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394 Views 19 Replies Latest reply: Jan 16, 2011 12:29 PM by Eleky RSS
mufassa Novice 322 posts since
Sep 25, 2011
Currently Being Moderated

Jan 16, 2011 8:58 AM

Why TDM Should Be Longer/ Remove K/D

So people who want to get a lot of kills do not play TDM. Why? Because its too short and the spawns are unpredictable.  Objective gametypes are much more efficient for getting kills and racking up a high K/D.  This is an issue for people who like to play the objective.  I have no problem if you like getting kills in objective gametypes because its not practical in TDM.

However, I believe that TDM should be longer so it can set up a wall between kill whores (not trying to be offensive, just the only name I could think of) and objective players.  Another solution would be to remove the K/D ratio all together, it is too stressful for players to try and keep up with and takes away from the gameplay (I know this option sounds crazy but its just a suggestion). 

Or! My favorite idea would be to set up a system like in Halo: Reach. Where you are matched up with players that want to win or you can prefer to be a 'lone wolf'.

Just some suggestions and I understand they have flaws.
  • A Ninjakitty Expert 2,674 posts since
    Nov 20, 2009
    Currently Being Moderated
    Jan 16, 2011 9:01 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D
    If objective gam types are going to tell how many captures/destroys/defuses I have, TDM should tell me my k/d becuase the objective is to get kills and not die.
  • Pbjb989 Apprentice 511 posts since
    Mar 11, 2009
    Currently Being Moderated
    Jan 16, 2011 9:03 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D
    I agree with the longer TDMs. Team Tac is fine with a 7500 limit, so why not bump up TDM to 1000 and Ground War to 1500? The maps aren't particularly big, and even on Team Tac I've only run out of time on a couple of occasions. Keep the K/D though, after all that's what TDM is about.
  • Eleky Novice 135 posts since
    Nov 27, 2010
    Currently Being Moderated
    Jan 16, 2011 9:06 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D
    I Agree!
    I love demolition, and hate it when there are people that just don't give a **** about planting or defusing the bomb site when given te opportunity!
  • BuckshotSamurai Expert 2,179 posts since
    Oct 17, 2010
    Currently Being Moderated
    Jan 16, 2011 9:09 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D

    Eleky wrote:

     

    I Agree!
    I love demolition, and hate it when there are people that just don't give a **** about planting or defusing the bomb site when given te opportunity!




    Then they claim they are helping the team with their dogs and/or chopper gunners 
  • Eleky Novice 135 posts since
    Nov 27, 2010
    Currently Being Moderated
    Jan 16, 2011 9:13 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D

    BuckshotSamurai wrote:

     

    Eleky wrote:

     

    I Agree!
    I love demolition, and hate it when there are people that just don't give a **** about planting or defusing the bomb site when given te opportunity!




    Then they claim they are helping the team with their dogs and/or chopper gunners 



    Well acctually it is helping, while your running for the bomb to defuse/plant it it's nice to have a rolling thunder or something over your head, cause it keeps the enemy away, but still. When your sitting next to the bomb, and your planting our defusing cause it can get you killed is just freaking annoying
  • ghosthound Master 13,225 posts since
    Sep 2, 2011
    Currently Being Moderated
    Jan 16, 2011 9:14 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D

    mufassa wrote:

     

    So people who want to get a lot of kills do not play TDM. Why? Because its too short and the spawns are unpredictable.  Objective gametypes are much more efficient for getting kills and racking up a high K/D.  This is an issue for people who like to play the objective.  I have no problem if you like getting kills in objective gametypes because its not practical in TDM.

    However, I believe that TDM should be longer so it can set up a wall between kill whores (not trying to be offensive, just the only name I could think of) and objective players.  Another solution would be to remove the K/D ratio all together, it is too stressful for players to try and keep up with and takes away from the gameplay (I know this option sounds crazy but its just a suggestion). 

    Or! My favorite idea would be to set up a system like in Halo: Reach. Where you are matched up with players that want to win or you can prefer to be a 'lone wolf'.

    Just some suggestions and I understand they have flaws.



    But I just love killing those silly people actually going for the objective. 
  • Eleky Novice 135 posts since
    Nov 27, 2010
    Currently Being Moderated
    Jan 16, 2011 9:19 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D

    GhostHound wrote:

     

    mufassa wrote:

     

    So people who want to get a lot of kills do not play TDM. Why? Because its too short and the spawns are unpredictable.  Objective gametypes are much more efficient for getting kills and racking up a high K/D.  This is an issue for people who like to play the objective.  I have no problem if you like getting kills in objective gametypes because its not practical in TDM.

    However, I believe that TDM should be longer so it can set up a wall between kill whores (not trying to be offensive, just the only name I could think of) and objective players.  Another solution would be to remove the K/D ratio all together, it is too stressful for players to try and keep up with and takes away from the gameplay (I know this option sounds crazy but its just a suggestion). 

    Or! My favorite idea would be to set up a system like in Halo: Reach. Where you are matched up with players that want to win or you can prefer to be a 'lone wolf'.

    Just some suggestions and I understand they have flaws.



    But I just love killing those silly people actually going for the objective. 



    Acctually you want to kill people that are not trying to kill you, cause you can't just kill people that also try to kill you;)
  • theusername Calculating status... 123 posts since
    Jan 16, 2011
    Currently Being Moderated
    Jan 16, 2011 9:23 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D

    mufassa wrote:

     

    So people who want to get a lot of kills do not play TDM. Why? Because its too short and the spawns are unpredictable.  Objective gametypes are much more efficient for getting kills and racking up a high K/D.  This is an issue for people who like to play the objective.  I have no problem if you like getting kills in objective gametypes because its not practical in TDM.

    However, I believe that TDM should be longer so it can set up a wall between kill whores (not trying to be offensive, just the only name I could think of) and objective players.  Another solution would be to remove the K/D ratio all together, it is too stressful for players to try and keep up with and takes away from the gameplay (I know this option sounds crazy but its just a suggestion). 

    Or! My favorite idea would be to set up a system like in Halo: Reach. Where you are matched up with players that want to win or you can prefer to be a 'lone wolf'.

    Just some suggestions and I understand they have flaws.


    i think TDM should only have a time limit and not a kill limit. when the time is up the team with the most kills wins. also it would help if it didnt show who was winning or any individual scores until after the match so that somebodies K/D ratio at the moment wont cause a change in gameplay i.e. i doing 10-15 so i start campin to try to bring it up. this becomes irritating because everytime i start doing good they all start hiding and my killing slows down. now i know that is just them adapting but if they arent keeping track mentally then let em keep running to their death only to find out they did horrible at the end of the match.
  • Eleky Novice 135 posts since
    Nov 27, 2010
    Currently Being Moderated
    Jan 16, 2011 9:26 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D

    theusername wrote:

     

    mufassa wrote:

     

    So people who want to get a lot of kills do not play TDM. Why? Because its too short and the spawns are unpredictable.  Objective gametypes are much more efficient for getting kills and racking up a high K/D.  This is an issue for people who like to play the objective.  I have no problem if you like getting kills in objective gametypes because its not practical in TDM.

    However, I believe that TDM should be longer so it can set up a wall between kill whores (not trying to be offensive, just the only name I could think of) and objective players.  Another solution would be to remove the K/D ratio all together, it is too stressful for players to try and keep up with and takes away from the gameplay (I know this option sounds crazy but its just a suggestion). 

    Or! My favorite idea would be to set up a system like in Halo: Reach. Where you are matched up with players that want to win or you can prefer to be a 'lone wolf'.

    Just some suggestions and I understand they have flaws.


    i think TDM should only have a time limit and not a kill limit. when the time is up the team with the most kills wins. also it would help if it didnt show who was winning or any individual scores until after the match so that somebodies K/D ratio at the moment wont cause a change in gameplay i.e. i doing 10-15 so i start campin to try to bring it up. this becomes irritating because everytime i start doing good they all start hiding and my killing slows down. now i know that is just them adapting but if they arent keeping track mentally then let em keep running to their death only to find out they did horrible at the end of the match.



    This wouldn't really solve the problem, and probably cause more camping. I use the scoreboard to count my killstreak, and i think more people do this. When they don't know their killstreak they will start camping earlier, just in case of
  • whiteknight1902 Expert 1,494 posts since
    Aug 2, 2011
    Currently Being Moderated
    Jan 16, 2011 9:33 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D
    Some people............. this game is an arcade game and it is fine as it is. 100 Kills with 6v6 would take far to long, especially with all the rage quitters and on the large maps.
    Also take the K/D out of tdm?????????!!!!!! wtf are you on, its a fps to win you have to kill the opponent more than they kill you.
  • UnjustJX23 Novice 108 posts since
    Jan 2, 2011
    Currently Being Moderated
    Jan 16, 2011 9:56 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D
    i agree its annoying when you play to win but ur teamates ply for their killstreaks (although they sometimes to help in spawn trapping etc)
  • iidarkshadowoo Master 16,588 posts since
    Jul 18, 2011
    Currently Being Moderated
    Jan 16, 2011 9:58 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D
    Ground War?
  • anoreo Master 13,698 posts since
    May 23, 2011
    Currently Being Moderated
    Jan 16, 2011 10:04 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D
    Somebody on the team has to do the killing, rushing in and dying is not how you play objective game modes. You win by killing.


    I agree with the idea of making TDM longer. I think a good idea would be either remove time limit, or remove kill limit. That way it could be 10 minutes of just fragging each other.
  • Calculating status... 3 posts since
    Sep 2, 2011
    Currently Being Moderated
    Jan 16, 2011 10:30 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D

    An Oreo wrote:

     

    Somebody on the team has to do the killing, rushing in and dying is not how you play objective game modes. You win by killing.


    I agree with the idea of making TDM longer. I think a good idea would be either remove time limit, or remove kill limit. That way it could be 10 minutes of just fragging each other.




    I don't disagree with this, the issue comes from people who are nowhere near the objective camping to try and get killstreaks (which most of the time they don't get). I don't care if you have 60 kills in demo if you can't cover my ass while I plant. Even if you wipe out the entire team near a bombsite, you need backup otherwise they just run straight to you and kill you. Do your killing (because it does help), but do it closer to the objectives to actually help the team, not just yourself.
  • deany1996 Calculating status... 13 posts since
    Jan 13, 2011
    Currently Being Moderated
    Jan 16, 2011 11:43 AM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D
    I agree, this will obviously stop the community overusing of the OP AK74U
  • Newbie 80 posts since
    Sep 11, 2011
    Currently Being Moderated
    Jan 16, 2011 12:18 PM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D
    Sure length of the games has something to do with it, but I also think that it is easier to get more kills in objective game. In domination, for example, when the other team has C and your team has A and B,  you know, generally, where the other team is going to be spawning. Also, you know where someone is if they try to take A or B. All objective games have locations that players will flock to. This gives the "kill whores" an advantage of knowing where people are most likely to be. In TDM, there isn't a specific location that players have to be to win. I think that regardless of TDM match length, people will still play domination, demolition, and headquarters to rack up tons of kills.
  • Eleky Novice 135 posts since
    Nov 27, 2010
    Currently Being Moderated
    Jan 16, 2011 12:29 PM (in response to mufassa)
    Re: Why TDM Should Be Longer/ Remove K/D

    lucasisme wrote:

     

    Sure length of the games has something to do with it, but I also think that it is easier to get more kills in objective game. In domination, for example, when the other team has C and your team has A and B,  you know, generally, where the other team is going to be spawning. Also, you know where someone is if they try to take A or B. All objective games have locations that players will flock to. This gives the "kill whores" an advantage of knowing where people are most likely to be. In TDM, there isn't a specific location that players have to be to win. I think that regardless of TDM match length, people will still play domination, demolition, and headquarters to rack up tons of kills.



    But if they can get about the same amount of kills in TDM some of them will switch to TDM, which already is an improvement!

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