a little premature. When I said lowest speed modifier I am referring to the player locomotion speed. The Dragunov is the sniper rifle that allows for the fastest player relocation.

     

    Cheers,

     

    G IH A IN ID II

     

    Are you talking about movement speed? Its only 90%(ties with the bolt actions) movement speed, and less slower than smgs and shotties. I'm not complaining about its current movement speed, as its faster than half the sniper rifles. But its movement speed alone didn't obviously merit it to use over the RSASS, or the other sniper rifles for functional reasons. Merely making its recoil more managable, will just make it a faster moving RSASS, but again, still outclassed in mag size, reload + draws isn/raise times. Hell the MK14 would still be better in every situation. And as I stated earlier.. Dragunov's recoil is nearly non-existant (along with the barret) when going prone anyway. Sure it helps a little, but not much.

     

     

    No, I don't feel like I'm totally entitled to get a gametuning patch update, and I'm happy you guys have listened at least and are making it er.. better.. O_o But this really isn't what us dragunov users wanted at allI. I really do wonder what in the world the development team is thinking, by making it a slightly less outclassed RSASS clone knock off than it is now, instead of just simply increasing it in power like the previous dragunovs.

     

    Do you think you can make the team reconsider? /:

  • RainMaker Newbie 46 posts since
    May 26, 2012

    G IH A IN ID II wrote:

     

    Brick2urFace wrote:

     

    I have a hard time believing that the weapon team could balance a see saw. 

    I have a hard time with this sort of post.

     

    Cheers,

     

    G IH A IN ID II

    Hey G IH A IN ID II you have to admit man that was a good jab right? LoL..

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    kizzlebee wrote:

     

    First off, these problems have existed for more than a few weeks bub. Myself and bo2000 sent you multiple videos of this sync problems back in early february. And that was after a few months of being frustrated. And if you ever do resolve these issues, which at this point i doubt you will, I'd be willing to bet we will get a couple of posts saying that the patch will be postponed and the next thing we know it will be  november 13; then you guys need to release more free dlc because this "syncing" issue was one of the biggest failings in gaming history.  I know the average gamer/cod weekend warrior doesn't know or care about it, but people will remember it.  Just look at whats happening with Mass Effect 3 and Diablo 3. Gamers aren't putting up with crap anymore. You guys need to reward us for sticking with you guys for this long. So, if it ever does get fixed I think a public apology and some more free dlc is in order.  Have Tina or who ever put it out over twitter.

    You can have a public apology from me now. I am sorry that the experience hasn't lived up to your expectations.

     

    Cheers,

     

    G IH A IN ID II

  • Arcanine2013 Apprentice 293 posts since
    Feb 16, 2012

    If the Dragunov at least gets a OSOK to the head and neck with the silencer attachment at, along with the development team's proposal of decreasing its recoil, I'll be okay with that at least, as it would give people more reason to use against the RSASS, instead of making it simply an outclassed RSASS clone(though I haven't really thought hard yet on how it would affect the RSASS).

     

    But that's just my own opinion, and I really do think most people just want it as powerful as its BO variant(my #1 priority as well).

  • sfod-d Newbie 43 posts since
    Sep 22, 2011

    @GIHAINDII, This should not be new news to bancandy as i reported this to her on 4/26/2012 via PM on this forum and on PSN.   The two attachments on secondary weapons that is.

  • esmorgue Master 6,606 posts since
    Jul 9, 2011

    Arcanine2013 wrote:

     

    If the Dragunov at least gets a OSOK to the head and neck with the silencer attachment at, along with the development team's proposal of decreasing its recoil, I'll be okay with that at least, as it would give people more reason to use against the RSASS, instead of making it simply an outclassed RSASS clone.

     

    But that's just my own opinion, and I really do think most people just want it as powerful as its BO variant(my #1 priority as well).

    If the game is out of sync and you arent really seeing what is really happening due to the worse connections having the upperhand, how do you know when you actually hit someone in the neck?

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    decisiveblow wrote:

     

    G IH A IN ID II wrote:

     

    decisiveblow wrote:

     

    .......

    I appreciate the editing.

     

    What you are describing is a direct symptom of the issue we are going to address as soon as possible. Additionally, clan operations could have exacerbated this phenomenom further. I won't go into why publicly lest the situation worsens.

     

    I apologise for the frustration you, and others, are suffering.

     

    Cheers,

     

    G IH A IN ID II

    I took 10 minutes out to calm down and then edited.

     

    The really frustrating thing is here is that people want to believe that you actually care about the game you put out. Myself included, but when I know you'll be lining your pockets with royalties - it's hard to imagine you or any person cares at IW. You took deadline over proper care and testing, thus you took money and royalties over the customers enjoyment. That, you cannot deny and by definition the morality of your company shows you don't care.

     

    It's a vicious circle; between your words that you post on here and the actions that was made resulting in an extreme substandard game.

     

    I started to play more MW3 recently because I found an affinity towards the Clan side of things; the banter, different personalities and the fun was really entertaining. I'm a natural lover of Ground War, I get that it can be horrible to play and I accept the fact fully. But 6v6 'was' supposed to have been fixed for parties to a fashion.

     

    'I won't go into why publicly lest the situation worsens.' - Translated; 'I can't say too much for liability reasons'.

     

    People may say I'm being harsh, others will say your just saying what others won't. Fact is I've tried being apathetic, most likely everyone has. Fact is, you got £90 of my money for something I don't think is worth £30. Hardened edition was a complete right off thinking about the fact Beach didn't even get everything up and running for 3 months. And clan challenges which I know you've coded for in your game is still not operational.

     

    Complete farce.

    I'm glad you calmed down. This response is only partially directed at you decisiveblow mainly because I find the 'lining your pockets' comments particularly hard to hear. Speaking personally if that was my sole motivation then I wouldn't be present on these forums listening to complaints. I'd be spending my leisure time in a vastly different fashion. I realise the angst and occasional insults come from a place of frustration; one of wanting the game to be better and to function to one's satisfaction. It is this same exact reason that I visit these forums to interact with you. I truly want to improve MW3. I'm gutted that those posting aren't having a good time.

     

    The reason I wouldn't publicly state what I thought in the previous post has absolutely nothing to do with liability. The reason is that I do not want to exacerbate the lag/sync situation further.

     

    Respectfully,

     

    G IH A IN ID II

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