Jan 16, 2011 8:58 AM
Why TDM Should Be Longer/ Remove K/D
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Like (0)
Eleky wrote:
I Agree!
I love demolition, and hate it when there are people that just don't give a **** about planting or defusing the bomb site when given te opportunity!
BuckshotSamurai wrote:
Eleky wrote:
I Agree!
I love demolition, and hate it when there are people that just don't give a **** about planting or defusing the bomb site when given te opportunity!
Then they claim they are helping the team with their dogs and/or chopper gunners
BuckshotSamurai wrote:
Eleky wrote:
I Agree!
I love demolition, and hate it when there are people that just don't give a **** about planting or defusing the bomb site when given te opportunity!
Then they claim they are helping the team with their dogs and/or chopper gunners
mufassa wrote:
So people who want to get a lot of kills do not play TDM. Why? Because its too short and the spawns are unpredictable. Objective gametypes are much more efficient for getting kills and racking up a high K/D. This is an issue for people who like to play the objective. I have no problem if you like getting kills in objective gametypes because its not practical in TDM.
However, I believe that TDM should be longer so it can set up a wall between kill whores (not trying to be offensive, just the only name I could think of) and objective players. Another solution would be to remove the K/D ratio all together, it is too stressful for players to try and keep up with and takes away from the gameplay (I know this option sounds crazy but its just a suggestion).
Or! My favorite idea would be to set up a system like in Halo: Reach. Where you are matched up with players that want to win or you can prefer to be a 'lone wolf'.
Just some suggestions and I understand they have flaws.
GhostHound wrote:
mufassa wrote:
So people who want to get a lot of kills do not play TDM. Why? Because its too short and the spawns are unpredictable. Objective gametypes are much more efficient for getting kills and racking up a high K/D. This is an issue for people who like to play the objective. I have no problem if you like getting kills in objective gametypes because its not practical in TDM.
However, I believe that TDM should be longer so it can set up a wall between kill whores (not trying to be offensive, just the only name I could think of) and objective players. Another solution would be to remove the K/D ratio all together, it is too stressful for players to try and keep up with and takes away from the gameplay (I know this option sounds crazy but its just a suggestion).
Or! My favorite idea would be to set up a system like in Halo: Reach. Where you are matched up with players that want to win or you can prefer to be a 'lone wolf'.
Just some suggestions and I understand they have flaws.
But I just love killing those silly people actually going for the objective.
mufassa wrote:
So people who want to get a lot of kills do not play TDM. Why? Because its too short and the spawns are unpredictable. Objective gametypes are much more efficient for getting kills and racking up a high K/D. This is an issue for people who like to play the objective. I have no problem if you like getting kills in objective gametypes because its not practical in TDM.
However, I believe that TDM should be longer so it can set up a wall between kill whores (not trying to be offensive, just the only name I could think of) and objective players. Another solution would be to remove the K/D ratio all together, it is too stressful for players to try and keep up with and takes away from the gameplay (I know this option sounds crazy but its just a suggestion).
Or! My favorite idea would be to set up a system like in Halo: Reach. Where you are matched up with players that want to win or you can prefer to be a 'lone wolf'.
Just some suggestions and I understand they have flaws.
theusername wrote:
mufassa wrote:
So people who want to get a lot of kills do not play TDM. Why? Because its too short and the spawns are unpredictable. Objective gametypes are much more efficient for getting kills and racking up a high K/D. This is an issue for people who like to play the objective. I have no problem if you like getting kills in objective gametypes because its not practical in TDM.
However, I believe that TDM should be longer so it can set up a wall between kill whores (not trying to be offensive, just the only name I could think of) and objective players. Another solution would be to remove the K/D ratio all together, it is too stressful for players to try and keep up with and takes away from the gameplay (I know this option sounds crazy but its just a suggestion).
Or! My favorite idea would be to set up a system like in Halo: Reach. Where you are matched up with players that want to win or you can prefer to be a 'lone wolf'.
Just some suggestions and I understand they have flaws.
i think TDM should only have a time limit and not a kill limit. when the time is up the team with the most kills wins. also it would help if it didnt show who was winning or any individual scores until after the match so that somebodies K/D ratio at the moment wont cause a change in gameplay i.e. i doing 10-15 so i start campin to try to bring it up. this becomes irritating because everytime i start doing good they all start hiding and my killing slows down. now i know that is just them adapting but if they arent keeping track mentally then let em keep running to their death only to find out they did horrible at the end of the match.
An Oreo wrote:
Somebody on the team has to do the killing, rushing in and dying is not how you play objective game modes. You win by killing.
I agree with the idea of making TDM longer. I think a good idea would be either remove time limit, or remove kill limit. That way it could be 10 minutes of just fragging each other.
lucasisme wrote:
Sure length of the games has something to do with it, but I also think that it is easier to get more kills in objective game. In domination, for example, when the other team has C and your team has A and B, you know, generally, where the other team is going to be spawning. Also, you know where someone is if they try to take A or B. All objective games have locations that players will flock to. This gives the "kill whores" an advantage of knowing where people are most likely to be. In TDM, there isn't a specific location that players have to be to win. I think that regardless of TDM match length, people will still play domination, demolition, and headquarters to rack up tons of kills.