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  • Novice 283 posts since
    Jul 18, 2011
    Currently Being Moderated
    495. Dec 22, 2011 1:03 PM (in response to vahn)
    Re: The Offical Quick Scope Poll

    People quickscope because hard scopining is boring as hell. I mean who wants to hold down a button for 1 min for a kill. Also if you get QSed in Black Ops, as hard as it is now, you deserved it. I wasnt good at MW2/3 QSing but its hard as hell on Black Ops. Thats why i dont snipe at all.

  • avengedyesterday Master 3,962 posts since
    Sep 8, 2011
    Currently Being Moderated
    496. Dec 23, 2011 7:14 PM (in response to vahn)
    Re: The Offical Quick Scope Poll

    Sniping in blackops is PERFECT. I hope to god it stays this way in the next installment.

     

    Sight of hand not effecting snipers, having the heavy sway till fully scoped in, and having recoil when you fire the rifle.

  • Newbie 70 posts since
    Sep 23, 2011
    Currently Being Moderated
    497. Jan 15, 2012 7:11 PM (in response to vahn)
    Re: The Offical Quick Scope Poll

    It is my firm belief that QS needs to come BACK. Before I am hunted down and slaughtered for my ignorance, let me explain a bit further...

     

     

    I have a suggestion that, for all intents and purposes, solves the problem and makes everyone happy.

     

     

    Give sniper rifles the same kind of deal as grenade launchers. (No, not the explosives, I swear)

     

    The bullets should need to travel a certain distance so that they can do their full damage... say about 25-35 feet. at 0-5 feet, 2-3 hit kill, no matter what. The solves those dumb no-scope-barrel-stuff"holyshitidontknowhattodosoillshootmysniperandseeifithits kind of moments that everyone hates...

     

    Then at 6 feet-15 feet, 1 hit kill if it's a headshot, 2 shots for everything else. Then slowly move up the damage over range. However, the compomise is that EVERY single shot at long (I mean actually LONG) ranges is a OHK. I don't care if it hits them in the foot, please give it some credibility so that we don't have the BLOPS problem of the sniping things and having our bullets disintegrate before they reach the target.

     

    Another fix is a QS playlist. I don't know if it's possible to customize the attributes of guns to certain game modes, but please try. I'll send this link as a tweet to you to make sure you read this. KK?

  • hogherder Calculating status... 4 posts since
    Jul 28, 2011
    Currently Being Moderated
    498. Jan 15, 2012 8:21 PM (in response to pshare131)
    Re: The Offical Quick Scope Poll

    make sniper rifles sniper rifles with maps and spots if you do not like the long waits then do not snipe if you do not like being shot by snipers stay out of the open sounds pretty simple to me!

  • nizmo179 Newbie 10 posts since
    Aug 16, 2011
    Currently Being Moderated
    499. Jan 16, 2012 3:25 AM (in response to vahn)
    Re: The Offical Quick Scope Poll

    To be honest I cannot quickscope, or very rarely only if im lucky lol. My stance on the matter is a sniper rifle is a sniper rifle and should be used tactically as a long range weapon, not as a 1 hit kill assault rifle! I love nothing more than finding a position on the map and waiting for a enemy to come into my sights and taking them out from long range! This could be classed as camping, but I see it as playing tactically especially if you move to other positions and vantage points on the map after a couple of shots.

     

    I tend to play hardcore mode a lot when sniping as I can use a silencer and still get a 1 hit kill unlike in normal game modes where it would take 2 shots unless you got a head shot! My only problem with hardcore mode is that sometimes (not all the time) although there are no kill cams, an enemy can still see where the shot came from as they die, which is nearly as good as a kill cam, which to me defeats not having kill cams!!!

     

    My only other problem with using sniper rifles as the should be used, is that seondary weapons leave you at a great disadvantage against someone with an automatic rifle, I normally try to steal someones gun after shooting them so I have a good secondary if I need to move position and encounter someone in close combat. I do like the idea in MW3 of the Overlord Perk where you can equip 2 primary weapons thus allowing and assault/SMG and Sniper Rifle. Although if this was available in Black Ops I would like it to be in the third perk tier so that I could still use Ghost Perk (which in my eyes is a needed to remain hidden) and Warlord Perk so that I can have two attachment (Variable Scope & Silencer).

     

    I do feel that the silencer should be less restrictive on the Sniper rifles, due to making it a two hit kill. At very long range I would agree there should be some drop off in the power and accuracy, but not at close to medium range especially for upper torso and head shots! As for Second Chance(SC)/Final Stand(FS) I think and true OHK to the head or upper torso should counter act it as in real life you would be dead! Shots to the limbs etc should not count as a OHK even without SC/FS, but should serverly wound the person who was shot and should restrict movement and deal a lot of damage for a period of time, bit like when a concussion grenade is used!

     

    The variable zoom should also be standard too, although a lot of people would probably argue and say this makes it over powered, I feel that if the sniper rifles were used correctly as they should be then this should not be a problem. You dont not see a lot of true snipers (not quickscopers) getting massive amount of kills!

     

    I would also like to see more maps with different lighting conditions like on Hanoi, and being able to use night vision (COD 4 style) I think this would also add to the experience of being a sniper!

     

    If people really want quickscoping then there should be specific lobbies and game modes that cater for them, maybe Barebones Pure game mods or something like that where perks are not used anyway, and keep them away from the general lobbies. This could be enabled in custom game modes or specifically for things like wager matches! One idea that I had, was to have a wager match specifically for quicksoping and trick shots:

     

    Wager Match Trick Shot

     

    Tony Hawks/Matt Hoffman style scoring for trick shots with multipliers for using combinations and collaterals.

     

    For use with sniper rifles only with possibly increased aim assist.

     

    • No fall damage so you could jump off elevated positions and not die doing a trick shot
    • Faster reloading and scoping in to assist quick scoping  and also increase game speed
    • Other weapons, equipment and kill streaks are available, but points are only awarded for a Trick Shot!
    • Maps specifically made for trick shots with lots of open spaces and elevated positions
    • Easier access to elevated positions such as stairs and ladders, ladders would be used for the most elevated positions as it would require more risk but the benifits and multiplers would be far greaer as more combinations could be used!
    • A quick scope counts as a trick shot but only recieves a minimum score while using combinations etc gains multipliers
    • Hire/recruit people from the trick shot community to consult/advise on the making of the game modes
    • Using this as a wager match idea would allow the persons playing to see how they stand against other trickshotters and a leader board would allow them to see where they stand in the world showing: Highest single score, amounts of trick shots etc etc
  • decisiveblow Expert 1,308 posts since
    May 24, 2011
    Currently Being Moderated
    500. Jan 16, 2012 4:46 AM (in response to vahn)
    Re: The Offical Quick Scope Poll

    Logically:

     

    Sniper rifle - Long range killing.

    Light Machine Gun - Holding down a choke point/Camping etc.

    Sub-Machine Gun - CQB.

    Assault rifle - All rounder.

     

    A Sniper rifle shouldn't (and never was) made for all situations.

     

    Leave it out pl0x.

  • Jus_call_me_J Master 2,464 posts since
    Oct 20, 2011
    Currently Being Moderated
    501. Jan 16, 2012 6:18 AM (in response to decisiveblow)
    Re: The Offical Quick Scope Poll

    How about splitting the playlists so you can opt in or out of QS capable matches...

     

    They removed Ghosts and Second Chancers from playlists in BO, so why not do that with those pesky quickscopers...

     

    If you think it's cool and clever than opt into the QS enabled playlists...

     

    If you think they are n00bs exploiting a glitch then opt into the QS disabled playlists...

     

    How hard would that be?

  • Apprentice 610 posts since
    Oct 6, 2011
    Currently Being Moderated
    502. Jan 16, 2012 9:36 AM (in response to vahn)
    Re: The Offical Quick Scope Poll

    If its like MW2/MW3? Qs-ing is ridiculous.

    If its like CoD4? By all means, QS-ing is insane, but at least it takes skill.

  • Apprentice 610 posts since
    Oct 6, 2011
    Currently Being Moderated
    503. Jan 16, 2012 9:38 AM (in response to nizmo179)
    Re: The Offical Quick Scope Poll

    A trick shot lobby would be pretty cool. I don't do it, but I'd be willing to give it a shot. Put a target round and a shooter round. When your the target, you get points for being a part of someone's trickshot. When in the shooter phase, you earn points for getting the shot.

  • Novice 344 posts since
    Oct 5, 2011
    Currently Being Moderated
    504. Jan 16, 2012 11:59 AM (in response to vahn)
    Re: The Offical Quick Scope Poll

    I dont care about quickscoping but sniping in black ops is ruined for everyone

     

    When i open the scope completly i want the shoot to go to the middle!

     

    Why is there no +holdbreath option for consoles? add auto hold breath like for PC or add hold breath to spray guns also

     

    Sniping should be like this

     

    scope fast like in mw2 with SOH pro BUT you cant shoot no scoped or half scoped,you have to open the scope completly and then shoot

     

    but sniper then has to have power,not like in black ops with constant hitmarkers

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