Oct 27, 2011 12:38 PM
10.) IWNet is hosted on Joe Blow's residential internet. This translate into the host having a 0 ping and all other players a ~100 ping minimum. Dedicated Servers are hosted in a datacenter. All Clients connect to the box in the data center. No one has an unearned adavantage over another player.
9.) IWNet is only benificial if you have 5 friends. If you're in a clan (10 guys does not constitue a clan) then there is no way you can play together in ranked mode. You won't be able to get recruits as easy and members will spend more time playing on IWNet instead of populating servers in other games. The loss of recruits can affect money flow in forms of donation. IWNet is harmfull to clans!
8.) Honest players are taken advantage of in IWNet and have no means to protect themselves. Games can be hacked with script inserting tools. Exp yeilds can be altered and max rank and emblems can be unlocked automatically. This happens, when I gave MW2 a go-round when it first came out I was hacked to prestige10 with all unlocks very early on. I went into the game files to delete my stats and then the very next day I was hacked straight to prestige10 again. After that I backed out of every single lobby on rust just to avoid getting hacked again. I gave up the game not to much longer though
7.) With IWNet there is no community. With IWNet you're randomly joined to a game. There is a high chance you'll never see someone ever again after disconnecting from a lobby. There is no means to build a community by players joining a server in similar location, similar interests (boobies and beer servers xD), or by a favorable ruleset (whether it be no rules, no bad language, or no noob guns). Without community you can't build a foundation for a clan.
6.) IWNet has no means to stop hackers or abusers. Whether VAC works or not, when you're in a lobby, there no way to take care of someone who is using an aimbot or other hack. IWNet has no way to know he's hacking so often times it'll just keep connecting you to the same lobby. People will get frustrated and download a tool that will allow them to spam someone out of the server with command overflow. This tool is almost always used against innocent players. Most people with aimbots or wallhacks also have a hack that forces them to be the host and therefore cannot be kicked. If you keep a server on your favorites that has good admins, you won't ever have to worry about playing against hackers. If by chance you are banned unfairly, a quick appeal on the clans forum and you'll be back in the action and there is a good chance the offending "power-raged" admin will be taken care of by clan administration
5.) IWNet offers convience at the cost of removing integral parts of the game. With IWNet you can party up with friends and find a game easily. But you give up a list of things. A steady connection to the server, a foolproof layer of defence against hackers, the choice of playerslots, custom rulesets that appeal to you, maxfps, lean, console, editable config. With dedicated servers you have to actually look for a server to join but with a favorites and filter servers options, its not hard at all. And you can save the server to your favorites for later. If the server you're looking for is empty play 1v1 or 2v2 or 3v3 with your friends. In five minutes it'll fill up.
4.) IWNet offers services that we gave ourselves access to before Elite at the cost of removing said parts of the game. Ultrastats, B3, and Promod gave certain clan servers appeal over anothers. With IWNet we give up our ranked dedicated servers, our choice of player count, and our custom ruleset just to get a stat tracking service that already exists. Are leaderboards really that important to you guys? Why not play on your favorite dedicated server and compete with your friends (and maybe enemies) for the top position on that leaderboard? Best part? These are legit and are not attacked by hackers
3.) IWNet has no support for official mods. Modded lobbies start to appear after a script injector is coded for the game, but you have no choice into when to get put into them, many times your rank is altered and your challenges screwed up. Additionally if you join one hosted by yourself or a friend on purpose you run the risk of being banned by VAC. You are even at the risk of being banned by IWNet if you're thrown in to one randomly. On dedicated servers, mods are unranked to the games progression, for the most part are very well done, and add overall to the games experience and playability and lifetime
2.) IWNet has limited player support. All gametypes are limited to 6v6 except for TDM and DOM. While some players find this to be an ideal amount, the ones who find more fun lies with more players are straight out of luck. IWNet doesn't allow for more than 9v9 and only on certain maps. While 32v32 Shipment servers are huge overkill, there are many more servers that aren't that.
1.) PC players never wanted, nor asked for IWNet. What PC players did want we're ways to make it easier to play with friends. They could have created a pregame lobby system that throws you into a dedicated server and starting with the begining of the next match organizes teams via the party. They could have coded in an autobalance that gives players on each other friends list priority over those who are just random. Balancing over randoms instead of people who wanted to be on the same team. Instead they gave copy-and-pasted the crappy Xbox System and taped a peice of paper over it and called it IWNet. http://www.ustream.tv/recorded/2369799 If anyone can listen to BASH123 and tell me that IWNet was an innovation that greatly enhanced the PC community and not just a lazy shortcut that is ruining it, I call that man a liar.