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6927 Views 34 Replies Latest reply: Nov 29, 2011 1:44 PM by IIFURIOII RSS
rodsirloin Novice 315 posts since
Jul 22, 2011
Currently Being Moderated

Nov 18, 2011 10:43 AM

IW, PLEASE REDESIGN NEW MAPS

A lot of people are complaining about MW3 and most of the complaints are unfounded. People love to complain and most of the complaints I hear are BS.

 

Don't get the wrong idea, THIS is a complaint thread. But I have noticed IW addressing complaints. In Blops I made a thread suggesting kill streaks set-ups for every class. I wasn't the first to suggest that, but it didn't seem like a ton of threads out there of people asking for it. Now we got exactly that. What I'm getting at is IW actually does listen and I am impressed with all the new additions that have been made to the COD franchise. Very well done guys, I am impressed.

 

I'm usually a cynic, but dam IW has done a lot of positive changes. This is exactly why I'm even bothering in posting this thread.

 

I have 2 gripes with the game. As another thread indicates, I found serious issues with the spawn system. No need to go into it again.

 

The problem here is map design/size.

 

A. Maps are too small...much too small.

 

I thought BLOPS maps could have been a little bit bigger. But these maps are much smaller, or it seems that way for whatever reason.

 

B. Maps have too many access points.

 

Seems like every area on the map has several access points to it making it very easy for someone to get at your back. I'm not strictly a camper, r-n-g'r, or any type-cast style of player. My playing style has overtones of all styles so its not a style of play gripe. I say reformat the maps so its not full-on action non-stop and make them bigger please. Not as big as BF3 maps, those are much too big and not as small as Blops. Maybe make them a little bit bigger than Blops maps. I think the map design highlights the poor spawn system. The current map design creates constant gridlock and its making everyone I play with highly frustrated.

  • splittinwigs Master 23,564 posts since
    Aug 2, 2011
    Currently Being Moderated
    Nov 18, 2011 11:25 AM (in response to rodsirloin)
    Re: IW, PLEASE REDESIGN NEW MAPS

    They will, it's called DLC.

     

    BTW, which is already on your disc.

     

    You're welcome

  • Newbie 29 posts since
    Nov 13, 2011
    Currently Being Moderated
    Nov 18, 2011 11:34 AM (in response to rodsirloin)
    Re: IW, PLEASE REDESIGN NEW MAPS

    I'd have to disagree, whereas I think there are a couple of maps that are too small for the game (Dome and the one in the snow comes to mind)...I'd say the majority of the maps are waaaaay larger than other ones in previous games. I like the flow, the multiple choke points, and 'verticality' as well. You say you don't like the multiple pathways? So you want game maps that only have one or two? Dude, do you realize how boring the game would get with just noobs tubing and sniping the one or two spots where everyone converges? No thanks, keep them as they are, open and challenging.

    • sitnr0tat3 Newbie 49 posts since
      Aug 9, 2011
      Currently Being Moderated
      Nov 18, 2011 1:58 PM (in response to Coolguyx)
      Re: IW, PLEASE REDESIGN NEW MAPS

      Coolguyx wrote:

       

      I'd have to disagree, whereas I think there are a couple of maps that are too small for the game (Dome and the one in the snow comes to mind)...I'd say the majority of the maps are waaaaay larger than other ones in previous games. I like the flow, the multiple choke points, and 'verticality' as well. You say you don't like the multiple pathways? So you want game maps that only have one or two? Dude, do you realize how boring the game would get with just noobs tubing and sniping the one or two spots where everyone converges? No thanks, keep them as they are, open and challenging.

      wow have you even played the other titles?!?!?!?!?!?!?!?!!?!?!

      8 days MW

      10 days WAW

      35 days MW2

      20+ days BO

       

      This group of maps are some the most congested and confined maps ever produced in the COD family! I feel like Im in Nuke Town in most of these maps! 

       

      SMDH some people

    • Brick2urFace Master 1,011 posts since
      Nov 14, 2011
      Currently Being Moderated
      Nov 28, 2011 10:41 AM (in response to Coolguyx)
      Re: IW, PLEASE REDESIGN NEW MAPS

      verticality= window campers.  And I think you have the word "open" confused with cluster **** of buildings and unneciassary debris that hides head glitchers and campers.

  • hobowi7hashotgun Apprentice 868 posts since
    Sep 15, 2011
    Currently Being Moderated
    Nov 18, 2011 11:47 AM (in response to rodsirloin)
    Re: IW, PLEASE REDESIGN NEW MAPS

    Dont hate me because i was the 1 who asked for lag compensation, cant believed they listened to me! well done IW

  • Novice 434 posts since
    Jul 26, 2011
    Currently Being Moderated
    Nov 18, 2011 11:46 AM (in response to rodsirloin)
    Re: IW, PLEASE REDESIGN NEW MAPS

    14/16 maps are disgusting.

    • Newbie 3 posts since
      Aug 29, 2011
      Currently Being Moderated
      Nov 28, 2011 10:07 AM (in response to rushallday)
      Re: IW, PLEASE REDESIGN NEW MAPS

      Totally agree!!! Amen!!! Testify!!! I can't even have fun anymore.  I always feel like I'm effin working.  If you run and gun, you end up spawning amidst the other team, if you try to hold one half of the map down, there is always a way for you to be flanked.  I know players who love to run and gun but have resorted to corner camper because they feel overwhelmed.  Please give us some room to work on the DLC.

  • deucedouglas Master 1,526 posts since
    Aug 15, 2011
    Currently Being Moderated
    Nov 28, 2011 10:22 AM (in response to rodsirloin)
    Re: IW, PLEASE REDESIGN NEW MAPS

    There is nothing wrong with MW3 maps. They are infinitely better than MW2 maps. Nearly every MW2 map was based around 2 things: One central focal point that teams fought for control over the entire game (Estate, Wasteland, Terminal, Crash, Derail..) and the other being a map basically split into two sides with a couple very long lines of sight to totally negate any movement from one side to another (Highrise, Rundown, Skidrow, Vacant...)  I understand things may be a little chaotic but if you don't want to get flanked from one of the "too many access points", be aware and have some situational awareness. These maps will make you better over time if you embrace them but if you just decide to sit in corners you're still going to be bad.

    • Calculating status... 87 posts since
      Nov 17, 2011
      Currently Being Moderated
      Nov 28, 2011 12:03 PM (in response to deucedouglas)
      Re: IW, PLEASE REDESIGN NEW MAPS

      deucedouglas wrote:

       

      Nearly every MW2 map was based around 2 things: One central focal point that teams fought for control over the entire game (Estate, Wasteland, Terminal, Crash, Derail..) and the other being a map basically split into two sides with a couple very long lines of sight to totally negate any movement from one side to another (Highrise, Rundown, Skidrow, Vacant...) 

      If you've ever played Halo you would know that these actually the features that make maps good. In MW3 most of the maps have no power position, no areas worth holding down. No building is anymore or any less useful than anything else. Making for bland, random, and uncontrollable game play (which makes the spawn system suck even more). I'm already getting over this game as no playlist is fun anymore.

      • TurdFerguson00 Apprentice 937 posts since
        Oct 11, 2011
        Currently Being Moderated
        Nov 28, 2011 1:13 PM (in response to MattGrimes)
        Re: IW, PLEASE REDESIGN NEW MAPS

        MattGrimes wrote:

         

        deucedouglas wrote:

         

        Nearly every MW2 map was based around 2 things: One central focal point that teams fought for control over the entire game (Estate, Wasteland, Terminal, Crash, Derail..) and the other being a map basically split into two sides with a couple very long lines of sight to totally negate any movement from one side to another (Highrise, Rundown, Skidrow, Vacant...) 

        If you've ever played Halo you would know that these actually the features that make maps good. In MW3 most of the maps have no power position, no areas worth holding down. No building is anymore or any less useful than anything else. Making for bland, random, and uncontrollable game play (which makes the spawn system suck even more). I'm already getting over this game as no playlist is fun anymore.

        exactly what i've always said... map design for the past decade followed a formula, and it worked..

         

        team split on seperate sides of the map... 2 routes to the central "common" area... design around that all you want, but thats the basic layout that works..

         

        and BO maps werent small... in fact some of the DLC was a great size.. but even nuketown was simple enough to have a blast on... and firing range was probably as close to a perfect map as it gets imo..

         

        now people are cheap pricks and camp spawns... or just camp in general, and this is the way IW thought of addressing it... small maps with no chance of holding down any area by yourself... and if you manage to, eventually the game will just spawn an enemy 5' behind you.. lol.. trying to drop a care package is next to impossible on some maps... FFA on some is an absolute joke..

         

        i'd rather deal with campers to be honest... it was much more enjoyable then this... thats why im excited to see old maps being rehashed... better then more of the same new maps..

      • deucedouglas Master 1,526 posts since
        Aug 15, 2011
        Currently Being Moderated
        Nov 28, 2011 2:58 PM (in response to MattGrimes)
        Re: IW, PLEASE REDESIGN NEW MAPS

        MattGrimes wrote:

        If you've ever played Halo you would know that these actually the features that make maps good. In MW3 most of the maps have no power position, no areas worth holding down. No building is anymore or any less useful than anything else. Making for bland, random, and uncontrollable game play (which makes the spawn system suck even more). I'm already getting over this game as no playlist is fun anymore.

         

        Another term for power position is "Prime camping spot." You're right MW3 doesn't have any spots where you go sit in your room with the claymore to your back and rack up a bunch of kills. It's funny you actually have to go out and earn your kills and be aware of what's happening around you. If you're already over it then go back and play Halo or MW2 and have fun. It'll make for one less baby buffalo in someone's lobby.

  • kholland65 Novice 299 posts since
    Nov 10, 2011
    Currently Being Moderated
    Nov 28, 2011 10:46 AM (in response to rodsirloin)
    Re: IW, PLEASE REDESIGN NEW MAPS

    Ok, if you think these maps are good you're an idiot. The main issue with these maps isn't really the size. Yes, many are a tad small, but its not a game breaking issue. The main problem is how congested these maps are and the lack of long range sight lines. This makes the maps seems smaller because your forced to rush into the choke points or middle of the maps where all the action takes place. Resistance is a perfect example. All the action takes place pretty much in the same place even though the map is a lot larger than that. The reason all the action takes place there is because nobody wants to stay put in other parts of the maps because they have no sigt on much of the map other than the room they are in. I also agree that this doesn't exactly help the spawn issue either. Spawns are def broken. Just the other days I was staring down the back ally on Fallen only to witness 5 guys from the other team literally spawn right in front of me all on the same spawn spot. I proceeded to thank IW for the free 5 kills that were just put before me.

    • deucedouglas Master 1,526 posts since
      Aug 15, 2011
      Currently Being Moderated
      Nov 28, 2011 11:14 AM (in response to kholland65)
      Re: IW, PLEASE REDESIGN NEW MAPS

      Nobody's forcing you to rush into anything. And god forbid maps that promote movement so that you can't just head glitch at the end of a long sight line and pick people off.

       

      kholland65 wrote:

       

      Just the other days I was staring down the back ally on Fallen

       

      And this is probably why you think anybody who thinks the maps is an idiot. MW2 has plenty of long sight lines and head glitching spots for you to stare down, I'd recommend going back and playing that if you can't handle MW3 maps .

    • r8edtripx Expert 1,306 posts since
      Sep 23, 2011
      Currently Being Moderated
      Nov 29, 2011 1:37 PM (in response to kholland65)
      Re: IW, PLEASE REDESIGN NEW MAPS

      If you want long lines of sight, go play Battlefield you little B!tch!!

  • sfaalltheway Apprentice 266 posts since
    Sep 2, 2011
    Currently Being Moderated
    Nov 28, 2011 10:48 AM (in response to rodsirloin)
    Re: IW, PLEASE REDESIGN NEW MAPS

    I would like to see some more open maps like wasteland. These maps are to conjested.

  • youngkyle1 Apprentice 813 posts since
    Jun 8, 2011
    Currently Being Moderated
    Nov 28, 2011 11:05 AM (in response to rodsirloin)
    Re: IW, PLEASE REDESIGN NEW MAPS

    Black ops maps sucked, i liked Mw2 maps, and COD 4 maps. these maps arent great hope DLC rocks and brings Mw2 maps back.

    • Novice 211 posts since
      Nov 12, 2011
      Currently Being Moderated
      Nov 28, 2011 11:43 AM (in response to youngkyle1)
      Re: IW, PLEASE REDESIGN NEW MAPS

      Who here full on Runs & Guns? Now tell me your K/D, now tell me your Accuracy. Just by getting a kill doesn't mean that you are good. (i.e. How people say that Campers suck because they get their kills by hiding, this is just the same.) Please, someone send me a link to a video of someone running and gunning and NOT spraying like a 5 year old with a controller for the first time. (By NOT spraying, I mean making use of most of his shots, not starting to shoot from the left side of your screen and scroll all the way to right while holding down the trigger, that takes less Skill to get a kill than it does for a camper to get a kill.)

       

      Playing on small maps will make you no better than playing on larger maps. And it was said that if someone doesn't like always having someone using one of the "too many access points" so they should get better situational awareness. If you don't like sight lines, you need to get a better accuracy and better strategies because running around like a headless chicken isn't even a strategy. A game needs to have both some small-ish maps and some medium/large maps, not just all small or all large. And MW3 is all Small/almost medium maps. Whomever created these MW3 maps needs to rethink his designs on maps. (Yes, i couldn't even begin to make a map like him but he is selling us his designs and they need to fit the game.

      • deucedouglas Master 1,526 posts since
        Aug 15, 2011
        Currently Being Moderated
        Nov 28, 2011 12:06 PM (in response to TruYadoo)
        Re: IW, PLEASE REDESIGN NEW MAPS

        Just because you Run & Gun doesn't mean that you spray and pray. And run & gunning is NOT the same as camping. When run & gunning you are relying on both winning face to face gun fights and flanking the enemy. Every kill a camper gets is based of the enemy not knowing or expecting someone to be hidden in a dark corner. Every kill is based on the fact that you know that you can't win a 1 on 1 gun fight.

         

        And there is a huge difference between long sight line combat and close quarters combat. In close quarters combat, it's about as much of a fair fight as you're going to get. When someone is headglitching down a long alley way with no cover, there is no strategy and better accuracy isn't going to help when you have nothing but the tip of a forehead to shoot at.


        I don't know where you come up with the perception that everybody that run and guns get's all their kills by spraying wildly to kill the enemy but that is certainly not the case.

        • Novice 211 posts since
          Nov 12, 2011
          Currently Being Moderated
          Nov 28, 2011 12:38 PM (in response to deucedouglas)
          Re: IW, PLEASE REDESIGN NEW MAPS

          "headglitching" this is call of duty. You can shoot thru walls. And as I previously said, post a link to a video with a single player who is running and gunning and isn't spraying in the slightest. Camping and Running & Gunning are too the same. They are both tactics, they are both widely used and they both have ups and downs. CQC being a fair fight, yeah right. Have you even played CoD because from that statement, it shounds like you haven't. How is it more fair for two runners to run into each other and more often than not, have a sprayfest than it would be if two snipers across the map from each other have a "snipe off"?  If you can aim well enough, you can still kill a sniper from down a "long alleyway" before they kill you. It would just depend if the sniper was fully paying attention at that very moment, how good of a shot you are, they are, and if either if not neither of you have host.

           

          Running & Gunning takes no more Skill than it does to camp. To think otherwise is rediculous.

           

          AND how you said, campers get their kills because people don't know where they are. Players don't know where runners are all the time either. Haven't you ever heard that sometimes the best hiding spot is in plain sight? Players sometimes expect campers so they are watching the unobvious spots and then here comes a headless chicken runner from around a corner who (more often than not) will spray at them to continue running with little interference.

      • deucedouglas Master 1,526 posts since
        Aug 15, 2011
        Currently Being Moderated
        Nov 28, 2011 2:53 PM (in response to TruYadoo)
        Re: IW, PLEASE REDESIGN NEW MAPS

        Lol you're pretty comical. If you get into CQC with anybody and just spray wildly you're going to lose the gun fight nine out of ten times. Yeah you can should through walls, but I'm not sure if you've noticed this but there's also things that you can't shoot through. And yes, you can still headglitch behind those too.

         

        To say run-n-gun takes no more skill than it does to camp is true is the trivial way. Yeah, a person who camps in corners could go around and run-n-gun but that's how you see people end up 3-21 in games. If it didn't take any more skill than why wouldn't everyone do it? If it was just as easy to get kills running around than it was sitting in a corner, what would be the point of sitting in a corner? It takes immensely more skill to do well run-n-gunning then it does to sit in a corner. So maybe you should ask yourself if you've ever played COD?

         

        You continue to ask for a video or link of a player who isn't spraying in the slightest. Is your accuracy below 75%? I guess that means you spray. And since it's so easy to just 'spray' and do well why don't you show me a link of someone with accuracy below 10% with a 2KD. You can go watch any youtuber whether it's MarkOfJ, SandyRavage or any of them and it's really hard to come to the conclusion that they're just spraying their hearts out.

        • Novice 211 posts since
          Nov 12, 2011
          Currently Being Moderated
          Nov 28, 2011 11:10 PM (in response to deucedouglas)
          Re: IW, PLEASE REDESIGN NEW MAPS

          Why don't people all just run & gun? Because it is more boring than camping is. When you are camping, you will usually have constant waves of your opponents who just keep charging after you, spamming frags, stuns, flashes, etc. Spray thru the walls if you're in a building. It is harder to hold down a single location than it is to run around the map for 10 mins. In Black Ops, I'd see people with <10% Accuracy but 3 K/D +. All they did was run, run and run until they found someone and just start to shoot before their sights even lineup with the target.

          Or better yet, they'd pull a noob move and DropShot because they couldn't get an accurate shot for their life.

           

          We NEED more maps that make the majority of the players who Spray n Pray have the disadvantage instead of the other way around. I have a 31% Accuracy, and yes I could do a little bit better and guess what! I AM trying to but when I use ARs and LMGs, no one can be conpletely perfect at aiming/shooting an automatic assualt rifle. But I at least try to play with some Skill, too bad you can't learn how to deuce.

          • deucedouglas Master 1,526 posts since
            Aug 15, 2011
            Currently Being Moderated
            Nov 29, 2011 1:25 PM (in response to TruYadoo)
            Re: IW, PLEASE REDESIGN NEW MAPS

            You might be the funniest guy ever. Run & Gun is more boring than camping? I guess coming straight from a campers mouth it is. I, in all my time of playing Black Ops never saw one person who had below 10% accuracy and over even a 1 KD. You can try to exaggerate to make your point but it only makes you look stupid. The best part of that whole post is where you try to insult me by saying I can't learn how to play with skill. Don't defend camping and start whining about how we NEED more maps that cater to campers and talk about being skillful.

             

            Every map has corners you can back into. Every map has bushes for you to be a little bushwookie in. And there's plenty of headglitching spots for you to stand behind so I really don't see what you're issue with the maps are. You must just have to much "skill" for them.

  • rankismet Master 10,955 posts since
    May 23, 2011
    Currently Being Moderated
    Nov 28, 2011 11:29 AM (in response to rodsirloin)
    Re: IW, PLEASE REDESIGN NEW MAPS

    rodsirloin wrote:

     

    IW, PLEASE REDESIGN NEW MAPS

     

     

    One question... how does one redesign new maps?

  • RoadRunnerdn Newbie 66 posts since
    Oct 10, 2011
    Currently Being Moderated
    Nov 28, 2011 12:49 PM (in response to rodsirloin)
    Re: IW, PLEASE REDESIGN NEW MAPS

    I think CoD maps should have these things:

     

    A high spot for sniping (so you can see most of the map)

    Secret shortcuts like ventilationshafts and digged out holes

    Some CQC-medium (Shotgun and SMG freindly)

    medium-long range combat (assualt rifle and LMG and maybe Sniper friendly)

    Some bulidings and other "roofs/sealings"

    Some interactive things like the garage doors in BO

    And thats pretty much it, if someone know something that I missed you can correct me

  • coolwhhhip Apprentice 695 posts since
    Sep 19, 2011
    Currently Being Moderated
    Nov 28, 2011 12:59 PM (in response to rodsirloin)
    Re: IW, PLEASE REDESIGN NEW MAPS

    What they have done with these maps is simply say that the only play-style that is valid is rushing, run and gun. Its just grab a submachine gun and run around in the mazes we have provided you. I like freedom. Just sayin.

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