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  • Snipingdbag Master 4,587 posts since
    Oct 19, 2011
    Currently Being Moderated
    10. Dec 1, 2011 2:55 PM (in response to urbanevirtuoso)
    Re: The FMG9 akimbo update -.-'

    They are like mini smgs in this game. As good as a lot of primaries & better than quite a few as well.

  • platinumb Master 9,250 posts since
    Jun 21, 2011
    Currently Being Moderated
    11. Dec 1, 2011 2:59 PM (in response to anoreo)
    Re: The FMG9 akimbo update -.-'

    anoreo wrote:

     

    THat's the thing platinumb. Akimbo needs to go. Either that or tweak it immensely, but IW does not know how to do dual wield correctly. Since when does equipping it give you MORE accuracy?

    That is what makes me facepalm. They did the exact same thing for the MW2 G18. You get tighter hipfire when Akimbo'd. The logic behind that...

    The fact that they repeat the same mistake in MW3 and made it worst by making Akimbo easier to get and able to get at Lvl. 4 makes it even sadder.

     

    @Sniping - I only use them for Steady Aim Pro and I feel sad when doing it against normal players. Sh*ttalkers, kids on mics, and Type 95 abusers deserve it, though.

  • vims1990 Master 7,500 posts since
    Aug 13, 2011
    Currently Being Moderated
    12. Dec 1, 2011 3:02 PM (in response to urbanevirtuoso)
    Re: The FMG9 akimbo update -.-'

    Same here, I was expecting IW to stick to the COD4 roots of having just a pistol or a launcher.

     

    It kind of makes Overkill a bit of a redundant perk as well. I don't see many players using that perk

     

    When I have used Overkill, it's just for a secondary striker or Riot Shield

  • platinumb Master 9,250 posts since
    Jun 21, 2011
    Currently Being Moderated
    13. Dec 1, 2011 3:34 PM (in response to vims1990)
    Re: The FMG9 akimbo update -.-'

    vims1990 wrote:

     

    Same here, I was expecting IW to stick to the COD4 roots of having just a pistol or a launcher.

     

    It kind of makes Overkill a bit of a redundant perk as well. I don't see many players using that perk

     

    When I have used Overkill, it's just for a secondary striker or Riot Shield

    No reason to use Overkill, shotguns to some degree, SMGs to some degree, and pistols because of Machine Pistols.

  • pneumatic Master 2,287 posts since
    Jul 26, 2011
    Currently Being Moderated
    14. Dec 1, 2011 4:33 PM (in response to iamhollywood5)
    Re: The FMG9 akimbo update -.-'

    How do you know they were patched already?  Did someone make an announcement with a change log?

     

    LOLOLOL  Who am I kidding....  Announcement....  Change log....   I crack myself up.

  • cwatz Apprentice 642 posts since
    Oct 13, 2011
    Currently Being Moderated
    15. Dec 1, 2011 4:37 PM (in response to urbanevirtuoso)
    Re: The FMG9 akimbo update -.-'

    Ive never understood why machine pistols are in teh game at all.  If they are in the game, then I dont know why they wouldn't be about half of an smg. 

     

    The fact is they basically are smgs.  Its insane.

     

    Stick to pistols and launchers devs.

  • xsavagerudyx Newbie 24 posts since
    Jun 25, 2011
    Currently Being Moderated
    16. Dec 1, 2011 4:40 PM (in response to iamhollywood5)
    Re: The FMG9 akimbo update -.-'

    It's IW ffs when don't they have OP crap in there games. COD4: mp5 M16 Mw2:Famas explosives ump45 Mw3: type95 akimbo fmg's either this is your first IW game or you just dont see how IW works.

  • brandaman Master 6,610 posts since
    May 24, 2011
    Currently Being Moderated
    18. Dec 1, 2011 5:04 PM (in response to xsavagerudyx)
    Re: The FMG9 akimbo update -.-'

    I'll never understand why people thought the MP5 and M16 were overpowered in CoD4. Nor the FAMAS in MW2.

     

    Explosives in MW2 were obviously overpowered, and the UMP was borderline.

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