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6488 Views 12 Replies Latest reply: Dec 7, 2011 8:08 AM by Lancer0504 RSS
LuRcHED Apprentice 684 posts since
Nov 12, 2011
Currently Being Moderated

Nov 30, 2011 12:31 PM

MW3: FMG9 Update

Just ran across this on YouTube from Bash.

 

Maybe there's hope for us on the Wii.

 

http://youtu.be/Py9y8dHXa1c

    • porkins:d Master 2,910 posts since
      Sep 21, 2011
      Currently Being Moderated
      Dec 6, 2011 7:10 PM (in response to LuRcHED)
      Re: MW3: FMG9 Update

      Yeah, that may be true I don't know, but I think they're doing some small hot fixes without telling us. Either way that really won't make them less OP.

       

      On a side note do I have you added on MW3, I saw your name in a public match and it looked familiar so I added, and... yeah.

    • Revisback Apprentice 1,141 posts since
      Sep 28, 2011
      Currently Being Moderated
      Dec 6, 2011 7:21 PM (in response to LuRcHED)
      Re: MW3: FMG9 Update

      Check your perks, sleight of hand makes the animation faster

    • padiego Master 5,727 posts since
      Sep 21, 2011
      Currently Being Moderated
      Dec 6, 2011 7:51 PM (in response to LuRcHED)
      Re: MW3: FMG9 Update

      What i want but probably won't get.

      -Complete removal of all machine pistols or of the akimbo option

      -Nerf of the type95

      -Nerf of the PP90M1

      -Nerf of P90 rapid fire(slight fix, its like the rapid fire mpk5. Annoying, but not really OP.)

      -Complete removal of squeakers

      -Complete removal of host lag

       

      One can dream .

      • Novice 233 posts since
        Sep 21, 2011
        Currently Being Moderated
        Dec 7, 2011 7:35 AM (in response to padiego)
        Re: MW3: FMG9 Update

        I like machine pistols, remove akimbo and/or nerf the FMG9's and I'll be happy, but don't take away my silenced MP9.

         

        IMO the P90 is worse than the PP90M1, (P90 = AK74u, PP90M1 = MP5k) but they both could use a nerf.

         

        You forgot lag compensation.

         

        No quickscoping nerf?

  • CPD0123 Apprentice 344 posts since
    Nov 6, 2011
    Currently Being Moderated
    Dec 6, 2011 7:39 PM (in response to LuRcHED)
    Re: MW3: FMG9 Update

    They need a 3-part mega patch to fix it right.

     

    1 nerf range

    2 buff shotguns

    3 move into SMG slot.

    • asasa Master 5,389 posts since
      Oct 20, 2011
      Currently Being Moderated
      Dec 6, 2011 7:58 PM (in response to CPD0123)
      Re: MW3: FMG9 Update

      wtf? range? is that a joke?

       

      Kick is the OP proficiency.

      • CPD0123 Apprentice 344 posts since
        Nov 6, 2011
        Currently Being Moderated
        Dec 7, 2011 6:34 AM (in response to asasa)
        Re: MW3: FMG9 Update

        On normal guns, yes, but dual weilds, no.

         

        The whole point is they're supposed to beat rapid fire at close range, with the absolute maximum range being 20 feet, with complete drop-off at 15, begining at 10-12, and almost no accuracy at that range, but laser before there. Then, they should be decent enough, if they were moved to the primary slot under smg's.

         

        The big ones are moving it to the primary SMG slot, and buffing the shotguns...

         

        The shotguns should have slight range disadvantage, but more power at that range with one or two shot kills. (maybe about a 12' range, while the DW's still have that 15' practical effective range)

         

        If they keep them as a seconday, though, they should move that back even more, to about a 15'-17' technical effective range, with a 12' practical effective range. You could almost never get kills from that range, unless you asolutely needed to.

        • Lancer0504 Expert 744 posts since
          Nov 15, 2011
          Currently Being Moderated
          Dec 7, 2011 7:26 AM (in response to CPD0123)
          Re: MW3: FMG9 Update

          First off machine pistols won't become subs they are to weak unless you add akimbo but if they were subs they wouldn't have akimbo. Second they should make shotguns as they were in MW2 because they are primarys now not secondaries. finaly range is fine as it is asc its only able to smgs and shotguns which even then will do lower damage at range than a assult rifle.

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