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  • Newbie 16 posts since
    Jun 2, 2011
    Currently Being Moderated
    80. Nov 29, 2011 2:15 PM (in response to BlksnshN)
    Re: Quickscoping.

    ^ Seriously, if anything is an exploit, it's finding the cheapest set ups the game has to offer. I wonder why I even argue over quick scoping being OP'd when there are things like Type-95's with assasin. Something is wrong when quick scoping is being mentioned as a problem and not these no recoil guns that drop as fast as my MSR.

  • dstr001 Master 4,147 posts since
    May 24, 2011
    Currently Being Moderated
    81. Nov 29, 2011 2:17 PM (in response to im2ledgeit2quit)
    Re: Quickscoping.

    quickscoping in MW3 is definately NOT skillful, if I can got 20 to 12 in a game doing nothing but quickscoping there is something wrong, I can barely snipe, yet I can somhow use a "skillful tactic"? Nah, don't buy it.

     

    quickscoping IS an exploit, anyone with a brain knows that, IW just make it easier so that quickscopers will buy the game. In laymans terms, quickscoping essentially negates sway and recoil, bith of which are SUPPOSED to make sniping balanced, that is all quickscoping is.

  • kholland65 Novice 299 posts since
    Nov 10, 2011
    Currently Being Moderated
    82. Nov 29, 2011 2:18 PM (in response to Brandonnn3)
    Re: Quickscoping.

    What makes me mad about quick scoping is the fact that you don't even have to be aiming directly at the person to make it work. I can't tell you how many killcams I've seen where the crosshair was aimed 10ft to the side of the guy. If it was a few or 2, fine I can chalk that up to lag, but when its 2-3 body widths to the side, that's kinda BS.

  • Newbie 16 posts since
    Jun 2, 2011
    Currently Being Moderated
    83. Nov 29, 2011 2:18 PM (in response to NathanW18)
    Re: Quickscoping.

    Same thing usuall happens to my friends and I. We usually notice the bs that happens but never what happens when we get a kill. We never notice the fact that the sniper got a hitmarker, but we do notice when we get one shotted by it. Vice versa, I only notice the damage on a reg. gun when I get killed.

  • Novice 107 posts since
    Nov 21, 2011
    Currently Being Moderated
    84. Nov 29, 2011 2:18 PM (in response to im2ledgeit2quit)
    Re: Quickscoping.

    It should be removed so people like me don't have to lose every TDM I play because some fu**king tool box who thinks going 1-17 is awesome because he now has a clip for his montage. The people he is killing don't suffer, it's the people on the same team losing every TDM. Just make QS private match only FFS and while your at it put the knife in there to.

  • Newbie 16 posts since
    Jun 2, 2011
    Currently Being Moderated
    85. Nov 29, 2011 2:35 PM (in response to SmilesII)
    Re: Quickscoping.

    Don't you think I get mad about it as well? I have kids using regular guns who go 1-17 and it's annoying. But that's not whats being argued. For the most part I hate the little kids who quick scope. They are usually the most immature and annoying ones, but you can't let that make you think that quick scoping is cheap. I hate the fact that so many immature kids scream about quick scoping and don't properly know how to maintain a balance between quick scoping and hard scoping. It makes it look like every quick scoper is some garbage kid who gets lucky every once in a while.

     

    @dstr. Congrats on going 20-12. Not really doubting, but I'd love to see the gameplay. And if you can, in fact, go positive consistenly while sniping aggressively and helping your team, then great. You happen to be more skilled than a lot of people. And someone please tell me how this is an exploit. It was meant to be in the game...IW said it themselves, that quick scoping would return in MW3. Do you think that they don't program the amount of sway into the game. We've seen Treyarch take quick scoping away, and then improve it. It's not an exploit, everything that has been done to sniping, has been done on purpose.

     

    @kholland. Don't judge it based on the kill cam. The kill cam is always laggy. Quick scopes look so much more innacurate in theater and during kill cams than what they actually are.

     

     

    Message was edited by: im2ledgeit2quit

     

    Message was edited by: im2ledgeit2quit

  • BlksnshN Expert 1,467 posts since
    Oct 19, 2011
    Currently Being Moderated
    86. Nov 29, 2011 2:40 PM (in response to Brandonnn3)
    Re: Quickscoping.

    No aim assist on PC,  quickscoping still very possible.    

     

    Exploit argument now invalid. 

  • dstr001 Master 4,147 posts since
    May 24, 2011
    Currently Being Moderated
    87. Nov 29, 2011 2:45 PM (in response to BlksnshN)
    Re: Quickscoping.

    Try reading my example, then say it is still not an exploit. I know aim assist DOES help, but it is the other factors that determine how easy it is to do (negating sway, recoil, and lets not forget fast aiming)

  • Newbie 16 posts since
    Jun 2, 2011
    Currently Being Moderated
    88. Nov 29, 2011 2:47 PM (in response to BlksnshN)
    Re: Quickscoping.

    ^ Maybe the aim assist arugment will be put the rest, but knowing the ignorance of people on the forum, it won't.

     

    People also need to test the aim assist with regular guns. Turn it off and slide your crosshairs over a player standing still, then turn aim assist on and slide it across the player again. Aim assist is basically telling you there is an enemy there.

  • BlksnshN Expert 1,467 posts since
    Oct 19, 2011
    Currently Being Moderated
    89. Nov 29, 2011 2:52 PM (in response to dstr001)
    Re: Quickscoping.

    Please post your dominating gameplay proving how much of an exploit and how easy it is.  

     

    Or send me a Friend request and I will post it if you don't have a cap card.  (if it is good)

    Gamertag

    xBlksnshNx 

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