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Currently Being ModeratedRe: Perks, min. number requirement?Here's my idea:
Have 3x Special grenades return. NO X2 SPECIALS AS DEFAULT.
Definitely remove Commando. I'm OK for bayonets as long as there only on select weapons & have a slow lunge just like in WaW (and no accomodating perks which overpower it!)
Marathon should go. Extreme Conditioning was fine. Should also stay as a third tier perk, if it did MW2's commando knifing would've been less bothersome.
Double Tap & Overkill should return.
Second Chance's bleed out was way too long. Also the invincibility when falling and +2 for reviving were a massive piss-take. Second Chance should be around 15-20 second bleed out and +8 for reviving (Seeing as I get 3 points for shooting a dog in the face, I think saving a teammate should be at least twice more rewarding). On S&D its BS that a player can traverse across a map as big as "Seelow" and still have time to save their teammate.- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?Yes bayonet is similar to commando, but think about it with bayonet you could not have a different attachment and its more realistic and it was only on rifles and shotguns in waw because they are really long, so all the short guns could not have it.But in MW2 and guns and setup could have it, only fair weapon it was for the riot shield since its hard to use effectively.
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Currently Being ModeratedRe: Perks, min. number requirement?There should not be a minimum requirement for perks. The developers should find a balanced number of perks that would make any one set up make a user unstoppable. Ex. OMA, Danger Close, Commando--Bomb Squad, Juggernaut, Second Chance
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Currently Being ModeratedRe: Perks, min. number requirement?WaW
Perk Set #1
* Bomb Squad
* Bandolier
* Primary Grenades X 2
* M2 Flamethrower
Perk Set #2
* Flak Jacket
* Camouflage
* Sleight of Hand
* Double Tap
* Overkill
Perk Set #3
* Dead Silence
* Iron Lungs
MW2
Perk Set 1
* Marathon | Marathon Pro
* Sleight of Hand |
* Scavenger | Scavenger Pro
* Bling | Bling Pro
* One Man Army |
Perk Slot 2
* Lightweight | Lightweight Pro
* Hardline | Hardline Pro
* Cold-Blooded | Cold-Blooded Pro
Perk Slot 3
* Steady Aim | Steady Aim Pro
* Scrambler | Scrambler Pro
* Ninja | Ninja Pro
* SitRep | SitRep Pro
* Last Stand | Last Stand Pro
Bayonets are fine.
Obviously some of these MW2 perks are redundant as they are similar to WaW, in which case, I'd choose MW2 new perks over the others.- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?Everything except for Stopping Power and Juggernaut
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Currently Being ModeratedRe: Perks, min. number requirement?Dont put in random perks that are only useful is your enemy is using a particular gun.(Fireproof in W@W and ninja in mw2 Although ninja was useful because every little ***** used HB sensors)
Try to come up with new ones though because that is very exciting =)- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?
Vahn wrote:
One recent post I read through was asking for six(!) perks to be removed.
From World at War or MW2, which Perks must stay and which must go? [If you are not sure what these do, please Google them before commenting. I had the descriptions, but the thread was starting to look like a wall of text].
WaW
Perk Set #1
* Special Grenades X 3
* Satchel Charge X 2
* M9A1 Bazooka X 2
* Bomb Squad
* Bouncing Betty X 2
* Bandolier
* Primary Grenades X 2
* M2 Flamethrower
Perk Set #2
* Stopping Power
* Fireworks
* Flak Jacket Effects Equipment
* Gas Mask Why not add Effects?
* Juggernaut No SP, No Juggy Pls.
* Camouflage They should play Hardcore.
* Sleight of Hand
* Shades This should also be part of Effects?
* Double Tap
* Overkill
Perk Set #3
* Deep Impact
* Extreme Conditioning
* Toss Back It's been useless for me.
* Second Chance
* Martyrdom
* Fireproof
* Dead Silence
* Iron Lungs
* Reconnaissance
MW2
Perk Set 1
* Marathon | Marathon Pro They are NOT robots.
* Sleight of Hand | Sleight of Hand Pro
* Scavenger | Scavenger Pro
* Bling | Bling Pro :shock: Does it have to be a Perk?
* One Man Army | One Man Army Pro I find this Unrealistic.
Perk Slot 2
* Stopping Power | Stopping Power Pro Put more Power on FMJ instead.
* Lightweight | Lightweight Pro The Pro(Quick Aim) should be with SoHPro.
* Hardline | Hardline Pro The Harder the better.
* Cold-Blooded | Cold-Blooded Pro No Mutants!
* Danger Close | Danger Close Pro
Perk Slot 3
* Commando | Commando Pro Just No.
* Steady Aim | Steady Aim Pro
* Scrambler | Scrambler Pro
* Ninja | Ninja Pro You can include HBS too.
* SitRep | SitRep Pro Please include Tac. Insertion.
* Last Stand | Last Stand Pro
Which of these need to go? (A lot of people seem to dislike Commando Pro, but did you also dislike the Bayonet from World at War, which had similar game play?)
I stickied this topic for 5 days and added poll.
David 'Vahn' Vonderhaar
Thank you for listening/reading.- Report Abuse
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Currently Being ModeratedRe: Perks, min. number requirement?i say remove or at least reduce the effects of danger close and commando cus if someone has commando they can knife you from 3ft away. OH! and martydom, completly.
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Currently Being ModeratedRe: Perks, min. number requirement?
ScO Hi11Bi11y 2.0 wrote:
tornadokiller5 wrote:
ScO Hi11Bi11y 2.0 wrote:
second chance promoted team work.
second chance use to be my favorite perk on waw for the wii but then i got a ps3 it wasn't a smooth so i stopped using it but the perk was one of the few ways players on the wii could work together. my favorite part was being revived so i'm wondering if that should be kept and the pistol part dropped, drop the perk all together, or keep both.
keep the pistol. keep the ability to revive. add the ability to crawl.
its not that big of a deal.
Because thats fair and balanced right? Automatic dropshots complete with invincibility, no fall damage, being able to get back up again, being able to move, having 20+ seconds to bleed out IS A BIG DEAL. *FACEPALM*- Report Abuse
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